我正在尝试将两个ImageData对象混合到一个对象中,以获得与此link中显示的图片类似的结果
以下是包含两个ImageData的Javascript代码
var redImage = copy.getImageData((SCREEN_WIDTH - VIDEO_WIDTH)/2,(SCREEN_HEIGHT - VIDEO_HEIGHT)/2,VIDEO_WIDTH,VIDEO_HEIGHT);
var bluImage = copy.getImageData((SCREEN_WIDTH - VIDEO_WIDTH)/2,(SCREEN_HEIGHT - VIDEO_HEIGHT)/2,VIDEO_WIDTH,VIDEO_HEIGHT);
var redData = redImage.data;
var blueData = blueImage.data;
// Colorize red
for(var i = 0; i < redData.length; i+=4) {
redData[i] -= (redData[i] - 255);
}
redImage.data = redData;
// Draw the pixels onto the visible canvas
disp.putImageData(redImage,(SCREEN_WIDTH - VIDEO_WIDTH)/2 - 25,(SCREEN_HEIGHT - VIDEO_HEIGHT)/2);
// Colorize cyan
for(var i = 1; i < blueData.length; i+=4) {
blueData[i] -= (blueData[i] - 255);
blueData[i+1] -= (blueData[i+1] - 255);
}
blueImage.data = blueData;
// Draw the pixels onto the visible canvas
disp.putImageData(blueImage,(SCREEN_WIDTH - VIDEO_WIDTH)/2 + 25,(SCREEN_HEIGHT - VIDEO_HEIGHT)/2); 如何在将redData和blueData放到画布上之前将其合并/混合?
发布于 2013-06-23 05:40:18
可以用来混合两个图像的公式相当简单:
newPixel = imageMainPixel * mixFactor + imageSecPixel * (1 - mixFactor)例如,假设两个缓冲区的长度相等:
var mixFactor = 0.5; //main image is dominant
//we're using the red buffer as main buffer for this example
for(var i = 0; i < redData.length; i+=4) {
redData[i] = redData[i] * mixFactor + blueData[i] * (1 - mixFactor);
redData[i+1] = redData[i+1] * mixFactor + blueData[i+1] * (1 - mixFactor);
redData[i+2] = redData[i+2] * mixFactor + blueData[i+2] * (1 - mixFactor);
}现在您的红色缓冲区包含了混合图像。
要添加偏移量,只需使用偏移值重新绘制图像,例如:
var offset = 20; //pixels
copy.drawImage(originalImage, -offset, 0); // <--
var redImage = copy.getImageData( /*...*/ );
copy.drawImage(originalImage, offset, 0); // -->
var bluImage = copy.getImageData( /*...*/ );发布于 2013-10-11 22:09:48
如果您不仅有ImageData对象,而且还有源canvas元素,则可以使用此方法。
调用toDataURLcanvas方法可以获取base64编码的图片数据。然后,您可以从该数据创建Image元素,然后通过drawImage将该图像粘贴到目标画布。
示例代码:
function mergeImageData(callback, sources) {
var canvas = document.createElement('canvas'),
context,
images = Array.prototype.slice.call(arguments, 1).map(function(canvas) {
var img = new Image();
img.onload = onLoad;
img.src = canvas.toDataURL();
return img;
}
),
imgCounter = 0,
widths = [],
heights = [];
function onLoad() {
widths.push(this.width);
heights.push(this.height);
if (++imgCounter == images.length) {
merge();
};
};
function merge() {
canvas.width = Math.max.apply(null, widths);
canvas.height = Math.max.apply(null, heights);
context = canvas.getContext('2d');
images.forEach(function(img) {
context.drawImage(img, 0, 0, img.width, img.height);
}
);
callback(context.getImageData(0, 0, canvas.width, canvas.height));
};
};发布于 2013-07-18 23:48:57
设置3d传输格式的功能如何-从full并排到anaglyph,交替行,交替列,棋盘,原始并排和3d的2d?
https://stackoverflow.com/questions/17253085
复制相似问题