我有两个mc,我想让这个mc击打另一个mc,然后它会发出响亮的响声。我该怎么做呢?我也将使用键盘事件来配合使用。
谢谢
发布于 2013-03-08 06:45:11
boom.mp3放在舞台上的同一个正方形中,并将其转换为影片剪辑元件。下面的代码,只需拖动鼠标到mc1和mc2时发生碰撞即可播放声音。是与声音回放的基本冲突。
import flash.media.Sound;
import flash.events.MouseEvent;
import flash.net.URLRequest;
mc1.addEventListener(MouseEvent.MOUSE_DOWN, drag);
stage.addEventListener(MouseEvent.MOUSE_UP, drop);
var sound:Sound=new Sound();
sound.load(new URLRequest("boom.mp3"));
function drag(e:MouseEvent):void
{
mc1.startDrag();
}
function drop(e:MouseEvent):void
{
mc1.stopDrag();
if (mc1.hitTestObject(mc2))
{
trace("Collision detected!");
sound.play(0);
}
else
{
trace("No collision.");
}
}如果你想使用KeyboardEvent,试试这个:
function playIsCollision(char:DisplayObject, target:DisplayObject):void
{
if(char.hitTestObject(target))
{
sound.play(0);
}
}
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);
function keyDownHandler(e:KeyboardEvent):void
{
if(e.keyCode == Keyboard.RIGHT)
{
trace("right move");
mc1.x += 1;
playIsCollision(mc1,mc2);
}
else if(e.keyCode == Keyboard.LEFT)
{
trace("left move");
mc1.x -= 1;
playIsCollision(mc1,mc2);
}
else if(e.keyCode == Keyboard.UP)
{
trace("up move");
mc1.y -= 1;
playIsCollision(mc1,mc2);
}
else if(e.keyCode == Keyboard.DOWN)
{
trace("down move");
mc1.y += 1;
playIsCollision(mc1,mc2);
}
}下面是我的代码:Collision
https://stackoverflow.com/questions/15283006
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