我想通过一个在线的Mysql数据库、Scaleform4 (AS3)和PHP向我的网络服务器发出超文本传输协议( HTTP )请求,为我的UDKGame发布并获得高分。不幸的是,考虑到这个文档:http://gameware.autodesk.com/documents/gfx_4.0_flash_support.pdf,我认为这可能是不可能的。
我尝试从我的GFx电影播放器发送URLRequest,但它似乎不起作用。下面是我在第1帧的GFx电影播放器中使用的AS3代码:
getScore();
function getScore():void {
//var url:String = "http://myserver.com/getScore.php";
var request:URLRequest = new URLRequest(url);
var requestVars:URLVariables = new URLVariables();
requestVars.foo = "bar";
request.data = requestVars;
//request.method = URLRequestMethod.POST;
//Security.allowDomain("myserver.com");
//var context:LoaderContext = new LoaderContext();
//context.securityDomain = SecurityDomain.currentDomain
var urlLoader:URLLoader = new URLLoader();
urlLoader = new URLLoader();
urlLoader.dataFormat = URLLoaderDataFormat.TEXT;
urlLoader.addEventListener(Event.COMPLETE, loaderCompleteHandler, false, 0, true);
urlLoader.load(request);
}
function loaderCompleteHandler(e:Event):void {
trace(e.target.data);
Object(this).response.text= "response:"+e.target.data;
}有没有办法在不编写.dll或使用手动TCP连接到way服务器的情况下实现我的目标?
发布于 2012-12-04 05:31:50
不幸的是,UDK (4.0.16)附带的Scaleform没有内置任何网络支持。你必须让UDK通过dll绑定或其他方式来解决这部分问题。ScaleForm4.2添加了网络支持,但该版本的Scaleform尚未完全集成到UDK中。它正在被集成的过程中,所以希望我们很快就能看到它。
发布于 2015-08-04 17:00:32
事实上,SF4.0并不支持这一点。SF4.2Perforce也许是这样做的,而且它只对UE3授权厂商开放,通过Epic的Perforce仓库。
你可以用unrealscript来实现。然而,使用dll或TCP连接有点过分了。使用。这里有一个直接来自UDK提供的源代码样本的示例。它非常简单,您可以将其简化为只需几行代码即可调用您的few服务所需的严格要求。
/**
* Simple function to illustrate the use of the HttpRequest system.
*/
exec function TestHttp(string Verb, string Payload, string URL, optional bool bSendParallelRequest)
{
local HttpRequestInterface R;
// create the request instance using the factory (which handles
// determining the proper type to create based on config).
R = class'HttpFactory'.static.CreateRequest();
// always set a delegate instance to handle the response.
R.OnProcessRequestComplete = OnRequestComplete;
`log("Created request");
// you can make many requests from one request object.
R.SetURL(URL);
// Default verb is GET
if (Len(Verb) > 0)
{
R.SetVerb(Verb);
}
else
{
`log("No Verb given, using the defaults.");
}
// Default Payload is empty
if (Len(Payload) > 0)
{
R.SetContentAsString(Payload);
}
else
{
`log("No payload given.");
}
`log("Creating request for URL:"@URL);
// there is currently no way to distinguish keys that are empty from keys that aren't there.
`log("Key1 ="@R.GetURLParameter("Key1"));
`log("Key2 ="@R.GetURLParameter("Key2"));
`log("Key3NoValue ="@R.GetURLParameter("Key3NoValue"));
`log("NonexistentKey ="@R.GetURLParameter("NonexistentKey"));
// A header will not necessarily be present if you don't set one. Platform implementations
// may add things like Content-Length when you send the request, but won't necessarily
// be available in the Header.
`log("NonExistentHeader ="@R.GetHeader("NonExistentHeader"));
`log("CustomHeaderName ="@R.GetHeader("CustomHeaderName"));
`log("ContentType ="@R.GetContentType());
`log("ContentLength ="@R.GetContentLength());
`log("URL ="@R.GetURL());
`log("Verb ="@R.GetVerb());
// multiple ProcessRequest calls can be made from the same instance if desired.
if (!R.ProcessRequest())
{
`log("ProcessRequest failed. Unsuppress DevHttpRequest to see more details.");
}
else
{
`log("Request sent");
}
// send off a parallel request for testing.
if (bSendParallelRequest)
{
if (!class'HttpFactory'.static.CreateRequest()
.SetURL("http://www.epicgames.com")
.SetVerb("GET")
.SetHeader("Test", "Value")
.SetProcessRequestCompleteDelegate(OnRequestComplete)
.ProcessRequest())
{
`log("ProcessRequest for parallel request failed. Unsuppress DevHttpRequest to see more details.");
}
else
{
`log("Parallel Request sent");
}
}
}
/** Delegate to use for HttpResponses. */
function OnRequestComplete(HttpRequestInterface OriginalRequest, HttpResponseInterface Response, bool bDidSucceed)
{
local array<String> Headers;
local String Header;
local String Payload;
local int PayloadIndex;
`log("Got response!!!!!!! Succeeded="@bDidSucceed);
`log("URL="@OriginalRequest.GetURL());
// if we didn't succeed, we can't really trust the payload, so you should always really check this.
if (Response != None)
{
`log("ResponseURL="@Response.GetURL());
`log("Response Code="@Response.GetResponseCode());
Headers = Response.GetHeaders();
foreach Headers(Header)
{
`log("Header:"@Header);
}
// GetContentAsString will make a copy of the payload to add the NULL terminator,
// then copy it again to convert it to TCHAR, so this could be fairly inefficient.
// This call also assumes the payload is UTF8 right now, as truly determining the encoding
// is content-type dependent.
// You also can't trust the content-length as you don't always get one. You should instead
// always trust the length of the content payload you receive.
Payload = Response.GetContentAsString();
if (Len(Payload) > 1024)
{
PayloadIndex = 0;
`log("Payload:");
while (PayloadIndex < Len(Payload))
{
`log(" "@Mid(Payload, PayloadIndex, 1024));
PayloadIndex = PayloadIndex + 1024;
}
}
else
{
`log("Payload:"@Payload);
}
}
}https://stackoverflow.com/questions/13627859
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