我为移动定义了一个结构
typedef struct {
MsgType msgType;
int newFallenStonesSize;
char *newFallenStones;
} MsgMove;然后像这样发送数据:
MsgMove message;
message.msgType = MsgTypeMove;
message.newFallenStones = (char *)malloc(nrNewFallenStones*sizeof(char));
for (int i=0; i<nrNewFallenStones; i++) {
message.newFallenStones[i]=newFallenStones[i];
}
message.newFallenStonesSize = nrNewFallenStones;
NSData *data = [NSData dataWithBytes:&message length:(2*sizeof(int)+message.newFallenStonesSize*sizeof(char))];
[[KKGameKitHelper sharedGameKitHelper] sendDataToAllPlayers:data reliable:YES]; 数据在发送时是正确的,但是当我像这样接收数据时:
else if (msg->msgType == MsgTypeMove)
{
MsgMove *msgMove = (MsgMove *) [data bytes];
for (int i=0; i<msgMove->newFallenStonesSize; i++) {
NSLog(@"New Stone received:%i",msgMove->newFallenStones[i]);
}
}值已更改。例如1,6,3,我得到76,10598。
有人知道为什么会这样吗?
发布于 2012-07-09 23:30:08
主要问题是,您通过网络发送指向数据的指针,而不是实际的数据。当您为message.newFallenStones分配空间时,它将被设置为内存中某个明显随机的位置,该位置与您的MsgMove结构不相邻。然后将您的数据写入这个另一个内存位置。您打包要传输的是MsgMove结构(带有指向内存中其他位置的指针),外加内存中紧跟其后的任何随机字节。
处理这种情况的典型方法是将整个消息放在一起,并将数据写入消息的末尾。更像是:
typedef struct {
MsgType msgType;
int newFallenStonesSize;
char newFallenStones; // The first newFallenStones value
} MsgMove;,然后与
MsgMove *message;
message = (MsgMove *)malloc(sizeof(MsgMove)+nrNewFallenStones-1);
message->msgType = MsgTypeMove;
message->newFallenStonesSize = nrNewFallenStones;
char *newStones = &MsgMove->newFallenStones;
for (int i=0; i<nrNewFallenStones; i++) {
newStones[i]=newFallenStones[i];
}
NSData *data = [NSData dataWithBytes:message length:(sizeof(MsgMove)+nrNewFallenStones-1)];
[[KKGameKitHelper sharedGameKitHelper] sendDataToAllPlayers:data reliable:YES]; https://stackoverflow.com/questions/11396627
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