我使用Cocos2d拖拽精灵,并尝试在精灵被选中的情况下添加一个边框。我可以显示我的白色背景,但是我的边框特别困难。我有这样的代码:
if(self.selectedSprite)
self.selectedSprite = nil;
CCLayerColor *selectedLayer = [[CCLayerColor alloc] init];
// CCSprite *backgroundSprite = [CCSprite spriteWithFile:@"white_1x1.gif" rect:CGRectMake(2,2,self.boundingBox.size.width-4,self.boundingBox.size.height-4)];
CCSprite *backgroundSprite = [CCSprite spriteWithFile:@"white_1x1.gif" rect:CGRectMake(0,0,self.boundingBox.size.width,self.boundingBox.size.height)];
[backgroundSprite setContentSize:CGSizeMake(self.contentSize.width-4, self.contentSize.height-4)];
backgroundSprite.anchorPoint = ccp(0,0);
CCRenderTexture* rt = [CCRenderTexture renderTextureWithWidth:backgroundSprite.texture.contentSize.width + 2 height:backgroundSprite.texture.contentSize.height+2];
[backgroundSprite setFlipY:YES];
[backgroundSprite setColor:ccc3(0,0,0)];
ccBlendFunc originalBlendFunc = [backgroundSprite blendFunc];
[backgroundSprite setBlendFunc:(ccBlendFunc) { GL_SRC_ALPHA, GL_ONE }];
CGPoint bottomLeft = ccp(backgroundSprite.texture.contentSize.width * backgroundSprite.anchorPoint.x + 1, backgroundSprite.texture.contentSize.height * backgroundSprite.anchorPoint.y + 1);
CGPoint position = ccpSub([backgroundSprite position], ccp(-backgroundSprite.contentSize.width / 2.0f, -backgroundSprite.contentSize.height / 2.0f));
[rt begin];
for (int i=0; i<360; i++) // you should optimize that for your needs
{
[backgroundSprite setPosition:ccp(bottomLeft.x + sin(CC_DEGREES_TO_RADIANS(i))*1, bottomLeft.y + cos(CC_DEGREES_TO_RADIANS(i))*1)];
[backgroundSprite visit];
}
[backgroundSprite setPosition:bottomLeft];
[backgroundSprite setBlendFunc:originalBlendFunc];
[backgroundSprite setColor:ccc3(255,255,255)];
[backgroundSprite visit];
[rt end];
[rt setPosition:position];
[selectedLayer addChild:rt];
[selectedLayer addChild:backgroundSprite];
self.selectedSprite = selectedLayer;我试过各种咒语,但似乎没有一种是有边界的。我只需要一个矩形的黑色边框,它是由白色填充在我的图层上的所有其他东西的背面。
发布于 2012-06-06 02:54:57
您可以创建自己的类,它将包含您的sprite,并在其上绘制边界,如果需要的话。绘制边框重写类的draw()方法
-(void) draw
{
if( m_needDrawRect == YES )
{
CGSize selfSize = [self contentSize];
float selfHeight = selfSize.height;
float selfWidth = selfSize.width;
CGPoint vertices[4] = {ccp(0.f, 0.f), ccp(0.f, selfHeight), ccp(selfWidth, selfHeight), ccp(selfWidth, 0.f)};
ccDrawPoly(vertices, 4, YES);
}
}您在此方法中绘制的所有内容都将使用zOrder 0绘制,因此,要查看您的边框,请使用zOrder -1添加子画面。
https://stackoverflow.com/questions/10902274
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