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社区首页 >问答首页 >ResolveMultisampleFramebufferAPPLE生成INVALID_OPERATION

ResolveMultisampleFramebufferAPPLE生成INVALID_OPERATION
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Stack Overflow用户
提问于 2012-02-29 19:07:59
回答 1查看 1.2K关注 0票数 3

我搞不懂,为什么glResolveMultisampleFramebufferAPPLE会生成错误1282 (0x0502,GL_INVALID_OPERATION)。

设置代码:

代码语言:javascript
复制
glGenFramebuffers(1, &framebuffer);
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); 

glGenRenderbuffers(1, &colorRenderbuffer);  
glBindRenderbuffer(GL_RENDERBUFFER, colorRenderbuffer);
[context renderbufferStorage:GL_RENDERBUFFER fromDrawable:(id<EAGLDrawable>)self.layer];
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRenderbuffer);

glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &backingWidth);
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &backingHeight);

GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if(status != GL_FRAMEBUFFER_COMPLETE) {
    NSLog(@"failed to make complete framebuffer object %x", status);
}

glGenFramebuffers(1, &sampleFramebuffer);
glBindFramebuffer(GL_FRAMEBUFFER, sampleFramebuffer);

glGenRenderbuffers(1, &sampleColorRenderbuffer);
glBindRenderbuffer(GL_RENDERBUFFER, sampleColorRenderbuffer);
glRenderbufferStorageMultisampleAPPLE(GL_RENDERBUFFER, 4, GL_RGBA8_OES, backingWidth, backingWidth);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, sampleColorRenderbuffer);

glGenRenderbuffers(1, &sampleDepthRenderbuffer);
glBindRenderbuffer(GL_RENDERBUFFER, sampleDepthRenderbuffer);
glRenderbufferStorageMultisampleAPPLE(GL_RENDERBUFFER, 4, GL_DEPTH_COMPONENT16_OES, backingWidth, backingWidth);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, sampleDepthRenderbuffer);

渲染代码:

代码语言:javascript
复制
glBindFramebuffer(GL_FRAMEBUFFER, sampleFramebuffer);
glViewport(0, 0, backingWidth, backingHeight);

glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);

GLfloat vertices[] = {
    1.0f, 1.0f, 0.0f,
    2.0f, 4.0f, 0.0f,
    1.0f, 3.0f, 0.0f
};
glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
glVertexPointer(3, GL_FLOAT, 0, vertices);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);

glBindFramebuffer(GL_READ_FRAMEBUFFER_APPLE, sampleFramebuffer);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER_APPLE, framebuffer);
glResolveMultisampleFramebufferAPPLE();
NSLog(@"Error: %d", glGetError()); // <<< Here I get 1282

const GLenum discards[]  = { GL_DEPTH_ATTACHMENT };
glDiscardFramebufferEXT(GL_READ_FRAMEBUFFER_APPLE, 1, discards);

glBindRenderbuffer(GL_RENDERBUFFER, colorRenderbuffer);
[context presentRenderbuffer:GL_RENDERBUFFER];

完整的源代码可以在Bitbucket上找到:https://bitbucket.org/amjaliks/gl2/src

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回答 1

Stack Overflow用户

回答已采纳

发布于 2012-03-01 08:22:28

我向glRenderbufferStorageMultisampleAPPLE传递了两次backingWidth。因此,我得到了不同大小的renderbuffer,这会导致INVALID_OPERATION

票数 3
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/9497936

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