我几乎得到了我想要的东西,除了当我向前或向后点击我的图像时,一旦它达到数组长度,下一个图像就不会显示。当我添加checkImage()方法时,这只是一个问题。有人看到我哪里错了吗?
修复**
package
{
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.display.DisplayObject;
import flash.events.Event;
import flash.events.MouseEvent;
import com.greensock.TweenMax;
import com.greensock.layout.*;
import com.greensock.loading.LoaderMax;
import com.greensock.loading.XMLLoader;
import com.greensock.loading.ImageLoader;
import com.greensock.events.LoaderEvent;
import com.greensock.loading.display.ContentDisplay;
import com.greensock.loading.data.XMLLoaderVars;
public class Main extends MovieClip
{
public var imgHolder:MovieClip;
private var ls:LiquidStage;
private var la:LiquidArea;
private var xml:XMLLoader;
private var index:int = 0;
private var images:Array;
public function Main()
{
arrowRight.alpha = arrowLeft.alpha = .5;
xmlLoader();
}
private function xmlLoader():void
{
LoaderMax.activate([ImageLoader]);
xml = new XMLLoader("assets/data.xml", new XMLLoaderVars()
.name("loader")
.estimatedBytes(600000)
.onComplete(xmlLoaded)
.onProgress(loadProgress));
xml.load();
}
private function xmlLoaded(e:LoaderEvent):void
{
trace("Loaded");
arrowListeners();
showImage(index);
}
private function loadProgress(event:LoaderEvent):void
{
progressMC.progressBar.scaleX = event.target.progress;
}
private function showImage(index:int):void
{
ls = new LiquidStage(this.stage, 1024, 768, 1024, 768);
la = new LiquidArea(imgHolder, 0, 0, 1024, 768);
images = LoaderMax.getContent("loader");
imgHolder.addChild(images[index]);
TweenMax.from(images[index], 1, {alpha:0});
la.attach(images[index], {scaleMode:ScaleMode.PROPORTIONAL_OUTSIDE, crop:true});
}
// BUTTON FUNCTIONS
private function arrowListeners():void
{
arrowRight.addEventListener(MouseEvent.ROLL_OVER, rollOverArrowHandler, false, 0, true);
arrowRight.addEventListener(MouseEvent.ROLL_OUT, rollOutArrowHandler, false, 0, true);
arrowRight.addEventListener( MouseEvent.CLICK, showNext );
arrowLeft.addEventListener(MouseEvent.ROLL_OVER, rollOverArrowHandler, false, 0, true);
arrowLeft.addEventListener(MouseEvent.ROLL_OUT, rollOutArrowHandler, false, 0, true);
arrowLeft.addEventListener( MouseEvent.CLICK, showPrev );
}
private function rollOverArrowHandler(e:MouseEvent):void
{
TweenMax.to(e.currentTarget, 0.5, {alpha:1});
}
private function rollOutArrowHandler(e:MouseEvent):void
{
TweenMax.to(e.currentTarget, 0.5, {alpha:.5});
}
// CLICK LISTENERS
private function showNext( e:MouseEvent ):void
{
index++
if (index > images.length - 1)
{
index = 0;
}
showImage(index);
}
private function showPrev( e:MouseEvent ):void
{
index--
if (index < 0)
{
index = images.length - 1;
}
showImage(index);
}
}
}发布于 2011-12-26 23:05:00
有几件事浮现在脑海中:
1) index是一个全局变量和一个函数参数-冲突?
2)在checkimage函数中,传入'index‘,但在getChildAt和RemoveChildAt中引用0
3)如果numchildren >0为true,则不要在checkimage中调用showimage
我想追查所有这些来理清头绪。
https://stackoverflow.com/questions/8636799
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