我正在开发一个Windows Phone应用程序,遇到了以下问题。我有一个循环的.Wav文件的背景音乐,可以切换或关闭。按下按钮即可播放额外的音效(如Sound1)。当背景音乐关闭时,音效可以正常播放。然而,当背景音乐打开时,按下按钮和声音效果之间有一个轻微的(但非常明显的)延迟。有什么我可以通过编程来避免这种情况的吗?根据MSDN网站http://msdn.microsoft.com/en-us/library/ff431744%28v=vs.92%29.aspx上的建议,我设置了一个dispatcherTimer来每隔50ms调用FrameworkDispatcher.Update一次。然而,这似乎没有太大的帮助...我已经粘贴了下面的一些代码。我还能做些什么来摆脱这种延迟呢?
public partial class Modules : PhoneApplicationPage
{
static SoundEffectInstance loopedSound = null;
static SoundEffectInstance sound1=null;
double pitchValue = 4.0;
static double pitchAdjust = 0.0;
public Modules()
{
InitializeComponent();
// Timer to simulate the XNA game loop (SoundEffect classes are from the XNA Framework)
DispatcherTimer XnaDispatchTimer = new DispatcherTimer();
XnaDispatchTimer.Interval = TimeSpan.FromMilliseconds(50);
XnaDispatchTimer.Tick += delegate { try { FrameworkDispatcher.Update(); } catch { } };
XnaDispatchTimer.Start();
}
private void playButton_Click(object sender, RoutedEventArgs e)
{
if (loopedSound!=null)
loopedSound.Dispose();
SoundEffect sound = SoundEffect.FromStream(Application.GetResourceStream(new Uri(@"BackgroundSound.wav", UriKind.Relative)).Stream);
LoopClip(sound);
}
private void stopButton_Click(object sender, RoutedEventArgs e)
{
loopedSound.Stop();
}
static protected void LoopClip(SoundEffect soundEffect)
{
loopedSound = soundEffect.CreateInstance();
loopedSound.IsLooped = true;
loopedSound.Pitch = (float) pitchAdjust;
loopedSound.Play();
}
static protected void sound1Clip(SoundEffect soundEffect)
{
sound1 = soundEffect.CreateInstance();
sound1.IsLooped = false;
sound1.Play();
}
private void Sound1Button_Click(object sender, RoutedEventArgs e)
{
if (sound1 == null)
{
SoundEffect sound = SoundEffect.FromStream(Application.GetResourceStream(new Uri(@"sound1.wav", UriKind.Relative)).Stream);
sound1Clip(sound);
}
if (sound1 != null)
{
sound1.Play();
}
}
}}
发布于 2011-04-24 04:56:21
预先加载SoundEffect,这样就不会从FromStream()得到延迟。然而,这对手机来说并不是很友好。
https://stackoverflow.com/questions/5766740
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