我有一个嵌入电影剪辑的自定义类。当我尝试使用父类的时候,比如gotoAndStop()。它会忽略该方法。我想知道我做错了什么。下面是我的代码。我在我的构造函数中调用了这个方法,谢谢!
游戏对象类
package com.objects
{
import com.eapi.IGameObject;
import flash.display.MovieClip;
/**
* ...
* @author Anthony Gordon
*/
public class GameObject extends MovieClip implements IGameObject
{
public function GameObject()
{
}
}
}英雄班。构造函数中的gotoAndStop()
package com.objects
{
import flash.display.MovieClip;
import flash.events.*;
/**
* ...
* @author Anthony Gordon
*/
[Embed(source='../../../bin/Assets.swf', symbol='Hero')]
public class Hero extends GameObject
{
private var aKeyPress:Array;
private var jumpDisabled:Boolean = false;
public function Hero()
{
gotoAndStop(1) ///<----------------Doesnt stop. Just keeps playing
wY = 150;
wX = 90;
speed = .5;
aKeyPress = new Array();
TheGame.sr.addEventListener(KeyboardEvent.KEY_DOWN, keyDownListener);
TheGame.sr.addEventListener(KeyboardEvent.KEY_UP,keyUpListener);
}
private function keyDownListener(e:KeyboardEvent):void {
//trace("down e.keyCode=" + e.keyCode);
aKeyPress[e.keyCode]=true;
}
private function keyUpListener(e:KeyboardEvent):void {
//trace("up e.keyCode=" + e.keyCode);
aKeyPress[e.keyCode]=false;
}
override public function UpdateObject():void
{
Controls();
updatePosition();
}
private function Controls():void
{
if (aKeyPress[38])//Key press up
;//dy -= speed;
else if (aKeyPress[40])//Key press down
dy += speed;
if (aKeyPress[37])//left
{
dx -= speed;
}
else if (aKeyPress[39])//Right
{
dx += speed;
}
if (aKeyPress[32]){//space
jump();
}
}//End Controls
private function jump():void
{
if (!jumpDisabled)
{
if (onGround)
{
gotoAndStop(10);
dy = -15;
jumpDisabled = true;
}
}
else
{
jumpDisabled = false;
}
}
}
}发布于 2010-02-17 07:23:31
把它弄清楚。我忘了我的movieclip被封装在另一个电影剪辑里了。所以我不得不把英雄符号里面的电影片段叫做
发布于 2011-10-21 15:09:17
问题是,当你嵌入一个电影剪辑的swf时,实际上你得到的是一个电影剪辑,并添加了进入真正电影剪辑的子加载器。
你必须尝试像这样的东西
var aMovie:MovieClip;
Loader(this.getChildAt(0)).getLoaderInfo.addListener(Event.Complete, methodEventCompleteName);
function methodEventCompleteName(e:Event)
{
aMovie = MovieClip(Loader(this.getChildAt(0)).content);
}我真的建议你试着学习使用SWC文件。我将他导出到flash SWC集成开发环境中,然后添加一个库文件夹到我的项目中,然后在flashdeveloper IDE中右击cs5文件并选中“添加到库”选项。在类中可以直接将movieClip名称实例化到SWC文件中,如下所示:
var aMovie:MovieClip = new MyMovieClipFromSWC() as MovieClip;它已经完成了:D
希望这对某些人有帮助。因为我花了大概3周的时间才弄明白并最终弄明白了…关于它的信息还不够...
发布于 2010-02-17 03:02:12
你应该添加一个侦听器来知道它何时被添加到舞台上,并在那里初始化你的剪辑。
public function Hero() {
if ( stage ) _init( );
else addEventListener(Event.ADDED_TO_STAGE, _init );
}
private function _init( e:Event = null ):void {
removeEventListener( Event.ADDED_TO_STAGE, _init );
gotoAndStop(1) ///<----------------Doesnt stop. Just keeps playing
wY = 150;
wX = 90;
speed = .5;
aKeyPress = new Array();
TheGame.sr.addEventListener(KeyboardEvent.KEY_DOWN, keyDownListener);
TheGame.sr.addEventListener(KeyboardEvent.KEY_UP,keyUpListener);
}另外,我认为这篇由senocular阅读Order of operations的文章将会非常有趣。它解释了时间轴对象和对象创建中的帧执行。
https://stackoverflow.com/questions/2275338
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