所以我有两行工具。第一个是普通的线条工具,第二个是带有滤镜模糊效果的线条工具。该工具在画布上绘制线条时有效,但第一个法线工具也具有模糊效果。如何仅在第二个工具上应用模糊效果?
很抱歉语法不好...
var blurX:Number = 20;
var blurY:Number = 20;
var quality:Number = 1;
var my_blur_filter:BlurFilter = new BlurFilter(blurX, blurY, quality);//没有滤镜模糊的工具
function PencilTool(event:MouseEvent):void{
quitActiveTool();
active = "Pencil";
board.addEventListener(MouseEvent.MOUSE_DOWN, MouseDown);
board.addEventListener(MouseEvent.MOUSE_UP, MouseUp);
}
function MouseDown(e:MouseEvent):void{
doDraw=true;
drawingLine.graphics.moveTo(drawingLine.mouseX, drawingLine.mouseY);
drawingLine.graphics.lineStyle(lineSize, activeColor, lineAlpha);
board.addEventListener(MouseEvent.MOUSE_MOVE, MouseMove);
}//带有滤镜模糊的工具
function brushTool(event:MouseEvent):void{
quitActiveTool();
active = "Brush";
board.addEventListener(MouseEvent.MOUSE_DOWN, brushMouseDown);
board.addEventListener(MouseEvent.MOUSE_UP, MouseUp);
}
function brushMouseDown(e:MouseEvent):void{
doDraw=true;
if(active=="Brush"){
drawingLine.filters = new Array(my_blur_filter);
drawingLine.graphics.moveTo(drawingLine.mouseX, drawingLine.mouseY);
drawingLine.graphics.lineStyle(lineSize, activeColor, lineAlpha);
}
board.addEventListener(MouseEvent.MOUSE_MOVE, MouseMove);
}//鼠标移动&鼠标释放
function MouseMove(e:MouseEvent):void{
var curX:Number=drawingLine.mouseX;
var curY:Number=drawingLine.mouseY;
drawingLine.graphics.lineTo(curX,curY);
e.updateAfterEvent();
}
function MouseUp(event:MouseEvent):void{
doDraw=false;
}发布于 2013-02-23 23:28:49
滤镜将应用于整个显示对象,而不仅仅是在设置滤镜之后添加的图形。您可以使用两个层,铅笔的drawingLine和画笔的drawingLineBlurred,然后只将模糊添加到drawingLineBlurred。
您可以通过为每个笔划创建一个新的显示对象,甚至将这些笔划绘制到BitmapData对象来使其变得更加复杂,但对于一个简单的绘制工具来说,这可能就足够了。
作为绘制多个图层的示例,您可以在每次按下鼠标时创建一个新的Shape并绘制到该Shape,而不是drawingLine
private var currentStroke:Shape;
private function startDrawing():void {
currentStroke = new Shape();
addChild(currentStroke);
// Apply the blur filter to currentStroke here if the brush tool is selected.
currentStroke.graphics.moveTo(currentStroke.mouseX, currentStroke.mouseY);
currentStroke.graphics.lineStyle(lineSize, activeColor, lineAlpha);
}
// etc这显然不是很有效率,因为你最终会得到很多很多的Shape,如果这成为一个问题,我建议你改用BitmapData,并在每次笔划完成后使用它来绘制。
https://stackoverflow.com/questions/15040213
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