我正在集成JPCT-AE与Vuforia作为Vuforia样本ImageTarget茶壶模型。我遵循了凯尔玛和萨姆·拉德的answer,现在我可以渲染我的模型以及茶壶,但只能在风景模式下。
:但是:
当我在ImageTarget中对initApplication()进行更改时
int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_SENSOR;
or ORIENTATION_PORTRATE;我的模型开始在屏幕上到处渲染,这意味着它不是茶壶的渲染方式。据我所知,我们需要改变矩阵的东西来渲染肖像模式的模型。
但我不知道该怎么做。如果你有任何想法,请尽快推荐我。
发布于 2013-04-13 06:32:50
这是Vuforia示例代码中的一句话:
Set the screen orientation
//
// NOTE: It is recommended to set this because of the following reasons:
//
// 1.) Before Android 2.2 there is no reliable way to query the
// absolute screen orientation from an activity, therefore using
// an undefined orientation is not recommended. Screen
// orientation matching orientation sensor measurements is also
// not recommended as every screen orientation change triggers
// deinitialization / (re)initialization steps in internal QCAR
// SDK components resulting in unnecessary overhead during
// application run-time.
//
// 2.) Android camera drivers seem to always deliver landscape images
// thus QCAR SDK components (e.g. camera capturing) need to know
// when we are in portrait mode. Before Android 2.2 there is no
// standard, device-independent way to let the camera driver know
// that we are in portrait mode as each device seems to require a
// different combination of settings to rotate camera preview
// frames images to match portrait mode views. Because of this,
// we suggest that the activity using the QCAR SDK be locked
// to landscape mode if you plan to support Android 2.1 devices
// as well. Froyo is fine with both orientations.我在Changing Screen.orientation at Runtime上读到,如果你改变方向,屏幕的高度和宽度不会改变。它们保持与默认方向相同,这会导致错误的跟踪。
就我个人而言,我认为如果你改变方向,但为了确保你可以向Vuforia support提出要求,你不会得到一个好的结果。团队。自己检查一下,看看屏幕的高度和宽度在方向切换过程中是否发生了变化。如果是这样的话,你可以用新的值创建你的FrameBuffer,我相信这会解决你的问题。
https://stackoverflow.com/questions/15966848
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