我构建了一个flex应用程序来播放声音。我用FileReference浏览mp3文件。如何使用FileReference对象通过Sound Class播放方法播放该文件。或者我可以将数据从该FileReference对象加载到byteArray中。该byteArray可以使用声音类播放吗?谢谢
发布于 2013-08-25 06:49:45
如果您使用FileReference将mp3文件加载到Sound对象中,那么它将不能正确播放,因为数据是压缩的(音频将是噪声)。
无论如何,有一个替代代码库也可以解决您的问题...:http://flexiblefactory.co.uk/flexible/?p=46
在本文中,您还可以找到此zip文件的链接:
http://www.flexiblefactory.co.uk/flexible/wp-content/uploads/mp3filereferenceloaderlib.zip
我不使用Flex,但要在Flash中设置,我会进入压缩文件,并将org文件夹文件复制到我的项目文件夹(作为子文件夹),然后将以下代码放入.as文件中,并将FLA作为stage。
您还需要创建三个sprites或MovieCips来用作按钮。
* AS3代码*
package
{
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.events.Event;
import flash.events.IOErrorEvent;
import flash.net.FileFilter;
import flash.net.FileReference;
import flash.net.URLLoader;
import flash.net.URLRequest;
import flash.net.URLLoaderDataFormat;
import flash.utils.ByteArray;
import flash.media.Sound;
import flash.media.SoundChannel;
import org.audiofx.mp3.MP3FileReferenceLoader;
import org.audiofx.mp3.MP3SoundEvent;
public class MP3_fileRef_test extends MovieClip
{
private var loader:MP3FileReferenceLoader;
private var fileReference:FileReference;
public var _loadedsound:Sound = new Sound;
public var channel_obj:SoundChannel = new SoundChannel();
public var mp3_isPlaying:Boolean;
public function MP3_fileRef_test()
{
mp3_isPlaying = false;
btn_open.buttonMode = true;
btn_open.addEventListener(MouseEvent.CLICK, mp3Open_handler);
btn_play.buttonMode = true;
btn_play.addEventListener(MouseEvent.CLICK, audio_play);
btn_stop.buttonMode = true;
btn_stop.addEventListener(MouseEvent.CLICK, audio_stop);
loader = new MP3FileReferenceLoader();
loader.addEventListener(MP3SoundEvent.COMPLETE, mp3Loader_Complete);
fileReference=new FileReference();
fileReference.addEventListener(Event.SELECT,fileReferenceSelectHandler);
}
//OPEN BROWSE WINDOW & TRIGGER EVENT FUNCTION fileReferenceSelectHandler
private function mp3Open_handler (ev:MouseEvent):void
{
fileReference.browse( [new FileFilter("mp3 files","*.mp3")] );
}
private function fileReferenceSelectHandler(e:Event):void
{
loader.getSound(fileReference);
}
private function mp3Loader_Complete (loader_mp3Data:MP3SoundEvent):void
{
//CHECK IF THERE'S A PREVIOUSLY OPENED FILE PLAYING
//OTHERWISE WILL BE MULTIPLE SOUNDS PLAYING OVER EACH OTHER
if (mp3_isPlaying == true)
{
channel_obj.stop();
mp3_isPlaying = false;
}
_loadedsound = new Sound;
_loadedsound.addEventListener(Event.COMPLETE, soundLoad_Complete);
//PUT (MP3SoundEvent) LOADER DATA INTO NEW _loadedsound SOUND OBJECT
_loadedsound = loader_mp3Data.sound;
//UNLOCK BELOW FOR AUTO-START WITHOUT PRESSING PLAY BUTTON
//channel_obj = _loadedsound.play(); //auto
//mp3_isPlaying = true; //auto
}
//WHEN SOUND IS LOADED AND READY FOR USE
function soundLoad_Complete(e:Event):void
{
//Do whatever else is needed on successful load
//eg: trace or update status text, make an MC visible etc
}
//PLAY AUDIO ON CLICK
function audio_play (e:MouseEvent):void
{
if (mp3_isPlaying == false)
{
channel_obj = _loadedsound.play();
mp3_isPlaying = true;
}
}
//STOP AUDIO ON CLICK
function audio_stop (e:MouseEvent):void
{
if (mp3_isPlaying == true)
{
channel_obj.stop();
mp3_isPlaying = false;
}
}
}//END CLASS
}//END PACKAGE希望能有所帮助。和平我要离开这里..。
发布于 2013-08-23 15:21:27
这应该是可能的。首先从FileReference加载一个mp3,然后实例化new Sound(),然后调用loadCompressedDataFromByteArray(loadedBytes,loadedBytes.length)并播放它。如果FileReference没有执行此操作,请不要忘记将有问题的ByteArray倒回到起始位置,因为此函数使用当前位置作为文件的起始位置。
The manual.
更新:如果您使用的是Flash player 10,则此方法不可用。为此,请尝试在FileReference.name之外创建一个URLRequest,然后通过这个伪造的请求加载声音。
var ur:URLRequest=new URLRequest(fileRef.name);
var snd:Sound=new Sound(ur);
snd.addEventListener(Event.COMPLETE,sndLoaded);然后,您将加载的声音处理为就绪。
https://stackoverflow.com/questions/18396482
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