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社区首页 >问答首页 >使用CGLayer撤消重做问题

使用CGLayer撤消重做问题
EN

Stack Overflow用户
提问于 2012-07-09 20:16:04
回答 2查看 1.1K关注 0票数 1

我正在使用CgLayer上的unod重做操作,我已经尝试了一些代码,但不能让它工作,不知道我哪里出错了,下面是我写的代码

这是我的drawRect函数

代码语言:javascript
复制
- (void)drawRect:(CGRect)rect
{    
    m_backgroundImage = [UIImage imageNamed:@"bridge.jpg"];

    CGPoint drawingTargetPoint = CGPointMake(0,0);
    [m_backgroundImage drawAtPoint:drawingTargetPoint];


    switch(drawStep)
    {
          case DRAW:
          {
              CGContextRef context = UIGraphicsGetCurrentContext();

              if(myLayerRef == nil)
              {

                  myLayerRef = CGLayerCreateWithContext(context, self.bounds.size, NULL);
              }   

              CGContextDrawLayerAtPoint(context, CGPointZero, myLayerRef); 
              break;
          }           

         case UNDO:
         {            
              [curImage drawInRect:self.bounds];              
              break;
         }

        default:
            break;
    }      
}

在触摸结束时,我将层转换为NSValue,并将其作为keyValue对存储到NSDictionary中,然后将字典对象添加到数组中。

代码语言:javascript
复制
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{        
    NSValue *layerCopy = [NSValue valueWithPointer:myLayerRef];


    NSDictionary *lineInfo = [NSDictionary dictionaryWithObjectsAndKeys:layerCopy, @"IMAGE",
                              nil];

    [m_pathArray addObject:lineInfo];    
    NSLog(@"%i",[m_pathArray count]);

}

下面是我的撤消功能

代码语言:javascript
复制
- (void)undoButtonClicked
{   
    if([m_pathArray count]>0)
    {
        NSMutableArray *_line=[m_pathArray lastObject];
        [m_bufferArray addObject:[_line copy]];
        [m_pathArray removeLastObject];
        drawStep = UNDO;
        [self redrawLine];
    } 
}

//Redraw functions

- (void)redrawLine
{
    NSDictionary *lineInfo = [m_pathArray lastObject];

    NSValue *val = [lineInfo valueForKey:@"IMAGE"];

    CGLayerRef  layerToShow = (CGLayerRef) [val pointerValue];

    CGContextRef context1 = CGLayerGetContext(layerToShow);
    CGContextDrawLayerAtPoint(context1, CGPointMake(00, 00),layerToShow);
    [self setNeedsDisplayInRect:self.bounds];
}

我认为这就是我错的地方。所以朋友们请帮帮我。

从下面的注释中,我已经添加了函数,其中它绘制到Cglayer中(这个函数我调用到touchesMovedEvent中。

代码语言:javascript
复制
- (void) drawingOperations
{    
    CGContextRef context1 = CGLayerGetContext(myLayerRef);    

    CGPoint mid1 = midPoint(m_previousPoint1, m_previousPoint2); 
    CGPoint mid2 = midPoint(m_currentPoint, m_previousPoint1);     

    CGContextMoveToPoint(context1, mid1.x, mid1.y);
    CGContextAddQuadCurveToPoint(context1, m_previousPoint1.x, m_previousPoint1.y, mid2.x, mid2.y); 
    CGContextSetLineCap(context1, kCGLineCapRound);
    CGContextSetLineWidth(context1, self.lineWidth);
    CGContextSetStrokeColorWithColor(context1, self.lineColor.CGColor);           
    CGContextSetAllowsAntialiasing(context1, YES);
    CGContextSetInterpolationQuality(context1, kCGInterpolationHigh); 
    CGContextSetAlpha(context1, self.lineAlpha);
    CGContextStrokePath(context1);    
}

关于Ranjit

EN

回答 2

Stack Overflow用户

发布于 2012-07-18 20:35:49

实现撤消和重做的最好方法是将NSUndoManager作为它的简短描述来实现,您不必保存要撤消或重做的对象的每个状态NSUndoManager本身为您创建此...

实现这一目标的步骤如下:

1-初始化NSUndoManager。

2-使用指定的函数调用在NSUndoManager对象中注册对象状态将在后面为您讨论这一点。

3-在NSUndoManager对象中使用撤消、重做或清除操作功能。

从我的工作解决方案中

-in .h文件

代码语言:javascript
复制
@property (nonatomic,retain) NSUndoManager *undoManager;

.m文件中的

@synthesize undoManager;

  • in "viewDidLoad“方法--初始化NSUndoManager

undoManager = [NSUndoManager分配初始化];

假设您的类中有一个使用pinch放大/缩小的函数,因此在您的"viewDidLoad“中,您将拥有

代码语言:javascript
复制
UIPinchGestureRecognizer *pinchGesture =
    [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(pinch:)];
    pinchGesture.delegate = (id)self;
    [self.view addGestureRecognizer:pinchGesture];

So pinch将放大/缩小请注意,"MyImageView“是我们要放大/缩小的图像

代码语言:javascript
复制
- (void)pinch:(UIPinchGestureRecognizer*)recognizer{

    if (recognizer.state == UIGestureRecognizerStateEnded || recognizer.state == UIGestureRecognizerStateChanged) {
        NSLog(@"gesture.scale = %f", recognizer.scale);

        CGFloat currentScale = self.MyImageView.frame.size.width / self.MyImageView.bounds.size.width;
        CGFloat newScale = currentScale * recognizer.scale;
        //Here is the line that register image to NSUndoManager before making and adjustments to the image "save current image before changing the transformation"
        //Add image function is function that fired when you Make undo action using NSUndoManager "and so we maintain only image transformation that changed when you zoom in/out"
         [[undoManager prepareWithInvocationTarget:self] AddImage:self.MyImageView.transform];

        if (newScale < 0.5) {
            newScale = 0.5;
        }
        if (newScale > 5) {
            newScale = 5;
        }

        CGAffineTransform transform = CGAffineTransformMakeScale(newScale, newScale);
        self.MyImageView.transform = transform;
        recognizer.scale = 1;
    }
}

-AddImage函数将在NSUndoManager中保存当前图像变换状态。

代码语言:javascript
复制
-(void)AddImage:(CGAffineTransform)sender{
    CGAffineTransform transform = sender;
    self.MyImageView.transform = transform;
}

因此,如果您有用于执行撤消操作按钮

代码语言:javascript
复制
-(IBAction)OptionsBtn:(id)sender{
  if ([undoManager canUndo]) {
      [undoManager undo];
  }
}

因此,如果您想要取消所有操作,您有两种方法

代码语言:javascript
复制
while ([undoManager canUndo]) {
   [undoManager undo];
}

代码语言:javascript
复制
[undoManager removeAllActions];
票数 1
EN

Stack Overflow用户

发布于 2012-08-23 13:57:34

代码语言:javascript
复制
- (void)redrawLine
{
    NSDictionary *lineInfo = [m_pathArray lastObject];
    NSValue *val = [lineInfo valueForKey:@"IMAGE"];
    CGContextRef context1 = (CGContextRef) [val pointerValue];
    CGContextDrawLayerAtPoint(context1, CGPointMake(00, 00),layerToShow);
    [self setNeedsDisplayInRect:self.bounds];
}

只需使用您的代码更新此方法

票数 0
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/11394839

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