我今天刚开始使用DirectInput,在Windows7旗舰版N上使用DirectInput8和MinGW。我从一个简单的程序开始,它可以每秒报告哪些键按下了(只是代码,而不是可读的键)。但是,在键盘出错之前,我甚至无法获取键盘:
#define _WIN32_WINNT 0x0601
#include <dinput.h>
//link to dinput8.lib and dxguid.lib
int main() {
IDirectInput8 *dinput;
DirectInput8Create(GetModuleHandle(nullptr), DIRECTINPUT_VERSION, IID_IDirectInput8, (void **)&dinput, nullptr);
IDirectInputDevice8 *kb;
dinput->CreateDevice(GUID_SysKeyboard, &kb, nullptr);
kb->SetDataFormat(&c_dfDIKeyboard);
kb->SetCooperativeLevel(GetConsoleWindow(), DISCL_FOREGROUND | DISCL_NONEXCLUSIVE);
kb->Acquire(); //fails with DIERR_INVALIDPARAM
}我省略了错误检查,但是发生的情况是,直到Acquire(),每个调用都会成功(通过对FAILED宏的判断)。该调用失败,并显示错误DIERR_INVALIDPARAM。我看了看MSDN页面和整个网络,但我找不到任何理由它会失败,基于它之前的一切和工作。
另外,我还尝试对Acquire()调用进行循环,直到它成功,然后在它运行时尝试使用windows和键盘,但在它运行的所有时间里,该程序从未成功获取键盘。如何成功获取键盘?
发布于 2015-08-29 12:51:07
在键盘和操纵杆的控制台程序中进行直接输入的实验
要使用直接输入,不需要有窗口的句柄。您可以只在窗口句柄的参数中使用null。
而不是:
kb->SetCooperativeLevel(GetConsoleWindow(), DISCL_FOREGROUND | DISCL_NONEXCLUSIVE);使用:
kb->SetCooperativeLevel(NULL, DISCL_FOREGROUND | DISCL_NONEXCLUSIVE);这是一个示例程序,当按下“a”和“d”键时,它使用直接输入来显示这些键。当按住这些键300毫秒时,它会重复这些键。该示例程序也是高分辨率计数器的一个很好的示例。不需要在Visual Studio中添加属性来添加库dinput8.lib和dxguid.lib。程序顶部的#杂注注释代码行为您做了这件事。
#include <dinput.h>
#include <iostream>
#include <Windows.h>
#pragma comment(lib,"dinput8.lib")
#pragma comment(lib,"dxguid.lib")
using std::cout;
using std::endl;
LPDIRECTINPUT8 di;
LPDIRECTINPUTDEVICE8 keyboard;
class CTimer
{
public:
CTimer() {
QueryPerformanceFrequency(&mqFreq);
}
~CTimer() {}
void Start() {
QueryPerformanceCounter(&mqStart);
}
void End() {
QueryPerformanceCounter(&mqEnd);
}
double GetTimeInSeconds() {
return (mqEnd.QuadPart - mqStart.QuadPart)/(double)mqFreq.QuadPart;
}
double GetTimeInMilliseconds() {
return (1.0e3*(mqEnd.QuadPart - mqStart.QuadPart))/mqFreq.QuadPart;
}
double GetTimeInMicroseconds() {
return (1.0e6*(mqEnd.QuadPart - mqStart.QuadPart))/mqFreq.QuadPart;
}
double GetTimeInNanoseconds() {
return (1.0e9*(mqEnd.QuadPart - mqStart.QuadPart))/mqFreq.QuadPart;
}
private:
LARGE_INTEGER mqStart;
LARGE_INTEGER mqEnd;
LARGE_INTEGER mqFreq;
};
HRESULT initializedirectinput8() {
HRESULT hr;
// Create a DirectInput device
if (FAILED(hr = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION,
IID_IDirectInput8, (VOID**)&di, NULL))) {
return hr;
}
}
void createdikeyboard() {
di->CreateDevice(GUID_SysKeyboard, &keyboard, NULL);
keyboard->SetDataFormat(&c_dfDIKeyboard);
keyboard->SetCooperativeLevel(NULL,DISCL_FOREGROUND | DISCL_EXCLUSIVE);
keyboard->Acquire();
}
void destroydikeyboard() {
keyboard->Unacquire();
keyboard->Release();
}
#define keydown(name,key) (name[key] & 0x80)
void main() {
HRESULT hr;
BYTE dikeys[256];
CTimer timeint;
CTimer timekeywaspressedclass;
double gettime;
double lastkeywasa=false;
double timekeywaspressed=0;
bool lasttimetherewasakeypress=false;
bool akeywaspressed=false;
initializedirectinput8();
createdikeyboard();
hr=keyboard->GetDeviceState(256,dikeys);
timeint.Start();
while (!keydown(dikeys,DIK_ESCAPE)) {
timeint.End();
gettime=timeint.GetTimeInMilliseconds();
if (gettime >=5) {
hr=keyboard->GetDeviceState(256,dikeys);
akeywaspressed=false;
if (keydown(dikeys,DIK_A)) {
akeywaspressed=true;
if (timekeywaspressed >=300) {
cout << "a";
lasttimetherewasakeypress=false;
}
}
if (keydown(dikeys,DIK_D)) {
akeywaspressed=true;
if (timekeywaspressed >=300) {
cout << "d";
lasttimetherewasakeypress=false;
}
}
if (lasttimetherewasakeypress==false && akeywaspressed==true) {
timekeywaspressedclass.Start();
timekeywaspressed=0;
lasttimetherewasakeypress=true;
}
if (lasttimetherewasakeypress==true && akeywaspressed==true) {
timekeywaspressedclass.End();
gettime=timekeywaspressedclass.GetTimeInMilliseconds();
timekeywaspressed+=gettime;
timekeywaspressedclass.Start();
}
if (akeywaspressed==false) {
lasttimetherewasakeypress=false;
timekeywaspressed=0;
}
} // end if (gettime >=5)
} // end while
destroydikeyboard();
} // end main以下是操纵杆的示例控制台程序。
#include <dinput.h>
#include <iostream>
#include <Windows.h>
#pragma comment(lib,"dinput8.lib")
#pragma comment(lib,"dxguid.lib")
using std::cout;
using std::endl;
LPDIRECTINPUT8 di;
LPDIRECTINPUTDEVICE8 joystick;
LPDIRECTINPUTDEVICE8 keyboard;
DIJOYSTATE2 js;
BOOL CALLBACK enumCallback(const DIDEVICEINSTANCE* instance, VOID* context);
BOOL CALLBACK enumAxesCallback(const DIDEVICEOBJECTINSTANCE* instance, VOID* context);
HRESULT selectjoystick() {
HRESULT hr;
// Look for the first simple joystick we can find.
if (FAILED(hr = di->EnumDevices(DI8DEVCLASS_GAMECTRL, enumCallback,
NULL, DIEDFL_ATTACHEDONLY))) {
return hr;
}
// Make sure we got a joystick
if (joystick == NULL) {
// printf("Joystick not found.\n");
return E_FAIL;
}
}
DIDEVCAPS capabilities;
HRESULT setjoystickproperties() {
HRESULT hr;
// Set the data format to "simple joystick" - a predefined data format
//
// A data format specifies which controls on a device we are interested in,
// and how they should be reported. This tells DInput that we will be
// passing a DIJOYSTATE2 structure to IDirectInputDevice::GetDeviceState().
if (FAILED(hr = joystick->SetDataFormat(&c_dfDIJoystick2))) {
return hr;
}
// Set the cooperative level to let DInput know how this device should
// interact with the system and with other DInput applications.
if (FAILED(hr = joystick->SetCooperativeLevel(NULL, DISCL_EXCLUSIVE |
DISCL_FOREGROUND))) {
return hr;
}
// Determine how many axis the joystick has (so we don't error out setting
// properties for unavailable axis)
capabilities.dwSize = sizeof(DIDEVCAPS);
if (FAILED(hr = joystick->GetCapabilities(&capabilities))) {
return hr;
}
}
BOOL CALLBACK enumCallback(const DIDEVICEINSTANCE* instance, VOID* context)
{
HRESULT hr;
// Obtain an interface to the enumerated joystick.
hr = di->CreateDevice(instance->guidInstance, &joystick, NULL);
// If it failed, then we can't use this joystick. (Maybe the user unplugged
// it while we were in the middle of enumerating it.)
if (FAILED(hr)) {
return DIENUM_CONTINUE;
}
// Stop enumeration. Note: we're just taking the first joystick we get. You
// could store all the enumerated joysticks and let the user pick.
return DIENUM_STOP;
}
HRESULT enumaxes() {
HRESULT hr;
// Enumerate the axes of the joyctick and set the range of each axis. Note:
// we could just use the defaults, but we're just trying to show an example
// of enumerating device objects (axes, buttons, etc.).
if (FAILED(hr = joystick->EnumObjects(enumAxesCallback, NULL, DIDFT_AXIS))) {
return hr;
}
}
BOOL CALLBACK enumAxesCallback(const DIDEVICEOBJECTINSTANCE* instance, VOID* context)
{
HWND hDlg = (HWND)context;
DIPROPRANGE propRange;
propRange.diph.dwSize = sizeof(DIPROPRANGE);
propRange.diph.dwHeaderSize = sizeof(DIPROPHEADER);
propRange.diph.dwHow = DIPH_BYID;
propRange.diph.dwObj = instance->dwType;
propRange.lMin = -1000;
propRange.lMax = +1000;
// Set the range for the axis
if (FAILED(joystick->SetProperty(DIPROP_RANGE, &propRange.diph))) {
return DIENUM_STOP;
}
return DIENUM_CONTINUE;
}
HRESULT polljoy() {
HRESULT hr;
if (joystick == NULL) {
return S_OK;
}
// Poll the device to read the current state
hr = joystick->Poll();
if (FAILED(hr)) {
// DInput is telling us that the input stream has been
// interrupted. We aren't tracking any state between polls, so
// we don't have any special reset that needs to be done. We
// just re-acquire and try again.
hr = joystick->Acquire();
while (hr == DIERR_INPUTLOST) {
hr = joystick->Acquire();
}
// If we encounter a fatal error, return failure.
if ((hr == DIERR_INVALIDPARAM) || (hr == DIERR_NOTINITIALIZED)) {
return E_FAIL;
}
// If another application has control of this device, return successfully.
// We'll just have to wait our turn to use the joystick.
if (hr == DIERR_OTHERAPPHASPRIO) {
return S_OK;
}
}
// Get the input's device state
if (FAILED(hr = joystick->GetDeviceState(sizeof(DIJOYSTATE2), &js))) {
return hr; // The device should have been acquired during the Poll()
}
return S_OK;
}
class CTimer
{
public:
CTimer() {
QueryPerformanceFrequency(&mqFreq);
}
~CTimer() {}
void Start() {
QueryPerformanceCounter(&mqStart);
}
void End() {
QueryPerformanceCounter(&mqEnd);
}
double GetTimeInSeconds() {
return (mqEnd.QuadPart - mqStart.QuadPart)/(double)mqFreq.QuadPart;
}
double GetTimeInMilliseconds() {
return (1.0e3*(mqEnd.QuadPart - mqStart.QuadPart))/mqFreq.QuadPart;
}
double GetTimeInMicroseconds() {
return (1.0e6*(mqEnd.QuadPart - mqStart.QuadPart))/mqFreq.QuadPart;
}
double GetTimeInNanoseconds() {
return (1.0e9*(mqEnd.QuadPart - mqStart.QuadPart))/mqFreq.QuadPart;
}
private:
LARGE_INTEGER mqStart;
LARGE_INTEGER mqEnd;
LARGE_INTEGER mqFreq;
};
HRESULT initializedirectinput8() {
HRESULT hr;
// Create a DirectInput device
if (FAILED(hr = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION,
IID_IDirectInput8, (VOID**)&di, NULL))) {
return hr;
}
}
void createdikeyboard() {
di->CreateDevice(GUID_SysKeyboard, &keyboard, NULL);
keyboard->SetDataFormat(&c_dfDIKeyboard);
keyboard->SetCooperativeLevel(NULL,DISCL_FOREGROUND | DISCL_EXCLUSIVE);
keyboard->Acquire();
}
void destroydikeyboard() {
keyboard->Unacquire();
keyboard->Release();
}
void closejoystick() {
if (joystick) {
joystick->Unacquire();
}
if (joystick) {
joystick->Release();
}
}
#define keydown(name,key) (name[key] & 0x80)
void main() {
HRESULT hr;
CTimer pollintclass;
hr=initializedirectinput8();
createdikeyboard();
hr=selectjoystick();
hr=setjoystickproperties();
hr=enumaxes();
bool endloop=false;
double gettime;
BYTE dikeys[256];
pollintclass.Start();
while (endloop==false) {
pollintclass.End();
gettime=pollintclass.GetTimeInMilliseconds();
if (gettime >=5) {
hr=keyboard->GetDeviceState(256,dikeys);
if (FAILED(hr))
keyboard->Acquire();
if (keydown(dikeys,DIK_ESCAPE))
endloop=true;
polljoy();
cout << "joy x-axis=" << js.lX << " " << "joy y-axis=" << js.lY << endl;
pollintclass.Start();
}
}
destroydikeyboard();
closejoystick();
}发布于 2013-03-28 22:48:14
你有没有试过用DISCL_FOREGROUND代替DISCL_BACKGROUND?
发布于 2013-03-28 05:34:13
实际上,当我将它从与控制台窗口(明显存在)的关联更改为我在SetCooperativeLevel()调用中创建的窗口时,错误会神奇地消失。我不知道为什么控制台窗口不能使用,所以我会暂时不接受这个问题,而不是让回答者接受,但这确实解决了问题。
https://stackoverflow.com/questions/15669513
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