import random
from time import sleep
import pygame
class CarRacing:
def __init__(self):
pygame.init()
self.display_width = 800
self.display_height = 600
self.black = (0, 0, 0)
self.white = (255, 255, 255)
self.clock = pygame.time.Clock()
self.gameDisplay = None
self.initialize()
def initialize(self):
self.crashed = False
self.carImg = pygame.image.load('.\\img\\car.png')
self.car_x_coordinate = (self.display_width * 0.45)
self.car_y_coordinate = (self.display_height * 0.8)
self.car_width = 49
# enemy_car
self.enemy_car = pygame.image.load('.\\img\\enemy_car_1.png')
self.enemy_car_startx = random.randrange(310, 450)
self.enemy_car_starty = -600
self.enemy_car_speed = 5
self.enemy_car_width = 49
self.enemy_car_height = 100
# Background
self.bgImg = pygame.image.load(".\\img\\background-1_0.png")
self.bg_x1 = (self.display_width / 2) - (360 / 2)
self.bg_x2 = (self.display_width / 2) - (360 / 2)
self.bg_y1 = 0
self.bg_y2 = -600
self.bg_speed = 3
self.count = 0
def car(self, car_x_coordinate, car_y_coordinate):
self.gameDisplay.blit(self.carImg, (car_x_coordinate, car_y_coordinate))
def racing_window(self):
self.gameDisplay = pygame.display.set_mode((self.display_width, self.display_height))
pygame.display.set_caption('Inline Overdrive')
self.run_car()
def run_car(self):
while not self.crashed:
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.crashed = True
# print(event)
if (event.type == pygame.KEYDOWN):
if (event.key == pygame.K_LEFT):
self.car_x_coordinate -= 50
print ("CAR X COORDINATES: %s" % self.car_x_coordinate)
if (event.key == pygame.K_RIGHT):
self.car_x_coordinate += 50
print ("CAR X COORDINATES: %s" % self.car_x_coordinate)
print ("x: {x}, y: {y}".format(x=self.car_x_coordinate, y=self.car_y_coordinate))
self.gameDisplay.fill(self.black)
self.back_ground_road()
self.run_enemy_car(self.enemy_car_startx, self.enemy_car_starty)
self.enemy_car_starty += self.enemy_car_speed
if self.enemy_car_starty > self.display_height:
self.enemy_car_starty = 0 - self.enemy_car_height
self.enemy_car_startx = random.randrange(310, 450)
self.car(self.car_x_coordinate, self.car_y_coordinate)
self.highscore(self.count)
self.count += 1
if (self.count % 100 == 0):
self.enemy_car_speed += 1
self.bg_speed += 1
if self.car_y_coordinate < self.enemy_car_starty + self.enemy_car_height:
if self.car_x_coordinate > self.enemy_car_startx and self.car_x_coordinate < self.enemy_car_startx + self.enemy_car_width or self.car_x_coordinate + self.car_width > self.enemy_car_startx and self.car_x_coordinate + self.car_width < self.enemy_car_startx + self.enemy_car_width:
self.crashed = True
self.display_message("You have crashed!")
if self.car_x_coordinate < 310 or self.car_x_coordinate > 460:
self.crashed = True
self.display_message("You have crashed!")
pygame.display.update()
self.clock.tick(60)
def display_message(self, msg):
font = pygame.font.SysFont("comicsansms", 72, True)
text = font.render(msg, True, (255, 255, 255))
self.gameDisplay.blit(text, (400 - text.get_width() // 2, 240 - text.get_height() // 2))
self.display_credit()
pygame.display.update()
self.clock.tick(60)
sleep(1)
car_racing.initialize()
car_racing.racing_window()
def back_ground_road(self):
self.gameDisplay.blit(self.bgImg, (self.bg_x1, self.bg_y1))
self.gameDisplay.blit(self.bgImg, (self.bg_x2, self.bg_y2))
self.bg_y1 += self.bg_speed
self.bg_y2 += self.bg_speed
if self.bg_y1 >= self.display_height:
self.bg_y1 = -600
if self.bg_y2 >= self.display_height:
self.bg_y2 = -600
def run_enemy_car(self, thingx, thingy):
self.gameDisplay.blit(self.enemy_car, (thingx, thingy))
def highscore(self, count):
font = pygame.font.SysFont("arial", 20)
text = font.render("Score : " + str(count), True, self.white)
self.gameDisplay.blit(text, (0, 0))
def display_credit(self):
font = pygame.font.SysFont("lucidaconsole", 14)
text = font.render("Thank You For Playing!", True, self.white)
self.gameDisplay.blit(text, (600, 520))
import pygame
from pygame.locals import *
import os
# Game Initialization
pygame.init()
# Center the Game Application
os.environ['SDL_VIDEO_CENTERED'] = '1'
# Game Resolution
screen_width=800
screen_height=600
screen=pygame.display.set_mode((screen_width, screen_height))
# Text Renderer
def text_format(message, textFont, textSize, textColor):
newFont=pygame.font.Font(textFont, textSize)
newText=newFont.render(message, 0, textColor)
return newText
# Colors
white=(255, 255, 255)
black=(0, 0, 255)
gray=(50, 50, 50)
red=(255, 0, 0)
green=(0, 255, 0)
blue=(0, 0, 0)
yellow=(255, 255, 0)
# Game Fonts
font = "RacingNumbers.ttf"
# Game Framerate
clock = pygame.time.Clock()
FPS=30
# Main Menu
def main_menu():
menu=True
selected="start"
while menu:
for event in pygame.event.get():
if event.type==pygame.QUIT:
pygame.quit()
quit()
if event.type==pygame.KEYDOWN:
if event.key==pygame.K_UP:
selected="start"
elif event.key==pygame.K_DOWN:
selected="quit"
elif event.key==pygame.K_DOWN:
selected="options"
if event.key==pygame.K_RETURN:
if selected=="start":
car_racing = CarRacing()
car_racing.racing_window()
if selected=="quit":
pygame.quit()
quit()
if selected=="options":
print(options)
# Main Menu UI
screen.fill(blue)
title=text_format("Inline Overdrive", font, 90, white)
if selected=="start":
text_start=text_format("START", font, 75, red)
else:
text_start = text_format("START", font, 75, white)
if selected=="quit":
text_quit=text_format("QUIT", font, 75, red)
else:
text_quit = text_format("QUIT", font, 75, white)
if selected=="options":
text_options=text_format("OPTIONS", font, 75, red)
else:
text_options = text_format("OPTIONS", font, 75, white)
title_rect=title.get_rect()
start_rect=text_start.get_rect()
quit_rect=text_quit.get_rect()
options_rect=text_options.get_rect()
# Main Menu Text
screen.blit(title, (screen_width/2 - (title_rect[2]/2), 80))
screen.blit(text_start, (screen_width/2 - (start_rect[2]/2), 300))
screen.blit(text_quit, (screen_width/2 - (quit_rect[2]/2), 360))
screen.blit(text_options, (screen_width/2 - (quit_rect[2]/2), 420))
pygame.display.update()
clock.tick(FPS)
pygame.display.set_caption("Inline Overdrive")
#Initialize the Game
main_menu()
pygame.quit()
quit()当汽车撞到树区时,它显示的是:
回溯(最近一次调用):文件"\hs-srv-hsdc-fs2\2015_hd\14782\Documents\Year 12和13\计算机科学\单元3\最终产品\在线过驱动测试4.py",第238行,在main_menu()文件"\hs-srv-hsdc-fs2\2015_hd\14782\Documents\Year 12和13\计算机科学\单元3\最终产品\在线过驱动测试4.py",第197行,在"\hs-srv-hsdc-fs2\2015_hd\14782\Documents\Year 12和13\Computer self.run_car()文件"\hs-srv-hsdc-fs2\2015_hd\14782\Documents\Year 12和13\Computer Science\Unit 3\Final Product\Inline Overdrive Test4.py“中,第51行,在racing_window self.run_car()文件”\hs-srv-hsdc-fs2\2015_hd\14782\Documents\Year 12和13\Computer self.run_car\Unit 3\Final Product\Inline Overdrive Test4.py“中,在run_car self.display_message中,第94行(”You have crashed!")File "\hs-srv-hsdc-fs2\2015_hd\14782\Documents\Year 12 and 13\Computer Science\Unit3\Final Product\Inline Overdrive Test4.py“,display_message car_racing.initialize() NameError: name 'car_racing‘中的第107行
为什么没有定义car_racing,如何让我的游戏从菜单无缝过渡到游戏?
发布于 2021-11-02 15:59:44
好的,这就是问题所在,你调用car_racing.initialize()和car_racing.racing_window()的方法无法访问car_racing实例。我建议您在编写这种冗长且“复杂”的代码时,使用一些IDE来查看这些问题。顺便说一句,这里还有一些其他的问题,比如这里,print(options)一旦你的代码到达这里,你会在这里得到另一个错误。我更新了你的代码,花了一些时间,但它不会给你同样的错误,run_car方法和display_message方法是这里的提示符,这里使用这个方法,而我所做的就是将initialize和racing_window方法移到上面,你的代码可以访问它们。
def run_car(self):
while not self.crashed:
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.crashed = True
# print(event)
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
self.car_x_coordinate -= 50
print("CAR X COORDINATES: %s" % self.car_x_coordinate)
if event.key == pygame.K_RIGHT:
self.car_x_coordinate += 50
print("CAR X COORDINATES: %s" % self.car_x_coordinate)
print("x: {x}, y: {y}".format(x=self.car_x_coordinate, y=self.car_y_coordinate))
self.gameDisplay.fill(self.black)
self.back_ground_road()
self.run_enemy_car(self.enemy_car_startx, self.enemy_car_starty)
self.enemy_car_starty += self.enemy_car_speed
if self.enemy_car_starty > self.display_height:
self.enemy_car_starty = 0 - self.enemy_car_height
self.enemy_car_startx = random.randrange(310, 450)
self.car(self.car_x_coordinate, self.car_y_coordinate)
self.highscore(self.count)
self.count += 1
if (self.count % 100 == 0):
self.enemy_car_speed += 1
self.bg_speed += 1
if self.car_y_coordinate < self.enemy_car_starty + self.enemy_car_height:
if self.car_x_coordinate > self.enemy_car_startx and self.car_x_coordinate < self.enemy_car_startx + self.enemy_car_width or self.car_x_coordinate + self.car_width > self.enemy_car_startx and self.car_x_coordinate + self.car_width < self.enemy_car_startx + self.enemy_car_width:
self.crashed = True
self.display_message("You have crashed!")
self.initialize()
self.racing_window()
if self.car_x_coordinate < 310 or self.car_x_coordinate > 460:
self.crashed = True
self.display_message("You have crashed!")
self.initialize()
self.racing_window()
pygame.display.update()
self.clock.tick(60)
def display_message(self, msg):
font = pygame.font.SysFont("comicsansms", 72, True)
text = font.render(msg, True, (255, 255, 255))
self.gameDisplay.blit(text, (400 - text.get_width() // 2, 240 - text.get_height() // 2))
self.display_credit()
pygame.display.update()
self.clock.tick(60)
sleep(1)https://stackoverflow.com/questions/69810667
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