我在这里尝试使用GeometryReader来构建基于可用大小的视图,但是因为这个视图是嵌入到一个带有填充的父视图中,所以它不能正确绘制。我从other SO answers那里了解到,有些人说要将GeometryReader用作.overlay或.background,但我在这里想不出这样做的方法:
var body: some View {
GeometryReader { geometry in
HStack(alignment: .bottom, spacing: 5) {
ForEach(dataStore.sleepOrAwakeSpans) { sleepOrAwakeSpan in
VStack {
RoundedRectangle(cornerRadius: 5.0)
.frame(width: geometry.size.width * CGFloat((sleepOrAwakeSpan.endTime.timeIntervalSince(sleepOrAwakeSpan.startTime) / athlyticDataStore.sleepOrAwakeSpans.map { $0.endTime.timeIntervalSince($0.startTime) }.reduce(0, +))), height: 25)
.foregroundColor(sleepOrAwakeSpan.asleep == false ? TrackerConstants.scaleLevel6Color : TrackerConstants.scaleLevel2Color)
}
}
}
}
}发布于 2021-04-05 17:38:22
请尝试以下操作
var body: some View {
Color.clear.overlay( // << consumes available space of parent
GeometryReader { geometry in
HStack(alignment: .bottom, spacing: 5) {
ForEach(dataStore.sleepOrAwakeSpans) { sleepOrAwakeSpan in
VStack {
RoundedRectangle(cornerRadius: 5.0)
.frame(width: geometry.size.width * CGFloat((sleepOrAwakeSpan.endTime.timeIntervalSince(sleepOrAwakeSpan.startTime) / athlyticDataStore.sleepOrAwakeSpans.map { $0.endTime.timeIntervalSince($0.startTime) }.reduce(0, +))), height: 25)
.foregroundColor(sleepOrAwakeSpan.asleep == false ? TrackerConstants.scaleLevel6Color : TrackerConstants.scaleLevel2Color)
}
}
}
}) // end of overlay
}https://stackoverflow.com/questions/66947692
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