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如何在新的roblox更新中优化克隆
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Stack Overflow用户
提问于 2021-07-08 11:41:12
回答 1查看 77关注 0票数 0

一切都很顺利,直到新的roblox更新,现在我的弹幕效果克隆让游戏变得疯狂落后。

任何关于优化它的帮助都将不胜感激。

我知道这可能听起来很懒,但如果你能为我优化它,那就太好了。我不知道如何优化,这是我最后的希望。

代码语言:javascript
复制
local EffectModule = require(game.ServerStorage:WaitForChild("HitEffectModule"))
local event = game:GetService("ReplicatedStorage"):WaitForChild("TheWorld").Barrage -- this is the event which fires from client to server
local TweenService = game:GetService("TweenService") -- this is a very useful function for extra effects
local Debris = game:GetService("Debris")
local Damage = 1.8
local Punched = game.Workspace.Sounds.Punched

--u can get ur own one im just using a free one as an example
local function Detect(Character)
    local Hitbox = script.Hitbox:Clone()
    Hitbox.Parent = workspace
    Hitbox.CFrame = Character.PrimaryPart.CFrame * CFrame.new(0,0,Hitbox.Size.Z/2 * -1)
    Debris:AddItem(Hitbox,.3)
    local Connection 

    Connection = Hitbox.Touched:Connect(function(hitted)
        if hitted.Parent:FindFirstChild("Humanoid") and not hitted:IsDescendantOf(Character) then
            local Enemy = hitted.Parent
            Enemy.Humanoid:TakeDamage(Damage)

            Connection:Disconnect()
            Hitbox:Destroy()
            local bv = Instance.new("BodyVelocity")
            bv.MaxForce = Vector3.new(1e6,1e6,1e6)
            bv.Velocity = Character.PrimaryPart.CFrame.LookVector * 10
            Debris:AddItem(bv,.2)
            bv.Parent = Enemy.PrimaryPart

            EffectModule.Gore2(Enemy.UpperTorso)
            Enemy.Humanoid:LoadAnimation(script.HitAnim):Play()
            Punched:Play()
            Enemy.Humanoid.WalkSpeed = 3
            wait(1)
            Enemy.Humanoid.WalkSpeed = 16
        end
    end)
end

local function CreateArm(Character)
    local Stand = game:GetService("ServerStorage").StandModel.TheWorld
    local StartXR = math.random(150,350)/100
    Detect(Character)
    local StartXL = math.random(150,350)/100 * -1
    local StartYR = math.random(-150,250)/100
    local StartYL = math.random(-150,250)/100
    local LeftArmModel = Instance.new("Model")
    LeftArmModel.Name = "LeftArm"
    LeftArmModel.Parent = game.Workspace
    Debris:AddItem(LeftArmModel,.3)
    local LLA = Stand:FindFirstChild("LeftLowerArm"):Clone()
    LLA.Parent = LeftArmModel
    local LUA = Stand:FindFirstChild("LeftUpperArm"):Clone()
    LUA.Parent = LeftArmModel
    local LH = Stand:FindFirstChild("LeftHand"):Clone()
    LH.Parent = LeftArmModel
    local weld1 = Instance.new("WeldConstraint")
    weld1.Part0 = LH
    weld1.Part1 = LLA
    weld1.Parent = LH 
    local weld2 = Instance.new("WeldConstraint")
    weld2.Part0 = LUA
    weld2.Part1 = LLA
    weld2.Parent = LUA
    for i ,  v  in pairs(LeftArmModel:GetDescendants()) do
        if v:IsA("Texture") or v:IsA("BasePart") or v:IsA("Decal") then
            v.Transparency = .2
            TweenService:Create(v,TweenInfo.new(.3),{Transparency = .75}):Play()
        end
        if v:IsA("Motor6D") then
            v:Destroy()
        end
    end
    LeftArmModel.PrimaryPart = LLA
    LeftArmModel.PrimaryPart.Anchored = true

    LeftArmModel.PrimaryPart.CFrame = CFrame.new(Character.PrimaryPart.CFrame * CFrame.new(StartXL,StartYL,-1.5).p,Character.PrimaryPart.CFrame * CFrame.new(StartXL * .4,StartYL * .4,-8).p) * CFrame.Angles(math.rad(90),0,0)
    TweenService:Create(LeftArmModel.PrimaryPart,TweenInfo.new(.3),{CFrame = LeftArmModel.PrimaryPart.CFrame * CFrame.new(0,-5,0)}):Play()
    local RightArmModel = Instance.new("Model")
    RightArmModel.Name = "LeftArm"
    RightArmModel.Parent = game.Workspace
    Debris:AddItem(RightArmModel,.3)
    local RLA = Stand:FindFirstChild("RightLowerArm"):Clone()
    RLA.Parent = RightArmModel
    local RUA = Stand:FindFirstChild("RightUpperArm"):Clone()
    RUA.Parent = RightArmModel
    local RH = Stand:FindFirstChild("RightHand"):Clone()
    RH.Parent = RightArmModel
    local weld1 = Instance.new("WeldConstraint")
    weld1.Part0 = RH
    weld1.Part1 = RLA
    weld1.Parent = RH 
    local weld2 = Instance.new("WeldConstraint")
    weld2.Part0 = RUA
    weld2.Part1 = RLA
    weld2.Parent = RUA
    for i ,  v  in pairs(RightArmModel:GetDescendants()) do
        if v:IsA("Texture") or v:IsA("BasePart") or v:IsA("Decal") then
            v.Transparency = .2
            TweenService:Create(v,TweenInfo.new(.3),{Transparency = .75}):Play()
        end
        if v:IsA("Motor6D") then
            v:Destroy()
        end
    end
    RightArmModel.PrimaryPart = RLA
    RightArmModel.PrimaryPart.Anchored = true

    RightArmModel.PrimaryPart.CFrame = CFrame.new(Character.PrimaryPart.CFrame * CFrame.new(StartXR,StartYR,-1.5).p,Character.PrimaryPart.CFrame * CFrame.new(StartXR * .4,StartYR * .4,-8).p) * CFrame.Angles(math.rad(90),0,0)
    TweenService:Create(RightArmModel.PrimaryPart,TweenInfo.new(.3),{CFrame = RightArmModel.PrimaryPart.CFrame * CFrame.new(0,-5,0)}):Play()
end

event.OnServerEvent:Connect(function(Player,hold)
    local Character = Player.Character
    local Stand = Character:FindFirstChild(Character.Name)
    if Stand then
        if not Character:FindFirstChild("Barraging") then

            if hold == true and Character.UsingMove.Value == false then
                local barraging = Instance.new("BoolValue")
                barraging.Name = "Barraging"
                barraging.Parent = Character
                Character.UsingMove.Value = true
                Character.PrimaryPart.StandPosition.Position = Vector3.new(0,-1,-2)
                local Anim = Stand.AnimationController:LoadAnimation(script.Anim)
                Anim:Play()
                local Sound = script.BarrageSound:Clone()
                Sound.Parent = Character.PrimaryPart
                Sound:Play()
                local Starttime = tick()
                repeat 
                    wait(.30)
                    CreateArm(Character)
                until tick() - Starttime >= 5 or not Character:FindFirstChild("Barraging")
                Character.PrimaryPart.StandPosition.Position = Vector3.new(-2,0.7,3)
                Anim:Stop()
                Sound:Destroy()
                Character.UsingMove.Value = false
            end
        else
            Character:FindFirstChild("Barraging"):Destroy()
        end
    end
end)
EN

回答 1

Stack Overflow用户

发布于 2021-08-16 07:00:55

而不是从存储克隆它,在一开始只需要克隆一堆它们,并将它们放在非常高的天空中,这样它就不会被渲染,并且当你需要它们时,在切换它们时相应地定位它们。

票数 0
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页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/68295334

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