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社区首页 >问答首页 >我如何做一个嵌入的参数?

我如何做一个嵌入的参数?
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Stack Overflow用户
提问于 2021-01-03 08:23:57
回答 1查看 47关注 0票数 0

每当我输入$effect精灵类型时,我都希望能够看到我为特定精灵制作的嵌入。例如,$effect fire将使用嵌入消息显示fire的效果。我是不是先做args,然后放入args =命令,这样参数就会写成pokemon类型,而不是args?如果是这样的话,我将如何使嵌入出现?因为module.exports无论如何都不能工作。请比平时更具体地回答问题!我很难理解这些东西,比如位置和命令,因为我是新手。不过,任何指向正确方向的点都是值得感谢的!下面是代码以及它们的设置位置!

bot > index.js

代码语言:javascript
复制
const Discord = require("discord.js");

const fs = require("fs");

// Change the prefix
const prefix = "$";
const client = new Discord.Client();

client.commands = new Discord.Collection();

const commandFiles = fs
  .readdirSync("./features/")
  .filter((file) => file.endsWith(".js"));

for (const file of commandFiles) {
  const command = require(`./features/${file}`);

  client.commands.set(command.name, command);
}

client.once("ready", () => {
  console.log("This bot is online!");
});

client.on("message", (message) => {
  if (!message.content.startsWith(prefix) || message.author.bot) {
    return;
  }

  // Destructure the first word from message.content, leave the rest as an array
  const [commandName, ...args] = message.content
    .slice(prefix.length)
    .split(/ +/);

  // Attempt to get command by name from the Collection
  const command = client.commands.get(commandName.toLowerCase());

  if (!command) {
    return; // do something
  }

  command.execute(message, args);
});

client.login('token');

机器人>功能> effembeds.js

代码语言:javascript
复制
const { MessageEmbed } = require("discord.js");

module.exports.fairyEmbed = new MessageEmbed()
    .setColor('#dd525d')
    .setTitle('Fairy')
    .setURL('https://youtu.be/0K6qBmnRizU')
    .setDescription('Fairy types are too cutesy for my preference. They’re weak to Poison and Steel type and Fire, Steel and Poison types resist their attacks. But they do a lot of damage to Dark, Fighting and Dragon types. Dragon type attacks don’t effect them at all, so they’re good in that department.')
    .setThumbnail('https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.zedge.net%2Fwallpaper%2F23b8d5ed-9f57-39e7-b27c-ffd2df026702&psig=AOvVaw3xIwv-YzXf8AuUEaTGfBp4&ust=1609622014464000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCKDrk7TT--0CFQAAAAAdAAAAABAJ')
    .setImage('https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.pinterest.com%2Fpin%2F627055948095995745%2F&psig=AOvVaw1Vu5xwOk0k9tBEJ9Yclz2F&ust=1609622152653000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCICQ3vXT--0CFQAAAAAdAAAAABAD')

module.exports.fightingEmbed = new MessageEmbed()
    .setColor('#61dde6')
    .setTitle('Fighting')
    .setURL('https://youtu.be/FJgRlbjzsrs')
    .setDescription('Fighting types are very resilient. Their attacks are super effective against Rock, Steel, Dark, Normal and Ice types and they resist Dark, Rock and Bug type attacks. Fighting type attacks won’t do well against Flying, Psychic, Fairy, Poison or Bug types and they won’t do anything to Ghost types and they’re very weak to Fairy, Psychic and Flying type attacks.')
    .setThumbnail('https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.zedge.net%2Fwallpaper%2F23b8d5ed-9f57-39e7-b27c-ffd2df026702&psig=AOvVaw3xIwv-YzXf8AuUEaTGfBp4&ust=1609622014464000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCKDrk7TT--0CFQAAAAAdAAAAABAJ')
    .setImage('https://www.google.com/url?sa=i&url=https%3A%2F%2Fpokemon.fandom.com%2Fwiki%2FZamazenta_(anime)&psig=AOvVaw1b8V8kCknIyef2c_zxuFjV&ust=1609622421791000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCJCsvPXU--0CFQAAAAAdAAAAABAM')

module.exports.steelEmbed = new MessageEmbed()
    .setColor('#ba2838')
    .setTitle('Steel')
    .setURL('https://youtu.be/I_57ptO3TKc')
    .setDescription('Steel types are the prime definition of defense with an amazing resistance to Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Steel and Fairy type attacks and are immune to Poison attacks. They’ll do immense damage to Rock, Fairy and Ice types. If they get hit by Fire, Ground or Fighting type attacks, they’ll be greatly damaged and they don’t do much to Water, Fire, Electric or other Steel types.')
    .setThumbnail('https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.zedge.net%2Fwallpaper%2F23b8d5ed-9f57-39e7-b27c-ffd2df026702&psig=AOvVaw3xIwv-YzXf8AuUEaTGfBp4&ust=1609622014464000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCKDrk7TT--0CFQAAAAAdAAAAABAJ')
    .setImage('https://www.google.com/url?sa=i&url=https%3A%2F%2Fpokemongohub.net%2Fpost%2Fguide%2Fdialga-heat-map%2F&psig=AOvVaw3l68mb5ltZZZusGgHSGLTd&ust=1609622768057000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCKjLpZ_W--0CFQAAAAAdAAAAABAV')

module.exports.darkEmbed = new MessageEmbed()
    .setColor('#3a4c7b')
    .setTitle('Dark')
    .setURL('https://youtu.be/0K6qBmnRizU')
    .setDescription('Dark type Pokémon are masters of the night and dirty, underhanded tactics. They’re very strong against Psychic and Ghost and resist Dark and Ghost type attacks. Psychic type attacks don’t stand a chance due to their immunity. It’s best to avoid putting them against Fighting, Fairy and Bug type attacks because of their weakness and they won’t do as much damage against Dark, Fighting and Fairy type Pokémon. Either way you slice it, Dark type Pokémon are very strong. Spikemuth’s gym is a prime example of that.')
    .setThumbnail('https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.zedge.net%2Fwallpaper%2F23b8d5ed-9f57-39e7-b27c-ffd2df026702&psig=AOvVaw3xIwv-YzXf8AuUEaTGfBp4&ust=1609622014464000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCKDrk7TT--0CFQAAAAAdAAAAABAJ')
    .setImage('https://www.google.com/url?sa=i&url=https%3A%2F%2Fbulbapedia.bulbagarden.net%2Fwiki%2FYveltal_(Pok%25C3%25A9mon)&psig=AOvVaw01HxoY93uTikkUD-yDrdJU&ust=1609623455517000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCIDG2OLY--0CFQAAAAAdAAAAABAD')

module.exports.dragonEmbed = new MessageEmbed()
    .setColor('#352822')
    .setTitle('Dragon')
    .setURL('https://youtu.be/8lrMjcNJGfE')
    .setDescription('Dragon types are very rare and thought to be a mystical type. If you want to stop them in their tracks, use Fairy, Ice or Dragon type moves against them. Dragon types resist Fire, Water, Grass and Electric type attacks and Dragon Type attacks are only strong against themselves but have a wide variety of attacks. Dragons type moves don’t do much to Steel types and Fairy types are completely immune to their attacks. My bro said Raihan was infamous for completely demolishing trainers with his overwhelming dragons, so I’d watch your choices around them.')
    .setThumbnail('https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.zedge.net%2Fwallpaper%2F23b8d5ed-9f57-39e7-b27c-ffd2df026702&psig=AOvVaw3xIwv-YzXf8AuUEaTGfBp4&ust=1609622014464000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCKDrk7TT--0CFQAAAAAdAAAAABAJ')
    .setImage('https://www.google.com/url?sa=i&url=https%3A%2F%2Fbleedingcool.com%2Fgames%2Frayquaza-raid-guide-how-to-catch-a-shiny-rayquaza-in-pokemon-go%2F&psig=AOvVaw02L1u59NkP3kqQSp5xAJKB&ust=1609623775222000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCIiX9PvZ--0CFQAAAAAdAAAAABAD')

module.exports.groundEmbed = new MessageEmbed()
    .setColor('#000000')
    .setTitle('Ground')
    .setURL('https://youtu.be/5V0kzLYkYTM')
    .setDescription('Ground types are masters of the surface and underneath the ground. They’re super effective against Poison, Steel, Rock, Fire and Electric types. They resist Rock and Poison type attacks and are immune to Electric attacks. If they get his by Grass, Water or Ice type attacks, they’ll be greatly damaged. Bug and Grass types resist their attacks and Flying types are completely immune to them.')
    .setThumbnail('https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.zedge.net%2Fwallpaper%2F23b8d5ed-9f57-39e7-b27c-ffd2df026702&psig=AOvVaw3xIwv-YzXf8AuUEaTGfBp4&ust=1609622014464000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCKDrk7TT--0CFQAAAAAdAAAAABAJ')
    .setImage('https://www.google.com/url?sa=i&url=https%3A%2F%2Fpokemondb.net%2Fpokedex%2Fgroudon&psig=AOvVaw0dkrbkk1pp7Q7h5WqwkTk8&ust=1609711340636000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCMDg-5eg_u0CFQAAAAAdAAAAABAJ')

机器人>功能> effectcmds.js

代码语言:javascript
复制
const { effect } = require("./effembeds.js"); // Change the file import based on where it is located

module.exports = {

  name: "effect",

  description: "information on effects from pokke!",

  execute(message, args) {
//POKEMON TYPE -- FAIRY
    if(command === 'fairy'){
      module.exports = fairyEmbed;
      }
//POKEMON TYPE -- FIGHTING
    if(command === 'fighting'){
      module.exports = fightingEmbed;
    }
//POKEMON TYPE -- STEEL
    if(command === 'steel'){
      module.exports = steelEmbed;
      }
//POKEMON TYPE -- DARK
    if(command === 'dark'){
      module.exports = darkEmbed;
      }
//POKEMON TYPE -- DRAGON
    if(command === 'dragon'){
      module.exports = dragonEmbed;
      }
//POKEMON TYPE -- GHOST
    if(command === 'ghost'){
      module.exports = ghostEmbed;
    }
//POKEMON TYPE -- PSYCHIC
    if(command === 'psychic'){
      module.exports = psychicEmbed;
    }
//POKEMON TYPE -- ROCK
    if(command === 'rock'){
      module.exports = rockEmbed;
    }
//POKEMON TYPE -- BUG
    if(command === 'bug'){
      module.exports = bugEmbed;
    }
//POKEMON TYPE -- FLYING
    if(command === 'flying'){
      module.exports = flyingEmbed;
    }
//POKEMON TYPE -- GROUND
    if(command === 'ground'){
      module.exports = groundEmbed;
    }
//POKEMON TYPE -- POISON
    if(command === 'poison'){
      module.exports = poisonEmbed;
    }
//POKEMON TYPE -- ICE
    if(command === 'ice'){
      module.exports = iceEmbed;
    }
//POKEMON TYPE -- GRASS
    if(command === 'grass'){
      module.exports = grassEmbed;
    }
//POKEMON TYPE -- ELECTRIC
    if(command === 'electric'){
      module.exports = electricEmbed;
    }
//POKEMON TYPE -- WATER
    if(command === 'water'){
      module.exports = waterEmbed;
    }
//POKEMON TYPE -- FIRE
    if(command === 'fire'){
      module.exports = fireEmbed;
    }
//POKEMON TYPE -- NORMAL
    if(command === 'normal'){
      module.exports = normalEmbed;
    }
//POKEMON TYPE -- ALL
    if(command === 'all'){
      module.exports = allEmbed;
    }
console.log(args[0]);

 },
};
EN

回答 1

Stack Overflow用户

发布于 2021-01-03 08:40:27

module.exports正在工作,但您理解错了。它在那里使用特定的函数等,或者在你的情况下嵌入,在你需要的任何地方。因此,您只需将effectcmds.js更新为:

代码语言:javascript
复制
const effect = require("./effembeds.js"); // Change the file import based on where it is located

module.exports = {

  name: "effect",

  description: "information on effects from pokke!",

  execute(message, args) {
//POKEMON TYPE -- FAIRY
    if(args[0] === 'fairy'){
      message.channel.send(effect.fairyEmbed);
      }

   //Edit that for every embed!

args是一个将输入存储在前缀之后的数组。所以args是你的前缀之后的第一个输入。对于这种情况,这是可以的,因为每个效果只有一个单词。

只需使用存储嵌入文件位置的变量发送embed即可。正如您在我的示例中看到的,输入fairy的值是effect.fairyEmbed

票数 0
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/65545500

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