我正在尝试重新设计我的应用程序。在之前的版本('old')中,我使用的是纯tkinter和python。在新版本中,我决定创建现代的GUI。为此,我使用Figma设计我的UI,然后我使用tkinter设计将其转换为python代码,然后我将其作为普通应用程序运行。

目前在Figma中设计的新GUI的主要问题是,我不知道如何创建不同的子页面,以及如何在它们之间跳转。例如,我想点击。"DODAJ“,然后我应该跳转到另一个子页面。如何将此分页添加到由Figma生成的应用程序中?也许我应该用其他语言设计新的UI?如果是,应该是什么语言?
# This file was generated by the Tkinter Designer by Parth Jadhav
# https://github.com/ParthJadhav/Tkinter-Designer
from pathlib import Path
# from tkinter import *
# Explicit imports to satisfy Flake8
from tkinter import Tk, Canvas, Entry, Text, Button, PhotoImage
OUTPUT_PATH = Path(__file__).parent
ASSETS_PATH = OUTPUT_PATH / Path("./assets")
def relative_to_assets(path: str) -> Path:
return ASSETS_PATH / Path(path)
window = Tk()
window.geometry("1440x1024")
window.configure(bg = "#FFFFFF")
canvas = Canvas(
window,
bg = "#FFFFFF",
height = 1024,
width = 1440,
bd = 0,
highlightthickness = 0,
relief = "ridge"
)
canvas.place(x = 0, y = 0)
canvas.create_rectangle(
0.0,
0.0,
1440.0,
1011.0,
fill="#1D1D30",
outline="")
canvas.create_text(
856.0,
402.0,
anchor="nw",
text="Nowe gui",
fill="#FFFFFF",
font=("RedHatDisplay Regular", 36 * -1)
)
canvas.create_text(
896.0,
364.0,
anchor="nw",
text="1.0.0",
fill="#FFFFFF",
font=("RedHatDisplay Regular", 36 * -1)
)
canvas.create_text(
725.0,
256.0,
anchor="nw",
text="OSTATNIE ZMIANY",
fill="#FFFFFF",
font=("RedHatDisplay Regular", 48 * -1)
)
canvas.create_text(
630.0,
79.0,
anchor="nw",
text="XXX Application",
fill="#FFFFFF",
font=("RedHatDisplay Regular", 64 * -1)
)
canvas.create_rectangle(
0.0,
0.0,
391.0,
1011.0,
fill="#282646",
outline="")
canvas.create_text(
94.0,
921.0,
anchor="nw",
text="USTAWIENIA",
fill="#FFFFFF",
font=("RedHatDisplay Regular", 36 * -1)
)
canvas.create_text(
88.0,
822.0,
anchor="nw",
text="AUTO MODE",
fill="#FFFFFF",
font=("RedHatDisplay Regular", 36 * -1)
)
canvas.create_text(
16.0,
723.0,
anchor="nw",
text="SPRAWD� WA�NO��",
fill="#FFFFFF",
font=("RedHatDisplay Regular", 36 * -1)
)
canvas.create_text(
61.0,
624.0,
anchor="nw",
text="EDYTUJ / USU�",
fill="#FFFFFF",
font=("RedHatDisplay Regular", 36 * -1)
)
canvas.create_text(
98.0,
525.0,
anchor="nw",
text="WYSZUKAJ ",
fill="#FFFFFF",
font=("RedHatDisplay Regular", 36 * -1)
)
canvas.create_text(
132.0,
426.0,
anchor="nw",
text="DODAJ ",
fill="#FFFFFF",
font=("RedHatDisplay Regular", 36 * -1)
)
canvas.create_text(
31.0,
327.0,
anchor="nw",
text="WSZYSTKIE POLISY",
fill="#FFFFFF",
font=("RedHatDisplay Regular", 36 * -1)
)
canvas.create_rectangle(
12.0,
206.0,
391.0,
295.0,
fill="#282746",
outline="")
button_image_1 = PhotoImage(
file=relative_to_assets("button_1.png"))
button_1 = Button(
image=button_image_1,
borderwidth=0,
highlightthickness=0,
command=lambda: print("button_1 clicked"),
relief="flat"
)
button_1.place(
x=18.0,
y=212.0,
width=373.0,
height=76.0
)
image_image_1 = PhotoImage(
file=relative_to_assets("image_1.png"))
image_1 = canvas.create_image(
195.0,
121.0,
image=image_image_1
)
window.resizable(False, False)
window.mainloop()这就是单击DODAJ之后新的输入屏幕应该是什么样子。我已经将它与Figma中的叠加连接起来,但我认为它不适用于tkinter designer。只创建了第一个屏幕。

发布于 2021-11-21 14:52:10
为新窗口或页面创建一个新文件,在当前文件中使用import关键字导入该文件。例如:在此代码中,mainscreen.py具有主屏幕,您需要使用导入函数导入dodaj.py文件
def dodaj():
import dodaj将此命令用于mainscreen.py中的dodaj按钮,它将会起作用!
https://stackoverflow.com/questions/69347831
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