我看过许多关于如何使用智能手机的加速度计作为输入来控制Unity中的对象的教程,但在Unity中可以模拟三轴加速度计吗?
发布于 2021-01-12 04:04:56
你可以通过除以一段时间内覆盖的距离得到物体的“加速度”(也就是速度)。在本例中,这意味着将Vector3分解为单独的xyz变量,然后计算每个变量的速度,并将它们放回Vector3中。
代码:
Vector3 lastPos;
void Start() {
lastPos = transform.position;
}
void Update() {
// define velocities as currentPos-lastPos(change) over time per frame, which gets velocity this frame... will be saved every frame
float xVelocity = (transform.position.x-lastPos.x)/Time.deltaTime;
float yVelocity = (transform.position.y-lastPos.y)/Time.deltaTime;
float zVelocity = (transform.position.z-lastPos.z)/Time.deltaTime;
// Do stuff with individual velocities(xyz)
// ...
// or store in Vector3
Vector3 totalVelocity = new Vector3(xVelocity, yVelocity, zVelocity);
// Do stuff with total velocity
// ...
// Set lastPos to transform.position (WARNING: Only do after you are done calculating velocity
lastPos = transform.position;
}
https://stackoverflow.com/questions/65660140
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