有没有办法防止字符同时开始?我试过了,但是每一个角色在动画开始的那一刻仍然开始动作,即使我增加了延迟。
--runningPG1.. runningPG5 have attached a sprite and coordinates
arrayPg = {runningPG1, runningPG2, runningPG3, runningPG4, runningPG5}
for key, value in pairs(arrayPg) do
transition.to(value, { y = value.y+350, time = 1500})
transition.to(value, { x = value.x-740, time = 2500, delay = 1550 })
transition.to(value, { y = value.y+825, time = 2500, delay = 4100 })
end发布于 2021-01-14 02:31:22
如果你想让它们在不同的时间开始,我认为你需要根据循环中的数字添加一个延迟。类似于:
--runningPG1.. runningPG5 have attached a sprite and coordinates
arrayPg = {runningPG1, runningPG2, runningPG3, runningPG4, runningPG5}
baseDelay = 0
for key, value in pairs(arrayPg) do
transition.to(value, { y = value.y+350, time = 1500, delay = baseDelay })
transition.to(value, { x = value.x-740, time = 2500, delay = baseDelay + 1550 })
transition.to(value, { y = value.y+825, time = 2500, delay = baseDelay + 4100 })
baseDelay = baseDelay + 500
end或者你也可以使用随机延迟
for key, value in pairs(arrayPg) do
baseDelay = math.random(0, 2000)
transition.to(value, { y = value.y+350, time = 1500, delay = baseDelay })
transition.to(value, { x = value.x-740, time = 2500, delay = baseDelay + 1550 })
transition.to(value, { y = value.y+825, time = 2500, delay = baseDelay + 4100 })
endhttps://stackoverflow.com/questions/65693241
复制相似问题