是的,我知道如何使用CIAreaAverate CIFilter来获取像素的平均颜色。
我正在尝试使用Accelerate Framework创建一些替代方案,看看是否可以提供更快的方案。
我正在向上下文呈现一个CIImage。为此我有这个CIImage extension..。
let device: MTLDevice = MTLCreateSystemDefaultDevice()!
let context = CIContext.init(mtlDevice: device, options: [.workingColorSpace: kCFNull])
let w = self.extent.width
let h = self.extent.height
let size = w * h * 4
var bitmap = [UInt8](repeating: 0, count:Int(size))
context.render(self,
toBitmap: &bitmap,
rowBytes: 4 * Int(w),
bounds: self.extent,
format: .BGRA8,
colorSpace: nil)在这一点上,我已经交织了包含BGRA字节的bitmap。
要得到R,G和B的平均值,我所要做的就是:
var averageBlue : Int = 0
for x in stride(from:0, through: bitmap.count-4, by: 4) {
let value = bitmap[Int(x)]
averageBlue += Int(value)
}
averageBlue /= numberOfPixels但是,正如预期的那样,这个for循环慢得要死。
我在考虑使用一些Accelerate函数,比如
vDSP_meanvD(bitmap, 2, &r, vDSP_Length(numberOfPixels))但是这个函数要求bitmap是一个UnsafePointer<Double>数组...
我可以将bitmap转换成这样,但这需要一个for循环,速度很慢……
有没有办法提取这些R,G和B像素,并使用一些正在进行的加速操作来获得它们各自的平均值?
发布于 2019-03-12 11:38:17
正如ielyamani所说,您可以使用vDSP_vfltu8高效地构建Float的缓冲区。
但是,您也可以使用cblas_sgemv (或cblas_sgemm)在一次调用中计算所有四个平均值,而不是遍历该数组四次:
let pixelCount: Int = width * height
let channelsPerPixel: Int = 4
let m: Int32 = Int32(channelsPerPixel)
let n: Int32 = Int32(pixelCount)
let lda = m
var a = [Float](repeating: 0, count: pixelCount * channelsPerPixel)
vDSP_vfltu8(pixelBuffer, vDSP_Stride(1), &a, vDSP_Stride(1), vDSP_Length(pixelCount * channelsPerPixel))
var x = [Float](repeating: 1 / Float(pixelCount), count: pixelCount)
var y = [Float](repeating: 0, count: channelsPerPixel)
cblas_sgemv(CblasColMajor, CblasNoTrans, m, n, 1, &a, lda, &x, 1, 1, &y, 1)
print(y)发布于 2019-03-12 05:19:01
您可以使用vDSP_vfltu8(_:_:_:_:_:)将bitmap转换为单精度浮点值:
let bitmap: [UInt8] = [1, 10, 50, 0,
2, 20, 150, 5,
3, 30, 250, 10]
//Blue
var blueFloats = [Float](repeating: 0, count: bitmap.count/4)
vDSP_vfltu8(bitmap,
vDSP_Stride(4),
&blueFloats,
vDSP_Stride(1),
vDSP_Length(blueFloats.count))然后使用vDSP_meanv(_:_:_:_:):
var blue: Float = 0
vDSP_meanv(blueFloats,
vDSP_Stride(1),
&blue,
vDSP_Length(blueFloats.count))
print("blue =", blue) //2.0至于红军:
//Red
var redFloats = [Float](repeating: 0, count: bitmap.count/4)
vDSP_vfltu8(UnsafePointer.init(bitmap).advanced(by: 2),
vDSP_Stride(4),
&redFloats,
vDSP_Stride(1),
vDSP_Length(redFloats.count))
var red: Float = 0
vDSP_meanv(redFloats,
vDSP_Stride(1),
&red,
vDSP_Length(redFloats.count))
print("red =", red) //150.0https://stackoverflow.com/questions/55093326
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