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社区首页 >问答首页 >无法在Linux - UnrealEngine 4.27中打开C++项目

问无法在Linux - UnrealEngine 4.27中打开C++项目
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Stack Overflow用户
提问于 2021-11-03 17:56:01
回答 1查看 165关注 0票数 0

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大家好。我正在尝试打开一个虚幻的项目,这是c++项目。我这样说是为了重建alt文本,并在这个错误中获得。在窗口后更改文本,它将打开一个错误日志窗口,并指示我从linux中外部文件管理器打开。

我尝试回到UnrealEngne构建目录,并重新应用make命令,它编译了一些新的东西。实际上,错误消息不会更改

​

我把错误日志放到attachments.link文本中,也放入第三个窗口链接文本的日志中

​

​

我的发行版是Fedora 35,我之前也尝试过34,详细信息是:

代码语言:javascript
复制
LSB Version: :core-4.1-amd64:core-4.1-noarch

Distributor ID: Fedora

Description: Fedora release 35 (Thirty Five)

Release: 35

Codename: ThirtyFive

我在里面安装了clang clang++所有的构建工具,但是它不能很好的工作。

(请不要说我转到Windows。我将放弃这种无用的解决方案。)

代码语言:javascript
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Log file open, 11/03/21 13:44:32
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: BullCowGame
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 26 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.128415
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +3:00, Platform Override: ''
LogInit: Display: Loading text-based GConfig....
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin XGEController
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LiveLink
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin GameplayCameras
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin OodleData
LogPluginManager: Mounting plugin OodleNetwork
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PixWinPlugin
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin PropertyAccessNode
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin TextureFormatOodle
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin OpenImageDenoise
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin LuminPlatformFeatures
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OpenXREyeTracker
LogPluginManager: Mounting plugin OpenXR
LogPluginManager: Mounting plugin OpenXRHandTracking
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin Takes
LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting plugin ContentBrowserClassDataSource
LogPluginManager: Mounting plugin ContentBrowserFileDataSource
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin SteamVR
LogInit: Warning: Incompatible or missing module: BullCowGame
LogInit: Initializing SDL.
LogInit: Initialized SDL 2.0.12 revision: 13609 (hg-13609:34cc7d3b69d3) (compiled against 2.0.12)
LogInit: Using SDL video driver 'x11'
LogInit: Display metrics:
LogInit:   PrimaryDisplayWidth: 1920
LogInit:   PrimaryDisplayHeight: 1080
LogInit:   PrimaryDisplayWorkAreaRect:
LogInit:     Left=0, Top=32, Right=1920, Bottom=1080
LogInit:   VirtualDisplayRect:
LogInit:     Left=0, Top=32, Right=1920, Bottom=1080
LogInit:   TitleSafePaddingSize: X=0.000 Y=0.000 Z=0.000 W=0.000
LogInit:   ActionSafePaddingSize: X=0.000 Y=0.000 Z=0.000 W=0.000
LogInit:   Number of monitors: 1
LogInit:     Monitor 0
LogInit:       Name: XWAYLAND0 15"
LogInit:       ID: display0
LogInit:       NativeWidth: 1920
LogInit:       NativeHeight: 1080
LogInit:       bIsPrimary: true
Running /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Linux -Project="/home/zaryob/Documents/BullCowGame-starter-kit/BullCowGame.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE

Running Mono...

Fixing inconsistent case in filenames.
Setting up Mono
~/Development/EpicGames/UnrealEngine/Engine ~/Development/EpicGames/UnrealEngine/Engine/Binaries/Linux
Using 'git status' to determine working set for adaptive non-unity build (/home/zaryob/Development/EpicGames/UnrealEngine).
@progress push 5%
@progress pop
ERROR: Building would modify the following engine files:
       
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Binaries/Linux/Android/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Binaries/Linux/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/2D/Paper2D/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/AI/AISupport/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/AI/EnvironmentQueryEditor/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Animation/LiveLink/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Cameras/CameraShakePreviewer/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Cameras/GameplayCameras/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Compression/OodleData/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Compression/OodleNetwork/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Developer/AnimationSharing/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Developer/CLionSourceCodeAccess/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Developer/GitSourceControl/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Developer/KDevelopSourceCodeAccess/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Developer/NullSourceCodeAccess/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Developer/PerforceSourceControl/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Developer/PlasticSourceControl/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Developer/PluginUtils/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Developer/PropertyAccessNode/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Developer/RiderSourceCodeAccess/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Developer/SubversionSourceControl/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Developer/TextureFormatOodle/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Developer/UObjectPlugin/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Editor/AssetManagerEditor/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Editor/ContentBrowser/ContentBrowserClassDataSource/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Editor/ContentBrowser/ContentBrowserFileDataSource/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Editor/CryptoKeys/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Editor/CurveEditorTools/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Editor/DataValidation/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Editor/FacialAnimation/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Editor/GeometryMode/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Editor/MaterialAnalyzer/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Editor/PluginBrowser/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Enterprise/DatasmithContent/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Enterprise/VariantManagerContent/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Experimental/AlembicImporter/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Experimental/AutomationUtils/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Experimental/BackChannel/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Experimental/ChaosCloth/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Experimental/ChaosClothEditor/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Experimental/ChaosEditor/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Experimental/ChaosNiagara/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Experimental/ChaosSolverPlugin/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Experimental/CharacterAI/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Experimental/GeometryCache/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Experimental/GeometryProcessing/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Experimental/MotoSynth/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Experimental/PlanarCutPlugin/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Experimental/PythonScriptPlugin/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Experimental/SkeletalReduction/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/FX/Niagara/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Lumin/MagicLeapMedia/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Lumin/MagicLeapPassableWorld/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Media/AndroidMedia/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Media/AvfMedia/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Media/ImgMedia/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Media/MediaCompositing/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Media/MediaPlayerEditor/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Media/WebMMedia/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Media/WmfMedia/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/MeshPainting/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Messaging/TcpMessaging/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Messaging/UdpMessaging/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/MovieScene/ActorSequence/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/MovieScene/MatineeToLevelSequence/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/MovieScene/TemplateSequence/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Online/OnlineSubsystem/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Portal/LauncherChunkInstaller/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Runtime/ActorLayerUtilities/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Runtime/AndroidPermission/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Runtime/AppleImageUtils/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Runtime/AssetTags/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Runtime/AudioCapture/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Runtime/CableComponent/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Runtime/ChunkDownloader/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Runtime/EditableMesh/Binaries/Linux/UE4Editor.modules
       /home/zaryob/Development/EpicGames/UnrealEngine/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Linux/UE4Editor.modules
LogCore: Engine exit requested (reason: EngineExit() was called)
LogExit: Preparing to exit.
LogModuleManager: Shutting down and abandoning module DesktopPlatform (48)
LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (46)
LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44)
LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42)
LogModuleManager: Shutting down and abandoning module PlatformCrypto (40)
LogModuleManager: Shutting down and abandoning module OodleDataCompressionFormat (38)
LogModuleManager: Shutting down and abandoning module AnimationModifiers (36)
LogModuleManager: Shutting down and abandoning module AudioEditor (34)
LogModuleManager: Shutting down and abandoning module PropertyEditor (33)
LogModuleManager: Shutting down and abandoning module TextureCompressor (30)
LogModuleManager: Shutting down and abandoning module RenderCore (28)
LogModuleManager: Shutting down and abandoning module Landscape (26)
LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24)
LogModuleManager: Shutting down and abandoning module OpenGLDrv (22)
LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
LogModuleManager: Shutting down and abandoning module Renderer (18)
LogModuleManager: Shutting down and abandoning module Engine (16)
LogModuleManager: Shutting down and abandoning module CoreUObject (14)
LogModuleManager: Shutting down and abandoning module NetworkFile (12)
LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)
LogModuleManager: Shutting down and abandoning module StreamingFile (8)
LogModuleManager: Shutting down and abandoning module SandboxFile (6)
LogModuleManager: Shutting down and abandoning module PakFile (4)
LogModuleManager: Shutting down and abandoning module RSA (3)
LogExit: Exiting.
LogInit: Tearing down SDL.
Log file closed, 11/03/21 13:44:42
EN

回答 1

Stack Overflow用户

发布于 2021-11-04 12:22:37

我找到了解决方案。项目文件生成后,我在Visual Studio代码编辑器中打开代码。它使引擎具有兼容性。项目也需要从游戏的调试部分打开,选择名为<ProjectName>Editor的配置

票数 1
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/69829601

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