如何使用SwiftUI框架对一系列图像(比如从Frame-1.png到Frame-6)进行动画处理?
我试着创建一个“图像”数组。然后,我将图像(with: images,duration: 1.0)方法赋值给一个名为"animatedImage“的变量。最后,我在"ContentView.swift”的"body“中尝试了UIImage.animatedImage(uiImage: animatedImage)。
var images: [UIImage]! = [UIImage(named: "Sequence/frame-1")!,
UIImage(named: "Sequence/frame-2")!,
UIImage(named: "Sequence/frame-3")!,
UIImage(named: "Sequence/frame-4")!,
UIImage(named: "Sequence/frame-5")!,
UIImage(named: "Sequence/frame-6")!
]
let animatedImage : UIImage! = UIImage.animatedImage(with: images, duration: 1.0)
//////Then in the ContentView.swift I've tried this code:
struct ContentView : View {
var body: some View {
Image(uiImage: animatedImage)
}
}当我运行程序时,它只显示第一帧,但我希望看到帧的动画
发布于 2019-09-02 05:27:24
公认的答案非常有效,但bhagyash ingale提到的不幸问题使其很难使用。如果可以通过协议或其他方式重用Image的特定方法,这将是很有用的。我有一个非常差的,也许是巨大的加农炮为这个苍蝇解决方案,也许它会更容易,但现在…
class LoadingTimer {
let publisher = Timer.publish(every: 0.1, on: .main, in: .default)
private var timerCancellable: Cancellable?
func start() {
self.timerCancellable = publisher.connect()
}
func cancel() {
self.timerCancellable?.cancel()
}
}struct LoadingView: View {
@State private var index = 0
private let images = (0...7).map { UIImage(named: "Image-\($0).jpg")! }
private var timer = LoadingTimer()
var body: some View {
return Image(uiImage: images[index])
.resizable()
.frame(width: 100, height: 100, alignment: .center)
.onReceive(
timer.publisher,
perform: { _ in
self.index = self.index + 1
if self.index >= 7 { self.index = 0 }
}
)
.onAppear { self.timer.start() }
.onDisappear { self.timer.cancel() }
}
}我不喜欢这样,但它可以完成工作,并依赖于Image。
发布于 2020-07-04 01:53:32
不带组合的版本
import SwiftUI
struct AnimatingImage: View {
let images: [Image]
@ObservedObject private var counter = Counter(interval: 0.05)
var body: some View {
images[counter.value % images.count]
}
}
private class Counter: ObservableObject {
private var timer: Timer?
@Published var value: Int = 0
init(interval: Double) {
timer = Timer.scheduledTimer(withTimeInterval: interval, repeats: true) { _ in self.value += 1 }
}
}你可以使用它
struct LoadingView: View {
private let images = (1...20).map { String(format: "i_%02d", $0) }.map { Image($0) }
var body: some View {
AnimatingImage(images: images)
}
}发布于 2019-06-23 23:09:00
你有没有试过制作自己的视图包装器?
如下所示:
struct AnimatedImage: UIViewRepresentable {
func makeUIView(context: Self.Context) -> UIImageView {
return UIImageView(image: animatedImage)
}
func updateUIView(_ uiView: UIImageView, context: UIViewRepresentableContext<AnimatedImage>) {
}
}用法如下:
struct ContentView : View {
var body: some View {
AnimatedImage()
}
}不确定这是否能解决你的问题,至少它不再是一个静态图像:D
在Xcode Beta 2模拟器上试用过。
https://stackoverflow.com/questions/56722695
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