我正在尝试创建一个函数来计算来自Spotify的歌曲的时间进度,但是我被clearInterval函数卡住了。问题是计时器在我尝试重置后一直在加速。我正在使用Reactjs
第一次运行intervalToTick是1.6秒,但是如果我再次运行这个函数,它的速度是原来的两倍,并且每次重置都会变得更快(第一次工作)
我的解决方案是,因为我使用了mobX,所以将myTimer作为@observable添加到存储中,然后继续下面的回答
const ticker = function() {
if (store.timer < 100) {
store.addToTimer() //mobX store action to add 1+ to the store.timer
}
};
function progress() {
store.timer = 0
let time = Moment()
let songEnd = Moment().add(1, "minutes")
const durationToFinnish = Moment.duration(songEnd.diff(time));
const intervalToTick = 100000 / durationToFinnish.asMilliseconds()
//Dumb to have it 2 times but cant figure of another way
var myTimer = window.setInterval(ticker, intervalToTick * 1000);
clearInterval(myTimer);
myTimer = window.setInterval(ticker, intervalToTick * 1000);
}<div className={classes.progressBar} id="progress">
<div className={classes.innerProgressBar}>
<span onClick={progress}>{store.timer}%</span><br></br>
</div>
</div>
发布于 2019-03-24 05:04:43
您应该使计时器变量具有更高的作用域,以便可以从progress和ticker访问它,并且如果有一个已在运行的时间间隔,则需要清除该时间间隔,这样您就不能同时运行多个时间间隔:
var myTimer = null; // Declared here so it can be used in both functions
const ticker = function () {
if(store.timer < 100){
store.addToTimer() //mobX store action to add 1+ to the store.timer
}
};
function progress() {
store.timer = 0
let time = Moment()
let songEnd = Moment().add(1, "minutes")
const durationToFinnish = Moment.duration(songEnd.diff(time));
const intervalToTick = 100000 / durationToFinnish.asMilliseconds()
// Check to see if there is already a timer running
if(myTimer){
clearInterval(myTimer); // Stop the interval
}
myTimer = setInterval(ticker, intervalToTick * 1000);
}<div className={classes.progressBar} id="progress">
<div className={classes.innerProgressBar}>
<span onClick={progress}>{store.timer}%</span><br></br>
</div>
</div>
https://stackoverflow.com/questions/55318293
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