我正在mapbox gl上工作,以显示使用自定义图层的gltf建筑物,我还显示了mapbox提供的默认3d-buildings,如下所示:
export default {
id: '3d-buildings',
source: 'composite',
'source-layer': 'building',
filter: [
'all',
['!=', ['id'], 59],
['!=', ['id'], 88],
['!=', ['id'], 79],
['!=', ['id'], 78],
['!=', ['id'], 80],
['!=', ['id'], 32],
['!=', ['id'], 8],
['!=', ['id'], 2],
['!=', ['id'], 4],
['!=', ['id'], 22],
['!=', ['id'], 3],
['!=', ['id'], 5],
['!=', ['id'], 60]
],
type: 'fill-extrusion',
minzoom: 1,
paint: {
'fill-extrusion-color': '#aaa',
'fill-extrusion-height': ['interpolate', ['linear'], ['zoom'], 15, 0, 15.05, ['get', 'height']],
'fill-extrusion-base': ['interpolate', ['linear'], ['zoom'], 15, 0, 15.05, ['get', 'min_height']],
'fill-extrusion-opacity': 1
}
};我正在使用过滤器从地图上删除一些建筑物。下面是我如何使用threebox显示自定义图层
import Threebox from '../../../../../threebox/Threebox';
export default (buildings) => {
return {
id: '3d-layer',
type: 'custom',
renderingMode: '3d',
onAdd: function(map, gl) {
map.moveLayer('3d-buildings', '3d-layer');
this.tb = new Threebox(map, gl);
let allBuildings = buildings;
this.tb.defaultLights();
for (let i = 0; i < allBuildings.length; i++) {
this.tb.loadObj({obj: allBuildings[i].url, scale: 0.08, rotation: allBuildings[i].rotation, building: allBuildings[i].id}, obj => {
obj.setCoords(allBuildings[i].coordinates);
this.tb.add(obj);
});
}
},
render: function(map, gl) {
map.clear(map.DEPTH_BUFFER_BIT);
this.tb.update();
}
};
};下面是渲染层时的外观:


如您所见,建筑物显示在3d-buildings层的顶部。我已经在网上搜索过了,想解决这个问题,但没有结果。如果有人能帮我解决这个问题,我将不胜感激。谢谢
发布于 2020-07-06 05:40:36
https://stackoverflow.com/questions/61508469
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