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社区首页 >问答首页 >带有AVAudioConverterInputBlock的AVAudioConverter在处理后出现音频卡顿

带有AVAudioConverterInputBlock的AVAudioConverter在处理后出现音频卡顿
EN

Stack Overflow用户
提问于 2017-06-28 11:01:26
回答 2查看 2.6K关注 0票数 8

我正在尝试将音频缓冲区转换为不同的格式,并且我使用的是AVAudioConverter。当您具有相同的采样率并且不需要使用AVAudioConverterInputBlock时,AVAudioConverter可以完成这项工作。

但是如果我处理相同的采样率,我的音频数据就会出现奇怪的卡顿。我有一种感觉,我没有很好地处理输入块。输出中有重复两到三次的单词。下面是完整的方法:

代码语言:javascript
复制
func sendAudio(audioFile: URL, completionHandler: @escaping (Bool, Bool, Data?)->Void) {

    createSession(){ sessionUrl, observeURL, session in
        let file = try! AVAudioFile(forReading: audioFile)
        let formatOfAudio = file.processingFormat
        self.engine = AVAudioEngine()
        guard let input = self.engine.inputNode else {
            print("no input")
            return
        }
        //The audio in format in this case is: <AVAudioFormat 0x61800009d010:  2 ch,  44100 Hz, Float32, non-inter>
        let formatIn = formatOfAudio
        let formatOut = AVAudioFormat(commonFormat: .pcmFormatInt16, sampleRate: 16000, channels: 1, interleaved: true)
        let mixer = AVAudioMixerNode()
        self.engine.attach(mixer)
        mixer.volume = 0.0
        self.engine.attach(self.audioPlayerNode)
        self.engine.connect(self.audioPlayerNode, to: mixer, format: formatIn)
        self.engine.connect(input, to: mixer, format: input.outputFormat(forBus: 0))
        self.engine.connect(mixer, to: self.engine.mainMixerNode, format: formatIn)
        let audioConverter = AVAudioConverter(from: formatIn, to: formatOut)
        mixer.installTap(onBus: 0, bufferSize: 32000, format: formatIn, block: {
            (buffer: AVAudioPCMBuffer!, time: AVAudioTime!) -> Void in
                let convertedBuffer = AVAudioPCMBuffer(pcmFormat: formatOut, frameCapacity: buffer.frameCapacity)
                let inputBlock: AVAudioConverterInputBlock = { inNumPackets, outStatus in
                    outStatus.pointee = AVAudioConverterInputStatus.haveData
                    return buffer
                }
                var error: NSError? = nil
                let status = audioConverter.convert(to: convertedBuffer, error: &error, withInputFrom: inputBlock)
                let myData = convertedBuffer.toData()
                completionHandler(true, false, myData)
        })
        self.audioPlayerNode.scheduleFile(file, at: nil){
            self.delayWithSeconds(3.0){
            self.engine.stop()
            mixer.removeTap(onBus: 0)
            completionHandler(true, true, nil)
            }
        }
        do {
            try self.engine.start()
        } catch {
            print(error)
        }
        self.audioPlayerNode.play()
    }
}

有什么想法吗?我从一个Apple slide sample上得到了这段代码

代码语言:javascript
复制
// Create an input block that’s called when converter needs input
let inputBlock : AVAudioConverterInputBlock = {inNumPackets, outStatus in 
    if (<no_data_available>) {   
        outStatus.memory = AVAudioConverterInputStatus.NoDataNow; 
        return nil;  
    } else if (<end_of_stream>) {   
        outStatus.memory = AVAudioConverterInputStatus.EndOfStream; 
        return nil;  
    } else {
        ..outStatus.memory = AVAudioConverterInputStatus.HaveData;   
        return inBuffer; // fill and return input buffer 
    }  
}
EN

回答 2

Stack Overflow用户

回答已采纳

发布于 2020-06-19 21:25:56

对于任何发现这一点的人来说,实际的潜在原因是对AVAudioConverterInputBlock的不正确使用。目标缓冲区容量并不重要,只要它足够大,但是该块将被重复调用,直到目标缓冲区被填满。

如果您的源缓冲区包含ABC,它将用ABCABCABC...填充目标缓冲区。然后,如果你通过管道来实时回放,这些块会被随机截取以适应回放时间,导致这种奇怪的爆裂。

实际的解决方案是,将缓冲区提交到转换器后,将AVAudioConverterInputStatus正确设置为.noDataNow。请注意,返回.endOfStream将永远锁定转换器对象。

代码语言:javascript
复制
var gotData = false
self.converter.convert(to: convertedBuffer, error: nil, withInputFrom: { (_, outStatus) -> AVAudioBuffer? in
    if gotData {
        outStatus.pointee = .noDataNow
        return nil
    }
    gotData = true
    outStatus.pointee = .haveData
    return inputBuffer
})            
票数 7
EN

Stack Overflow用户

发布于 2017-06-30 21:48:53

所以我相信我已经弄明白了。转换的缓冲器帧容量必须除以被转换的采样率的比率。所以,完整的答案看起来像这样:

代码语言:javascript
复制
func sendAudio(audioFile: URL, completionHandler: @escaping (Bool, Bool, Data?)->Void) {

    createSession(){ sessionUrl, observeURL, session in
        let file = try! AVAudioFile(forReading: audioFile)
        let formatOfAudio = file.processingFormat
        self.engine = AVAudioEngine()
        guard let input = self.engine.inputNode else {
            print("no input")
            return
        }
        //The audio in format in this case is: <AVAudioFormat 0x61800009d010:  2 ch,  44100 Hz, Float32, non-inter>
        let formatIn = formatOfAudio
        let formatOut = AVAudioFormat(commonFormat: .pcmFormatInt16, sampleRate: 16000, channels: 1, interleaved: true)
        let mixer = AVAudioMixerNode()
        self.engine.attach(mixer)
        mixer.volume = 0.0
        self.engine.attach(self.audioPlayerNode)
        self.engine.connect(self.audioPlayerNode, to: mixer, format: formatIn)
        self.engine.connect(input, to: mixer, format: input.outputFormat(forBus: 0))
        self.engine.connect(mixer, to: self.engine.mainMixerNode, format: formatIn)
        let audioConverter = AVAudioConverter(from: formatIn, to: formatOut)
        //Here is where I adjusted for the sample rate. It's hard coded here, but you would want to adjust so that you're dividing the input sample rate by your chosen sample rate.
        let sampleRateConversionRatio: Float = 44100.0/16000.0

        mixer.installTap(onBus: 0, bufferSize: 32000, format: formatIn, block: {
        (buffer: AVAudioPCMBuffer!, time: AVAudioTime!) -> Void in
                //And this is where you set the appropriate capacity!
                let capacity = UInt32(Float(buffer.frameCapacity)/ratio)
                let convertedBuffer = AVAudioPCMBuffer(pcmFormat: formatOut, frameCapacity: capacity)
                let inputBlock: AVAudioConverterInputBlock = { inNumPackets, outStatus in
                    outStatus.pointee = AVAudioConverterInputStatus.haveData
                    return buffer
                }
                var error: NSError? = nil
                let status = audioConverter.convert(to: convertedBuffer, error: &error, withInputFrom: inputBlock)
                let myData = convertedBuffer.toData()
                completionHandler(true, false, myData)
        })
        self.audioPlayerNode.scheduleFile(file, at: nil){
            self.delayWithSeconds(3.0){
            self.engine.stop()
            mixer.removeTap(onBus: 0)
            completionHandler(true, true, nil)
            }
        }
        do {
            try self.engine.start()
        } catch {
            print(error)
        }
        self.audioPlayerNode.play()
    }
}
票数 8
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/44792936

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