我使用vuforia和样品Dominoes
请告诉我什么是domino->pickingTransform in
Vuforia::Vec3F intersection, lineStart, lineEnd;
projectScreenPointToPlane(Vuforia::Vec2F(touch1.tapX, touch1.tapY), Vuforia::Vec3F(0, 0, 0), Vuforia::Vec3F(0, 0, 1), intersection, lineStart, lineEnd);
Domino* domino;
Domino* selected = NULL;
float dist;
// For each domino, check for intersection with our picking line
for (int i = 0; i < dominoCount; i++) {
domino = &dominoArray[i];
bool intersection = checkIntersectionLine(domino->pickingTransform, lineStart, lineEnd);
if (intersection) {
selected = domino;
selectedDominoIndex = i;
break;
}
}我用matrix44F (modelViewMatrix)替换了domino->pickingTransform
intersection = SampleMath.getPointToPlaneIntersection(
SampleMath.Matrix44FInverse(vuforiaAppSession.getProjectionMatrix()),
matrix44F, metrics.widthPixels, metrics.heightPixels,
new Vec2F(x, y), new Vec3F(0, 0, 0), new Vec3F(0, 0, 1));
lineStart = SampleMath.getPointToPlaneLineStart(
SampleMath.Matrix44FInverse(vuforiaAppSession.getProjectionMatrix()),
matrix44F, metrics.widthPixels, metrics.heightPixels,
new Vec2F(x, y), new Vec3F(0, 0, 0), new Vec3F(0, 0, 1));
lineEnd = SampleMath.getPointToPlaneLineEnd(
SampleMath.Matrix44FInverse(vuforiaAppSession.getProjectionMatrix()),
matrix44F, metrics.widthPixels, metrics.heightPixels,
new Vec2F(x, y), new Vec3F(0, 0, 0), new Vec3F(0, 0, 1));
boolean bool = checkIntersectionLine(matrix44F, lineStart, lineEnd);但现在该应用程序无法检测3d上的触摸
我认为domino->pickingTransform在旋转后是modelViewMatrix的,不是吗?
我的应用程序没有任何旋转,我需要在对象的相同状态下检测触摸
发布于 2017-01-29 20:03:40
domino->pickingTransform几乎是为每个domino对象绘制的最终矩阵。dominos示例的工作方式是,对于每个对象(domino),应用程序检查屏幕触摸的投影点,并查看它是否与对象的矩阵相交。拾取矩阵并不完全相同,因为您希望使触摸更具响应性,因此您将其设置为比绘图矩阵稍宽一点。
很难理解你用什么替换了它,但它应该与你用来绘制每个对象的矩阵(当然是4x4)非常相似。
https://stackoverflow.com/questions/41840841
复制相似问题