我正在尝试通过以下方式初始化Direct Sound:
// Somewhere in my header...
#define DIRECT_SOUND_CREATE(name) HRESULT WINAPI name(LPCGUID pcGuidDevice, LPDIRECTSOUND *ppDS, LPUNKNOWN pUnkOuter)
typedef DIRECT_SOUND_CREATE(direct_sound_create);
// Initialization code...
HMODULE DSoundLib = LoadLibraryA("dsound.dll");
if(DSoundLib)
{
direct_sound_create *DirectSoundCreate = (direct_sound_create*)
GetProcAddress(DSoundLib, "DirectSoundCreate");
LPDIRECTSOUND DirectSound;
if(DirectSoundCreate && SUCCEEDED(DirectSoundCreate(0, &DirectSound,0)))
{问题是我得到了这个错误(?)
onecore\com\combase\objact\objact.cxx(812)\combase.dll!75521B90: (caller: 7552093B) ReturnHr(1) tid(2444) 800401F0 CoInitialize has not been called.有没有人能说出这与什么有关?在使用DirectSound时,我需要调用CoInitialize吗?或者我可以绕过COM组件吗?
以下是我的链接器选项:
set CommonLinkerFlags= -incremental:no -nodefaultlib -stack:0x100000,0x100000 ^
kernel32.lib ^
user32.lib ^
gdi32.lib ^
winmm.lib发布于 2018-01-20 17:08:09
没有COM就无法使用Direct Sound,因为它是基于COM的。第一次调用DirectSoundCreate时,它会创建一个实现IDirectSound COM接口的对象实例。文档中提到了that explicit COM initialization is not required in some situations。但为了安全起见,最好还是手动执行它。在处理COM内容时,CoInitialize是必需的。通常,在创建窗口/渲染之前,这应该是应用程序初始化时要做的第一件事。使用完COM后,不要忘了调用CoUninitialize。
https://stackoverflow.com/questions/48354197
复制相似问题