请看下面的代码:
// Create an empty bitmap BRGA
CImage segImage;
HDC hSeg = CreateCompatibleDC(NULL);
SelectObject(hSeg, segImage);
int width = 640;
int height = 480;
segImage.Create(width, height, 32, CImage::createAlphaChannel);
// Fill it from a byte array (the size is height * width * 4)
int lineSize = width * 4;
for (int y = 0; y < height; y++)
{
void* dst = segImage.GetPixelAddress(0, y);
const void* src = segmented_image_data.planes[0] + y * segmented_image_data.pitches[0];
memcpy(dst, src, lineSize);
}
// inspecting segImage shows the actual image content
// create the destination image (resized)
CImage resImage;
HDC hRes = CreateCompatibleDC(NULL);
SelectObject(hRes, resImage);
int resWidth = 320;
int resHeight = 240;
resImage.Create(resWidth, resHeight, 32, CImage::createAlphaChannel);
segImage.Draw(hRes, 0, 0, resWidth, resHeight);
// inspecting resImage shows only 0x00
segImage.Destroy();
resImage.Destroy();我知道内存DC默认情况下会创建monocrome位图,但我认为使用Create()方法传递32-bpp就足够了。
我的代码出了什么问题?
发布于 2017-07-25 22:20:31
在创建设备上下文之前,请选择resImage。因此,尝试绘制并不会改变它。您应该像这样对方法进行重新排序:
resImage.Create(resWidth, resHeight, 32, CImage::createAlphaChannel);
SelectObject(hRes, resImage);https://stackoverflow.com/questions/45285823
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