我对flatbuffers非常陌生,我相信我正确地遵循了教程,但根据我的需要对其进行了修改,但我终生无法弄清楚为什么会出现这个错误:
error: could not convert ‘_Positions’ from ‘flatbuffers::Offset<flatbuffers::Vector<Renderer::Import::Vec3> >’ to ‘flatbuffers::Offset<flatbuffers::Vector<const Renderer::Import::Vec3*> >’
_Materials, _Faces);此外,我刚刚注意到它还抛出了三次error: static assertion failed: T must be a scalar type
Flatbuffers架构:
namespace Renderer.Import;
struct Vec3 {
...
}
struct Face {
...
}
struct Material{
...
}
table Mesh{
Name:string;
Positions:[Vec3];
Normals:[Vec3];
Materials:[Material];
Faces:[Face];
}C++代码:
flatbuffers::FlatBufferBuilder builder(4096);
std::vector<Renderer::Import::Vec3> Normals;
// Populate
std::vector<Renderer::Import::Vec3> Positions;
// Populate
std::vector<Renderer::Import::Material> Materials;
// Populate
std::vector<Renderer::Import::Face> Faces;
// Populate
auto _Name = builder.CreateString(shapes[0].name);
auto _Normals = builder.CreateVector(Normals);
auto _Positions = builder.CreateVector(Positions);
auto _Materials = builder.CreateVector(Materials);
auto _Faces = builder.CreateVector(Faces);
// Errors with `_Position` argument, but maybe the other three are incorrect too
auto mesh = Renderer::Import::CreateMesh(builder, _Name, _Positions, _Normals, _Materials, _Faces);在这个问题上的任何帮助都将不胜感激。
发布于 2017-02-27 04:55:47
与结构一起使用时,请使用CreateVectorOfStructs而不是CreateVector。
使用CreateVector接受结构向量是API的罪魁祸首,我们必须解决这个问题。
https://stackoverflow.com/questions/42468489
复制相似问题