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颤动:划痕卡
EN

Stack Overflow用户
提问于 2018-08-21 17:13:22
回答 1查看 2.1K关注 0票数 3

这是一个在react-native中的scratch卡片的例子,我想在Flutter中实现,但我没有任何方法来实现。我试过用blendMode,但它不工作,甚至在CustomPaint中也没有给出明确的功能。https://github.com/aleksik/react-scratchcard

代码语言:javascript
复制
 Future<Null> main() async {
  runApp(MaterialApp(home: Scaffold(body: new Roller())));
}

class Roller extends StatefulWidget {
  @override
  _ScratchCardState createState() => new _ScratchCardState();
}

class _ScratchCardState extends State<Roller> {
  ui.Image _image;
  String _urlImage = 'assets/BedRoom.png';

  List<Offset> _points = <Offset>[];
  @override
  void initState() {
    // TODO: implement initState
    super.initState();

    super.initState();

    load(_urlImage).then((j) {
      _image = j;
      print('image:${_image}');
    });
  }

  Future<ui.Image> load(String asset) async {
    ByteData data = await rootBundle.load(asset);

    ui.Codec codec = await ui.instantiateImageCodec(
      data.buffer.asUint8List(),
    );
    ui.FrameInfo fi = await codec.getNextFrame();
    return fi.image;
  }

  void _onPanStart(DragStartDetails dt) {
    print('drag start ');
    setState(() {

    });
  }

  Offset _localPosition;
  void _onPanUpdate(DragUpdateDetails details) {
    setState(() {
      RenderBox object = context.findRenderObject();

      _localPosition = object.globalToLocal(details.globalPosition);
      _points = new List.from(_points)..add(_localPosition);
    });
  }

  _onPanEnd(DragEndDetails dt) {
    _points.add(null);
  }

  @override
  void dispose() {
    super.dispose();
  }

  Widget _scale(BuildContext context) {
    return GestureDetector(
      onPanStart: _onPanStart,
      onPanUpdate: _onPanUpdate,
      onPanEnd: _onPanEnd,
      onDoubleTap: () {
        setState(() {
          _points.clear();
        });
      },
      child: Container(
        child: CustomPaint(
          painter: ScratchCard(
              imagePath: _image, points: _points,),
        ),
      ),
    );
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: _scale(context),
    );
  }
}

class ScratchCard extends CustomPainter {
  final ui.Image imagePath;
  List<Offset> points;
  ScratchCard({Key key, this.imagePath, this.points}) : super();
  Paint _paint = Paint();

  Rect rect, inputSubrect, outputSubrect;
  Path path = new Path();
  Paint paint1 = new Paint();
  @override
  void paint(Canvas canvas, Size size) {
    _paint.blendMode = BlendMode.src;
    if (imagePath != null)
      canvas.drawImage(imagePath, Offset(10.0, 100.0), _paint);
    Paint paint = new Paint()
      ..color = Colors.white
      ..strokeCap = StrokeCap.round
      ..strokeWidth = 30.0;
    _paint.blendMode = BlendMode.clear;
    for (int i = 0; i < points.length - 1; i++) {
      if (points[i] != null && points[i + 1] != null) {
        canvas.drawLine(points[i], points[i + 1], paint);
        path.reset();
      }
    }
  }

  @override
  bool shouldRepaint(ScratchCard oldDelegate) {
    return true;
  }
}
EN

回答 1

Stack Overflow用户

发布于 2019-07-23 18:53:59

我已经为Flutter中的scratch创建了一个库,它同时支持颜色和图像可擦伤覆盖。你可以从https://pub.dev/packages/scratcher获得反馈,非常欢迎!

示例:

代码语言:javascript
复制
Scratcher(
  brushSize: 30,
  threshold: 50,
  color: Colors.red,
  onChange: (value) { print("Scratch progress: $value%"); },
  onThreshold: () { print("Threshold reached, you won!"); },
  child: Container(
    height: 300,
    width: 300,
    child: Text("Hidden text"),
  ),
)

票数 3
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/51945339

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