我一直在尝试将.h264视频解码成opengl,但我显示的帧是黑色的。我看不到任何错误,如果我将帧从CMSampleBufferRef导出到相机胶卷中,它们是正常的。
也许是在openGL这一边吧?但是当我显示图像而不是视频时,它工作得很好,所以不知道去哪里看。
以下是初始化视频解码器的代码:
- (void)initVideo {
glActiveTexture(GL_TEXTURE0);
glGenTextures(1, &_glTextureHook);
NSURL * url = [NSURL URLWithString:[self.videoMedia getFilePath]];
self.videoAsset = [[AVURLAsset alloc] initWithURL:url options:NULL];
dispatch_semaphore_t sema = dispatch_semaphore_create(0);
[self.videoAsset loadValuesAsynchronouslyForKeys:@[@"tracks"] completionHandler:^{
self.videoTrack = [self.videoAsset tracksWithMediaType:AVMediaTypeVideo][0];
NSString *key = (NSString *) kCVPixelBufferPixelFormatTypeKey;
NSNumber *value = @(kCVPixelFormatType_32BGRA);
NSDictionary *settings = @{key : value};
self.outputVideoTrackOuput = [[AVAssetReaderTrackOutput alloc]
initWithTrack:self.videoTrack outputSettings:settings];
self.assetReader = [[AVAssetReader alloc] initWithAsset:self.videoAsset error:nil];
[self.assetReader addOutput:self.outputVideoTrackOuput];
[self.assetReader startReading];
dispatch_semaphore_signal(sema);
}];
dispatch_semaphore_wait(sema, DISPATCH_TIME_FOREVER);
}以及检索opengl纹理的代码,视频的每一帧:
- (void)play {
if (self.assetReader.status == AVAssetReaderStatusReading) {
CMSampleBufferRef sampleBuffer = [self.outputVideoTrackOuput copyNextSampleBuffer];
if(sampleBuffer) {
CVImageBufferRef pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
if(pixelBuffer) {
CVPixelBufferLockBaseAddress(pixelBuffer, 0);
glBindTexture(GL_TEXTURE_2D, _glTextureHook);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1920, 1080, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, CVPixelBufferGetBaseAddress(pixelBuffer));
CVPixelBufferUnlockBaseAddress(pixelBuffer, 0);
}
CFRelease(sampleBuffer);
}
}
}顶点着色器和碎片对于图像和视频是相同的(适用于图像)。我看到的唯一区别是在glTexImage2D中,两种格式都是GL_RGBA格式的图像。
我确保视频解码器的_glTextureHook被很好地发送到着色器管理器,上下文在线程上被激活等。
这是片段着色器的代码(它非常基本,顶点着色器也是如此):
precision lowp float;
uniform sampler2D Texture;
varying vec4 DestinationColor;
varying vec2 TexCoordOut;
void main() {
gl_FragColor = DestinationColor * texture2D(Texture, TexCoordOut);
}发布于 2016-09-01 18:38:50
我只是错过了创建纹理后的那些线条:
glBindTexture(GL_TEXTURE_2D, _glTextureHook);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);https://stackoverflow.com/questions/39231314
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