我正在将一个数组从我的SmartFoxServer扩展传递给我的Unity3d游戏,但是我在解析时遇到了困难。下面是我在我的扩展中发送它的方式:
SFSObject resObj = new SFSObject();
ISFSArray myArray= new SFSArray();
myArray.addUtfString("some String");
myArray.addUtfString("another string");
myArray.addUtfString("more string");
resObj.putSFSArray("myArray", myArray);
send("mySentData", resObj, gameExt.getGameRoom().getUserList()); 在我的Unity3d C#代码中,我执行以下操作:
ISFSArray myNewArray= dataObject.GetSFSArray("myArray");但是,我不确定如何解析每个字符串的数组。我尝试过这样的东西:
for (int i = 0; i <= myNewArray.Size(); i++)
{
String w = cardsDealt[0];
}但这会给出一个错误;关于如何做到这一点的任何提示:
谢谢
发布于 2017-02-28 01:46:00
不要将字符串放在sfsArray中,将它们放在一个sfsObject中:
服务器:
ISFSObject resObj = new SFSObject();
resObj.putUtfString("name1",value1);
resObj.putUtfString("name2",value2);
resObj.putUtfString("name3",value3);
send("mySentData", resObj, gameExt.getGameRoom().getUserList());客户端:
private void onExtensionResponse(BaseEvent evt)
{
string cmd = evt.Params["cmd"].ToString();
if(cmd == "mySentData")
{
ISFSObject dataObject= evt.Params["params"] as ISFSObject;
string str1 = dataObject.GetUtfString("name1");
string str2 = dataObject.GetUtfString("name2");
string str3 = dataObject.GetUtfString("name3");
}
}https://stackoverflow.com/questions/42405506
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