我是在苹果提供的AVPlayerLooper example code的基础上构建的,特别是利用了他们在PlayerLooper.swift、LooperViewController.swift和Looper.swift协议中提供的示例AVPlayerLooper设置。
我想要做的是能够更新在PlayerLooper.swift文件中实例化的AVPlayerLooper上的timeRange属性。
为此,我稍微修改了以下实例化并启动播放器循环的函数:
func start(in parentLayer: CALayer, loopTimeRange: CMTimeRange) {
player = AVQueuePlayer()
playerLayer = AVPlayerLayer(player: player)
guard let playerLayer = playerLayer else { fatalError("Error creating player layer") }
playerLayer.frame = parentLayer.bounds
parentLayer.addSublayer(playerLayer)
let playerItem = AVPlayerItem(url: videoURL)
playerItem.asset.loadValuesAsynchronously(forKeys: [ObserverContexts.playerItemDurationKey], completionHandler: {()->Void in
/*
The asset invokes its completion handler on an arbitrary queue when
loading is complete. Because we want to access our AVPlayerLooper
in our ensuing set-up, we must dispatch our handler to the main queue.
*/
DispatchQueue.main.async(execute: {
guard let player = self.player else { return }
var durationError: NSError? = nil
let durationStatus = playerItem.asset.statusOfValue(forKey: ObserverContexts.playerItemDurationKey, error: &durationError)
guard durationStatus == .loaded else { fatalError("Failed to load duration property with error: \(String(describing: durationError))") }
//self.playerLooper = AVPlayerLooper(player: player, templateItem: playerItem)
self.playerLooper = AVPlayerLooper(player: player, templateItem: playerItem, timeRange: loopTimeRange)
self.startObserving()
player.play()
})
})
}出于演示的目的,我在LooperViewController中创建了一个简单的按钮,该按钮使用一个新的CMTimeRange触发looper?.start(),如下所示:
looper?.start(in: view.layer, loopTimeRange: CMTimeRange(start: CMTime(value: 0, timescale: 600), duration: CMTime(value: 3000, timescale: 600)))但是,在调用该函数之前,我调用了looper?.stop(),它执行以下操作:
func stop() {
player?.pause()
stopObserving()
playerLooper?.disableLooping()
playerLooper = nil
playerLayer?.removeFromSuperlayer()
playerLayer = nil
player = nil
}为了设置新的timeRange属性,我基本上完全重新实例化了AVPlayerLooper,因为在第一次设置该属性后,我看不到任何实际访问和重置该属性的方法。
问题是,虽然这似乎最初是有效的,循环球员将调整并开始循环新的计时器范围,但它最终将在几次循环后停止播放。任何地方都不会抛出错误,并且已经在代码中设置的观察器都没有报告循环正在停止或循环中存在错误。
我的方法是完全错误的吗?AVPlayerLooper是否应该以这种方式进行调整,或者我应该寻找另一种方法来拥有一个可调整的循环播放器?
发布于 2018-09-24 14:28:11
你实际上可以更新AVPlayerLooper,而不需要把整个东西都拆掉。您需要做的是首先从AVQueuePlayer中删除所有项,然后使用新的时间范围重新实例化循环。如下所示:
if self.avQueuePlayer.rate == 0 {
self.avQueuePlayer.removeAllItems()
let range = CMTimeRange(start: self.startTime, end: self.endTime)
self.avPlayerLooper = AVPlayerLooper(player: self.avQueuePlayer, templateItem: self.avPlayerItem, timeRange: range)
self.avQueuePlayer.play()
}您必须确保removeAllItems(),否则它将崩溃。否则,这将改变时间范围,同时允许您使用当前层等设置来查看播放器。
https://stackoverflow.com/questions/48759288
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