我正在尝试在mayavi体积三维绘图中翻转Z轴。我想如何旋转相机等,但这不是我想要的。我只想反转Z轴的方向。而不操作数据本身
#Minimum working example
import numpy as np
from mayavi import mlab
x, y, z = np.ogrid[-5:5:64j, -5:5:64j, -5:5:64j] #Generate XYZ
data = np.arange(x.shape[0])
x = x.ravel()
y = y.ravel()
z = z.ravel()
mlab.points3d(x, y, z, data) #Produce volumetric plot
mlab.axes(xlabel='X', ylabel='Y', zlabel='Z') #Display axis
mlab.orientation_axes()
mlab.show()发布于 2018-08-29 20:11:31
您能用这个例子解释一下使用非对称数据是什么意思吗?你想让负z出现在最上面吗?为什么旋转相机不能产生您想要看到的结果?
您可以从宏编辑器中添加代码(如下所述)。
import numpy as np
from mayavi import mlab
x, y, z = np.ogrid[-5:5:64j, -5:5:64j, -5:5:64j] #Generate XYZ
data = np.arange(x.shape[0])
x = x.ravel()
y = y.ravel()
z = z.ravel()
# Recorded script from Mayavi2
from numpy import array
try:
engine = mayavi.engine
except (AttributeError, NameError):
from mayavi.api import Engine
engine = Engine()
engine.start()
if len(engine.scenes) == 0:
engine.new_scene()
# -------------------------------------------
scene = engine.scenes[0]
scene.scene.camera.position = [20.68813263960946, 20.334388554161922, 20.518300376103046]
scene.scene.camera.focal_point = [0.24373197555541992, 0.24373197555541992, 0.25]
scene.scene.camera.view_angle = 30.0
scene.scene.camera.view_up = [-0.41179533881878827, -0.4046701524210215, 0.81649658092772626]
scene.scene.camera.clipping_range = [15.729834995160559, 58.864284541884331]
scene.scene.camera.compute_view_plane_normal()
scene.scene.render()
mlab.points3d(x, y, z, data) #Produce volumetric plot
mlab.axes(xlabel='X', ylabel='Y', zlabel='Z') #Display axis
mlab.orientation_axes()
mlab.show()如果你真的可以手动设置你想要的视图,我会这么做的。要获得要传递给mlab.view()的正确坐标,请在旋转场景时从交互式绘图中读取它们:

https://stackoverflow.com/questions/52076323
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