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社区首页 >问答首页 >Stop Cobalt将无限期挂起(阻止)

Stop Cobalt将无限期挂起(阻止)
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Stack Overflow用户
提问于 2017-03-10 16:57:53
回答 2查看 132关注 0票数 0

Cobalt在调用ApplicationDirectFB::Get()->Stop()函数后会无限期挂起(阻塞),无法退出,挂起时的回溯如下,有没有人可以帮忙看看?

代码语言:javascript
复制
        <unknown> [0xb5d988f4]
        SbConditionVariableWait [0xbd598]
        base::WaitableEvent::TimedWait() [0xa0f1c]
        base::WaitableEvent::Wait() [0xa0ff8]
        cobalt::storage::StorageManager::FinishIO() [0x374454]
        cobalt::storage::StorageManager::~StorageManager() [0x374750]
        cobalt::storage::StorageManager::~StorageManager() [0x374750]
        cobalt::storage::StorageManager::~StorageManager() [0x374750]
        cobalt::storage::StorageManager::~StorageManager() [0x374750]
        cobalt::storage::StorageManager::~StorageManager() [0x374750]
        cobalt::storage::StorageManager::~StorageManager() [0x374750]
        cobalt::storage::StorageManager::~StorageManager() [0x374750]
        cobalt::storage::StorageManager::~StorageManager() [0x374750]
        cobalt::storage::StorageManager::~StorageManager() [0x374750]
        cobalt::storage::StorageManager::~StorageManager() [0x374750]
        cobalt::storage::StorageManager::~StorageManager() [0x374750]
        cobalt::storage::StorageManager::~StorageManager() [0x374750]
        cobalt::storage::StorageManager::~StorageManager() [0x374750]
        cobalt::storage::StorageManager::~StorageManager() [0x374750]
        cobalt::storage::StorageManager::~StorageManager() [0x374750]
        cobalt::storage::StorageManager::~StorageManager() [0x374750]

如果我在src/cobalt/storage/storage_manager.cc中注释StorageManager::FinishIO中的no_flushes_pending_.Wait();,它将不会挂起(阻塞),并且可以成功退出

代码语言:javascript
复制
void StorageManager::FinishIO() {
  TRACE_EVENT0("cobalt::storage", __FUNCTION__);
  DCHECK(!sql_message_loop_->BelongsToCurrentThread());
  // The SQL thread may be communicating with the savegame I/O thread still,
  // flushing all pending updates.  This process can require back and forth
  // communication.  This method exists to wait for that communication to
  // finish and for all pending flushes to complete.
  // Start by finishing all commands currently in the sql message loop queue.
  // This method is called by the destructor, so the only new tasks posted
  // after this one will be generated internally.  We need to do this because
  // it is possible that there are no flushes pending at this instant, but there
  // are tasks queued on |sql_message_loop_| that will begin a flush, and so
  // we make sure that these are executed first.
  base::WaitableEvent current_queue_finished_event_(true, false);
  sql_message_loop_->PostTask(
      FROM_HERE,
      base::Bind(&base::WaitableEvent::Signal,
                 base::Unretained(&current_queue_finished_event_)));
  current_queue_finished_event_.Wait();
  // Now wait for all pending flushes to wrap themselves up.  This may involve
  // the savegame I/O thread and the SQL thread posting tasks to each other.
  //no_flushes_pending_.Wait();  -->Comment it
}
EN

回答 2

Stack Overflow用户

回答已采纳

发布于 2017-03-14 08:24:32

根本原因是它会将数据写入$HOME/.starboard.storage(在starboard/shared/linux/get_home_directory.cc中设置),但在某些平台上,该分区是只读的,会导致写入失败并无限期挂起,因此需要将.starboard.storage的文件路径更改为某个可写分区。

票数 0
EN

Stack Overflow用户

发布于 2017-03-11 04:49:58

这不是最好的答案,因为我只模糊地记得以前遇到过这个问题,但我在任何地方都找不到它的参考资料来证实。我相信当某个SbStorage API没有返回正确的值时会发生这种情况,可能是因为错误?

票数 0
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页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/42714166

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