我是Java的新手,遇到了"AWT-EventQueue-0“错误。我试着搜索了很多,但我仍然不能修复我的代码。
我正在尝试用数字做一个Hangman游戏,程序会创建一个介于1和100之间的随机数。然后,程序将创建一个包含100个按钮的按钮网格。你有10个猜测之后,程序将显示一个弹出框,并询问你是否想玩另一个游戏。如果你赢了,程序会发出蜂鸣声,弹出框也会出现。
下面是我的GameFrame类,我在其中创建了根面板和按钮网格:
...
public int wrongGuess = 5;
public GameFrame() {
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setSize(1000, 500);
rootPanel.setLayout(new BoxLayout(rootPanel, BoxLayout.X_AXIS));
rootPanel.add(getButtonGrid(), BorderLayout.CENTER);
rootPanel.add(gp, BorderLayout.CENTER);
add(rootPanel);
setFocusable(true);
setCentered(true);
setVisible(true);
}
private Container getButtonGrid() {
JPanel buttonsGrid = new JPanel(new GridLayout(10,10,0,0));
Dimension d = new Dimension(0,20);
for (int i = 1; i < buttons.length; i++) {
buttons[i] = new JButton(String.valueOf(i));
buttons[i].setPreferredSize(d);
buttons[i].addActionListener(this);
buttonsGrid.add(buttons[i]);
}
return buttonsGrid;
}
@Override public void actionPerformed(ActionEvent ae) {
boolean win = false;
wrongGuess = wrongGuess + 1;
setWrongGuess(wrongGuess);
int buttonNumber = Integer.valueOf(((JButton) ae.getSource()).getActionCommand());
if (buttonNumber == ge.getGuessingNumber()) {
win = true;
buttons[buttonNumber].setBackground(new Color(60,179,113));
buttons[buttonNumber].setOpaque(true);
Toolkit.getDefaultToolkit().beep();
ge.start();
} else {
if (buttonNumber > ge.getGuessingNumber()) {
buttons[buttonNumber].setBackground(new Color(220,20,60));
buttons[buttonNumber].setOpaque(true);
}
if (buttonNumber < ge.getGuessingNumber()) {
buttons[buttonNumber].setBackground(new Color(255,255,102));
buttons[buttonNumber].setOpaque(true);
}
}
if (wrongGuess == 10) {
win = true;
ge.start();
setWrongGuess(0);
}
if (win == true) {
for (int i = 1; i < buttons.length; i++) {
buttons[i].setBackground(null);
}
}
}
...每次当用户有一个错误的猜测时,我想要显示一个"Hangman part“(例如:arm,leg...etc)。
下面是我的GamePanel类:
GameFrame gf;
public GamePanel() {
this.setSize(500, 500);
this.setVisible(true);
this.setFocusable(true);
}
public void paint(Graphics comp) {
super.paintComponent(comp);
int wrongGuess = gf.wrongGuess;
if (wrongGuess == 5) {
comp.drawOval(162, 150, 50, 50);
comp.drawLine(188, 200, 188, 275);
comp.drawLine(148, 235, 188, 215);
comp.drawLine(188, 215, 228, 235);
comp.drawLine(188, 275, 228, 335);
comp.drawLine(148, 335, 188, 275);
}
repaint();
}我假设我错误地声明了"wrongGuess“,但我不知道我做错了什么。有没有人能帮我找到解决这个错误的正确方法?
我的错误:
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at micro.project.GamePanel.paint(GamePanel.java:21)
at javax.swing.JComponent.paintChildren(JComponent.java:889)
at javax.swing.JComponent.paint(JComponent.java:1065)
at javax.swing.JComponent.paintChildren(JComponent.java:889)
at javax.swing.JComponent.paint(JComponent.java:1065)
at javax.swing.JComponent.paintChildren(JComponent.java:889)
at javax.swing.JComponent.paint(JComponent.java:1065)
at javax.swing.JLayeredPane.paint(JLayeredPane.java:586)
at javax.swing.JComponent.paintChildren(JComponent.java:889)
at javax.swing.JComponent.paintToOffscreen(JComponent.java:5217)
at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(RepaintManager.java:1579)
at javax.swing.RepaintManager$PaintManager.paint(RepaintManager.java:1502)
at javax.swing.RepaintManager.paint(RepaintManager.java:1272)
at javax.swing.JComponent.paint(JComponent.java:1042)
at java.awt.GraphicsCallback$PaintCallback.run(GraphicsCallback.java:39)
at sun.awt.SunGraphicsCallback.runOneComponent(SunGraphicsCallback.java:79)
at sun.awt.SunGraphicsCallback.runComponents(SunGraphicsCallback.java:116)
at java.awt.Container.paint(Container.java:1975)
at java.awt.Window.paint(Window.java:3904)
at javax.swing.RepaintManager$4.run(RepaintManager.java:842)
at javax.swing.RepaintManager$4.run(RepaintManager.java:814)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:80)
at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:814)
at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:789)
at javax.swing.RepaintManager.prePaintDirtyRegions(RepaintManager.java:738)
at javax.swing.RepaintManager.access$1200(RepaintManager.java:64)
at javax.swing.RepaintManager$ProcessingRunnable.run(RepaintManager.java:1732)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:311)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:756)
at java.awt.EventQueue.access$500(EventQueue.java:97)
at java.awt.EventQueue$3.run(EventQueue.java:709)
at java.awt.EventQueue$3.run(EventQueue.java:703)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:80)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:726)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:82)附言:对不起,我的英语不好。
发布于 2017-03-17 04:00:08
对GameFrame的引用是GamePanel中的null,相反,您需要将GameFrame的引用传递给GamePanel...
GameFrame gf;
public GamePanel(GameFrame gf) {
this.gf = gf;
// Pointless as the layout manager will take care of it
//this.setSize(500, 500);
// Pointless as Swing components are visible by default
//this.setVisible(true);
this.setFocusable(true);
}
@Overrride
protected void paintComponent(Graphics comp) {
super.paintComponent(comp);
int wrongGuess = gf.wrongGuess;
if (wrongGuess == 5) {
comp.drawOval(162, 150, 50, 50);
comp.drawLine(188, 200, 188, 275);
comp.drawLine(148, 235, 188, 215);
comp.drawLine(188, 215, 228, 235);
comp.drawLine(188, 275, 228, 335);
comp.drawLine(148, 335, 188, 275);
}
// Don't do this here, this will cause no end of issues
//repaint();
}此外,您正在重写paint但调用super.paintComponent,这会破坏整个绘制链-除非您真的知道自己在做什么,否则不要这样做。相反,正如所演示的,只需覆盖paintComponent
发布于 2017-03-17 03:50:05
这是一个典型的空指针异常,任何时候你声明一个引用,比如
GameFrame gf; 然后像gf.wrongGuess()一样引用它;而不需要像这样实例化一个对象
gf = new GameFrame();gf不会指向任何对象,它只是对nothing的引用,所以它抛出了一个NPE
https://stackoverflow.com/questions/42843411
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