我目前正在学习一门A级计算机科学课程,在这门课程中,我必须为一个项目创建一个游戏。我知道这段代码可能效率不高,但我正试着将它保留在我自己的工作中,并希望能帮助我弄糊涂的部分。
这段代码目前为机器人和平台创建了一个精灵,我正在尝试解决两者之间的冲突。目前,它们确实发生了碰撞,但只有当机器人的顶部接触到平台的底部时,它们才会发生碰撞,此时它不再出现在屏幕上。
冲突正在工作,但当前使用的rect必须放错位置或无法工作
任何想法或帮助都将不胜感激。
import pygame as pg
import time
import random
pg.init()#initiates pygame
display_height = 690#Creates width and height of screen
display_width = 1024
#Colours
white = (255,255,255)
black = (0,0,0)
red = (255,0,0)
green = (0,255,0)
blue = (0,0,255)
sky = (73,71,65) # grey
Robot_height = 100#Height of robot
Robot_width = 112 #Width of robot
lives = 3 #Robot Lives
Bullet_Fired = False
PowerUp_Active = False
Robot_acc = 0.3 #Robot Acceleration
vec = pg.math.Vector2
gameDisplay = pg.display.set_mode((display_width,display_height)) #Sets display properties of window
pg.display.set_caption ("Game") #Title on window
clock = pg.time.Clock()
robotImg = pg.image.load("robot1.png") #Loads robots image
#Class for platforms
class Platform(pg.sprite.Sprite):
def __init__(self, x,y,w,h):
pg.sprite.Sprite.__init__(self)
self.image = pg.Surface((w,h))
self.image.fill(blue)
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
#class for robot
class RobotClass(pg.sprite.Sprite):
def __init__(self):
pg.sprite.Sprite.__init__(self)
self.image = pg.Surface((Robot_width,Robot_height))
self.rect = self.image.get_rect()
self.rect.center = (display_width / 2, display_height / 2)
self.RobotPos = vec(display_width / 2, display_height / 2)
self.bottom = (0,0)
self.vel = vec(0, 0)
self.acc = vec(0, 0.005)
#creates platform 1
p1 = Platform(0,display_height - 40,display_width,40)
#creates a sprite group for platforms
platforms = pg.sprite.Group()
#Adds platform 1
platforms.add(p1)
#game loop
def game_loop():
Robot = RobotClass()
Robot_friction = -0.3 #Friction value
vec = pg.math.Vector2 #Setting vec as vector quantity
while True:
for event in pg.event.get():
if event.type == pg.QUIT:
pg.quit
quit()
#Starts acceleration when key is pressed
if event.type == pg.KEYDOWN:
if event.key == pg.K_LEFT:
Robot.acc.x = -Robot_acc
elif event.key == pg.K_RIGHT:
Robot.acc.x = Robot_acc
#Adds friction to accleration to slow robot down when key is not being pressed
if event.type == pg.KEYUP:
if event.key == pg.K_LEFT or event.key == pg.K_RIGHT:
Robot.acc.x = Robot.acc.x * Robot_friction
#Adjusts velocity of robot by adding the acceleration on each cycle
Robot.vel = Robot.vel+ Robot.acc
#Fills background
gameDisplay.fill(sky)
#Draws the platform p1 to the screen
pg.draw.rect(gameDisplay, blue, (p1))
#Changes Robot position according to its velocity,acceleration and the friction
Robot.RobotPos = Robot.RobotPos + Robot.vel + 0.5 * Robot.acc
#Loads robot onto screen
gameDisplay.blit(robotImg,(Robot.RobotPos))
#Updates display
pg.display.update()
clock.tick(60)
#Sets bottom of robot to its position
Robot.rect.midbottom = Robot.RobotPos
#Collision detection
hits = pg.sprite.spritecollide(Robot , platforms, False)
if hits:
print ("Collision")
#Puts Robot on top of platform
Robot.RobotPos.y = hits[0].rect.top + 1
Robot.vel.y = 0
#Sets top velocity of robot
if Robot.vel.x > 6:
Robot.vel.x = 6
if Robot.vel.x < -6:
Robot.vel.x = -6
#Makes robot velocity = 0 when it is close to 0
if Robot.vel.x < 0.05 and Robot.vel.x > -0.05:
Robot.acc.x = 0
Robot.vel.x = 0
game_loop()
pg.quit()
quit() 发布于 2017-03-15 07:40:35
试着画出机器人的矩形,你就会知道出了什么问题。
pg.draw.rect(gameDisplay, red, Robot.rect, 2)你在错误的位置涂抹了图像。因为你做的是Robot.rect.midbottom = Robot.RobotPos,所以Robot.RobotPos是rect的中间底部位置。取而代之的是在矩形的topleft位置对图像进行Blit:gameDisplay.blit(Robot.image, Robot.rect)。如果矩形和图像具有不同的大小,则必须调整blit位置。
https://stackoverflow.com/questions/42796507
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