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社区首页 >问答首页 >无法在Arch Linux中启动虚幻引擎4

无法在Arch Linux中启动虚幻引擎4
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Stack Overflow用户
提问于 2020-02-05 15:11:21
回答 2查看 1.2K关注 0票数 1

我在启动虚幻引擎的时候遇到了一个恼人的问题。我是从AUR安装的,游戏安装在/opt/unreal-engine目录下。以下是日志消息。我仍然是linux和虚幻引擎的初学者,所以请给我介绍一些简单易懂的步骤。谢谢。

代码语言:javascript
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    LogUnixPlatformFile: Warning: create dir('/opt/unreal-engine/Engine/Saved/Config/Linux/Manifest.ini') failed: errno=13 (Permission denied)
    LogUnixPlatformFile: Warning: create dir('/opt/unreal-engine/Engine/Saved/Config/Linux/Manifest.ini') failed: errno=13 (Permission denied)
    LogUnixPlatformFile: Warning: create dir('/opt/unreal-engine/Engine/Saved/Config/CrashReportClient/UE4CC-Linux-F9CC0BA4D1E046998DB4DD29DC904FC3/CrashReportClient.ini') failed: errno=13 (Permission denied)
    LogUnixPlatformFile: Warning: create dir('/opt/unreal-engine/Engine/Saved/Config/CrashReportClient/UE4CC-Linux-F9CC0BA4D1E046998DB4DD29DC904FC3/CrashReportClient.ini') failed: errno=13 (Permission denied)
    [2020.02.05-06.48.13:587][  0]LogUnixPlatformFile: Warning: open('/opt/unreal-engine/Engine/DerivedDataCache/8729777EB19D4DDAA2910A8040E24FC5.tmp', Flags=0x00080041) failed: errno=13 (Permission denied)
[2020.02.05-06.48.13:587][  0]LogUnixPlatformFile: Warning: open('/opt/unreal-engine/Engine/DerivedDataCache/8729777EB19D4DDAA2910A8040E24FC5.tmp', Flags=0x00080041) failed: errno=13 (Permission denied)
[2020.02.05-06.48.13:587][  0]LogDerivedDataCache: Warning: Fail to write to ../../../Engine/DerivedDataCache, derived data cache to this directory will be read only. WriteError: 0 (errno=2 (No such file or directory)) ReadError: 0 (errno=2 (No such file or directory))
[2020.02.05-06.48.13:587][  0]LogDerivedDataCache: Warning: Local data cache path (../../../Engine/DerivedDataCache) was not usable, will not use it.
[2020.02.05-06.48.13:587][  0]LogDerivedDataCache: Unable to find inner node Local for hierarchical cache Hierarchy.
[2020.02.05-06.48.13:587][  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2020.02.05-06.48.13:587][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2020.02.05-06.48.13:612][  0]LogMaterial: Verifying Global Shaders for SF_VULKAN_SM5
Fatal error: [File:/home/utkarsha/Applications/unreal-engine/src/unreal-engine/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 1253] 
Could not create the shader compiler transfer file '/opt/unreal-engine/Engine/Intermediate/Shaders/tmp/DD11AF6A45C44C8586192EE55DBE07C0/0A2ADC10248884539A8A1054157AD3D00'.
Signal 11 caught.
Malloc Size=65538 LargeMemoryPoolOffset=65554 
CommonUnixCrashHandler: Signal=11
Malloc Size=65535 LargeMemoryPoolOffset=131119 
Malloc Size=439632 LargeMemoryPoolOffset=570768 
Malloc Size=330840 LargeMemoryPoolOffset=901624 
[2020.02.05-06.48.37:669][  0]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0x0000000000000003

[2020.02.05-06.48.37:669][  0]LogCore: Fatal error: [File:/home/utkarsha/Applications/unreal-engine/src/unreal-engine/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 1253] 
Could not create the shader compiler transfer file '/opt/unreal-engine/Engine/Intermediate/Shaders/tmp/DD11AF6A45C44C8586192EE55DBE07C0/0A2ADC10248884539A8A1054157AD3D00'.
0x00007f76dd8d93f0 libUE4Editor-Engine.so!FShaderCompileThreadRunnable::CompilingLoop() [/home/utkarsha/Applications/unreal-engine/src/unreal-engine/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp:1513]
0x00007f76dd8d45a9 libUE4Editor-Engine.so!FShaderCompileThreadRunnableBase::Run() [/home/utkarsha/Applications/unreal-engine/src/unreal-engine/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp:1078]
0x00007f76e0202167 libUE4Editor-Core.so!FRunnableThreadPThread::Run() [/home/utkarsha/Applications/unreal-engine/src/unreal-engine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
0x00007f76e01c9a00 libUE4Editor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/home/utkarsha/Applications/unreal-engine/src/unreal-engine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:177]
0x00007f76e0cc54cf libpthread.so.0!UnknownFunction(0x94ce)
0x00007f76d7a792d3 libc.so.6!clone(+0x42)





0x00007f76e0197af6 libUE4Editor-Core.so!FGenericPlatformMisc::RaiseException(unsigned int) [/home/utkarsha/Applications/unreal-engine/src/unreal-engine/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:477]
0x00007f76e03abd97 libUE4Editor-Core.so!FOutputDevice::LogfImpl(char16_t const*, ...) [/home/utkarsha/Applications/unreal-engine/src/unreal-engine/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp:71]
0x00007f76dd8d5b15 libUE4Editor-Engine.so!FShaderCompileThreadRunnable::WriteNewTasks() [/home/utkarsha/Applications/unreal-engine/src/unreal-engine/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp:1253]
0x00007f76dd8d93f0 libUE4Editor-Engine.so!FShaderCompileThreadRunnable::CompilingLoop() [/home/utkarsha/Applications/unreal-engine/src/unreal-engine/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp:1513]
0x00007f76dd8d45a9 libUE4Editor-Engine.so!FShaderCompileThreadRunnableBase::Run() [/home/utkarsha/Applications/unreal-engine/src/unreal-engine/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp:1078]
0x00007f76e0202167 libUE4Editor-Core.so!FRunnableThreadPThread::Run() [/home/utkarsha/Applications/unreal-engine/src/unreal-engine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
0x00007f76e01c9a00 libUE4Editor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/home/utkarsha/Applications/unreal-engine/src/unreal-engine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:177]
0x00007f76e0cc54cf libpthread.so.0!UnknownFunction(0x94ce)
0x00007f76d7a792d3 libc.so.6!clone(+0x42)

[2020.02.05-06.48.37:669][  0]LogExit: Executing StaticShutdownAfterError
Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.
fish: “./UE4Editor” terminated by signal SIGSEGV (Address boundary error)
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回答 2

Stack Overflow用户

发布于 2020-03-13 20:28:54

@Utkarsha。等待简单地修复它为我,它花了大约10-20分钟的“验证全局着色器的SF_VULKAN_SM5”,然后它启动良好,并编译着色器。试一试。

票数 0
EN

Stack Overflow用户

发布于 2021-07-24 03:08:08

这里也有同样的问题。通过更改文件夹权限解决。同步虚幻想要不以sudo身份运行,您必须首先更改文件夹权限。

票数 0
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页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/60070593

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