我这里有Pokemon.cs:
using System;
using System.Collections.Generic;
namespace PokemonPocket{
public class PokemonMaster{
public string Name {get;set;}
public int NoToEvolve {get; set;}
public string EvolveTo {get; set;}
public PokemonMaster(string name, int noToEvolve, string evolveTo){
this.Name = name;
this.NoToEvolve = noToEvolve;
this.EvolveTo = evolveTo;
}
} 这是我一直在编写的代码:
using System;
using System.Collections.Generic;
using System.Linq;
namespace PokemonPocket
{
class Program
{
static void Main(string[] args)
{
//PokemonMaster list for checking pokemon evolution availability.
List<PokemonMaster> pokemonMasters = new List<PokemonMaster>(){
new PokemonMaster("Pikachu", 2, "Raichu"),
new PokemonMaster("Eevee", 3, "Flareon"),
new PokemonMaster("Charmander", 1, "Charmeleon")
};
// Use "Environment.Exit(0);" if you want to implement an exit of the console program
PokemonMenu();
}
static void PokemonMenu() {
// From now on myDictionary is available for any menu option
var myDictionary = new Dictionary<string, string>();
while (true) { // <- loop until exit option (key 'Q') is pressed
Console.WriteLine("Welcome to Pokemon Pocket App!");
Console.WriteLine("(1). Add Pokemon to my pocket");
Console.WriteLine("(2). List Pokemon(s) in my pocket");
Console.WriteLine("(3). Check if I can evolve Pokemon");
Console.WriteLine("(4). Evolve Pokemon\n");
Console.Write("Please only enter [1,2,3,4] or Q to exit:");
char menu = Convert.ToChar(Console.ReadLine());
if (menu == '1') { //Part 1
Console.Write("Enter Pokemon Name :");
string name = Console.ReadLine();
Console.Write("Enter Pokemon HP : ");
int hp = Convert.ToInt32(Console.ReadLine());
Console.Write("Enter Pokemon EXP : ");
int exp = Convert.ToInt32(Console.ReadLine());
if (myDictionary.Count <= 0) {
myDictionary.Add("Pokemon's Name", name);
myDictionary.Add("Pokemon's HP", hp.ToString());
myDictionary.Add("Pokemon's EXP", exp.ToString());
Console.WriteLine("Pokemon has been added!");
}
}
else if (menu == '2') { //Part 2
foreach (var v in myDictionary)
Console.WriteLine(string.Format("{1}: {0}", v.Value, v.Key));
}
else if(menu == '3') { //Part 3
}
else if (menu == 'Q') {
Console.WriteLine("App exited!");
Environment.Exit(0);
}
}
}
}
}在我输入名称hp和exp之后,例如name = "Charmander","80“和"50”,它将被保存到字典中。当我在菜单阶段输入3时,我想让代码检查Pokemon是否可以进化,并编写以下代码:
Charmander --> Charmeleon我该怎么做呢?
发布于 2021-05-24 22:45:58
这应该是可行的:
using System;
using System.Collections.Generic;
using System.Linq;
namespace PokemonPocket
{
class Program
{
static void Main(string[] args)
{
//PokemonMaster list for checking pokemon evolution availability.
List<PokemonMaster> pokemonMasters = new List<PokemonMaster>(){
new PokemonMaster("Pikachu", 2, "Raichu"),
new PokemonMaster("Eevee", 3, "Flareon"),
new PokemonMaster("Charmander", 1, "Charmeleon")
};
// Use "Environment.Exit(0);" if you want to implement an exit of the console program
PokemonMenu(pokemonMasters);
}
static void PokemonMenu(List<PokemonMaster> pokemans)
{
// From now on myDictionary is available for any menu option
var myDictionary = new Dictionary<string, string>();
while (true)
{ // <- loop until exit option (key 'Q') is pressed
Console.WriteLine("Welcome to Pokemon Pocket App!");
Console.WriteLine("(1). Add Pokemon to my pocket");
Console.WriteLine("(2). List Pokemon(s) in my pocket");
Console.WriteLine("(3). Check if I can evolve Pokemon");
Console.WriteLine("(4). Evolve Pokemon\n");
Console.Write("Please only enter [1,2,3,4] or Q to exit:");
char menu = Convert.ToChar(Console.ReadLine());
if (menu == '1')
{ //Part 1
Console.Write("Enter Pokemon Name :");
string name = Console.ReadLine();
Console.Write("Enter Pokemon HP : ");
int hp = Convert.ToInt32(Console.ReadLine());
Console.Write("Enter Pokemon EXP : ");
int exp = Convert.ToInt32(Console.ReadLine());
if (myDictionary.Count <= 0)
{
myDictionary.Add("Pokemon's Name", name);
myDictionary.Add("Pokemon's HP", hp.ToString());
myDictionary.Add("Pokemon's EXP", exp.ToString());
Console.WriteLine("Pokemon has been added!");
}
}
else if (menu == '2')
{ //Part 2
foreach (var v in myDictionary)
Console.WriteLine(string.Format("{1}: {0}", v.Value, v.Key));
}
else if (menu == '3') //Part 3 // HERE IT IS!
{
if (!myDictionary.TryGetValue("Pokemon's Name", out var myPokemon))
{
// No pokemon in pocket so just exit
Console.WriteLine("You have no pokemon!");
continue;
}
var matchedPokemon = pokemans.Find(p => p.Name == myPokemon);
if (matchedPokemon != default)
{
Console.WriteLine("Can evolve a pokeman!");
Console.WriteLine($"{matchedPokemon.Name} --> {matchedPokemon.EvolveTo}");
}
}
else if (menu == 'Q')
{
Console.WriteLine("App exited!");
Environment.Exit(0);
}
}
}
}
}我将pokemonMasters变量传递给了PokemonMenu,这样菜单就可以看到可用的演变
然后在第三部分的菜单中,我可以尝试从你的字典中获取精灵的名字,如果有的话,我可以尝试在我传入的pokemans列表中找到相同的名字。如果我在那里也找到了匹配,我就可以写出进化。
它不是很漂亮,但它是有效的。如果你想拥有一个以上的字典,那么你用字典来表示你的pokemans的方法是行不通的。您可能应该改用对象列表。
https://stackoverflow.com/questions/67673259
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