我正在用Pygame做一个乒乓球游戏。在一个类的屏幕上显示时遇到了一些问题。我有一种感觉,要么是我的构造函数init方法不正确(尽管没有抛出任何错误),要么是显示颜色覆盖了面板。
这是我的代码。
Program.py
import sys
import pygame
from settings import Settings
from paddles import Paddles
import game_functions as gf
def run_game():
# Initialise pygame, settings and screen object.
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode((ai_settings.screen_width,ai_settings.screen_height))
pygame.display.set_caption('Ping Pong')
# Start the main loop for the game.
while True:
gf.check_events()
gf.update_screen(ai_settings,screen)
#Make paddles
paddles = Paddles(screen)
run_game()paddles.py
import pygame
import sys
class Paddles():
def __init__(self, screen):
self.screen = screen
self.paddle_l = pygame.draw.rect(screen, (255, 255, 255), [15, 250, 10, 100])
self.paddle_r = pygame.draw.rect(screen, (255, 255, 255), [780, 250, 10, 100])
def paddles(self):
passsettings.py
class Settings():
"""A class to store all settings for Ping Pong"""
def __init__(self):
"""Initialise the game's settings."""
# Screen settings
self.screen_width = 800
self.screen_height = 600
self.bg_colour = (0,0,0)game_functions.py
import sys
import pygame
def check_events():
"""Respond to keypresses and mouse events."""
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
def update_screen(ai_settings, screen):
"""Update images on the screen and flip to the new screen."""
# Redraw the screen during each pass through the loop.
screen.fill(ai_settings.bg_colour)
pygame.display.flip()就像我说的,我没有收到任何错误,游戏窗口只是打开了一个黑色的背景。当我把它放在一个普通函数中而不是一个类中时,代码就可以工作了。
我做错了什么?如何获得要显示的控制板?
发布于 2018-12-17 03:12:51
将paddles设置在“主循环”之外有什么原因吗?
将paddles移动到您的update_screen方法中至少可以显示它们。但是,这是在每次调用update_screen时创建一个新的Paddles对象。
def update_screen(ai_settings, screen):
"""Update images on the screen and flip to the new screen."""
# Redraw the screen during each pass through the loop.
screen.fill(ai_settings.bg_colour)
paddles = Paddles(screen)
pygame.display.flip()https://stackoverflow.com/questions/53805508
复制相似问题