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在pygame中连续拍摄
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Stack Overflow用户
提问于 2020-08-04 00:03:43
回答 1查看 246关注 0票数 0

我正在尝试用python中的pygame创建一个游戏。我无法在pygame中实现连续拍摄。

这是我到现在为止写的代码:

代码语言:javascript
复制
import pygame
import random

pygame.init()
x_SHIP = 50
y_SHIP = 500
x_LASER = 0
y_LASER = 500
LASER_CHANGE = 5
laser_state = 'ready'
vel = 5
bound_LEFT = 0
bound_RIGHT = 520
YELLOW_SPACE_SHIP = pygame.transform.scale(pygame.image.load('assets/pixel_ship_yellow.png'), (80, 72))
BLUE_LASER = pygame.transform.scale(pygame.image.load('assets/pixel_laser_blue.png'), (81, 90))
GREEN_LASER = pygame.transform.scale(pygame.image.load('assets/pixel_laser_green.png'), (81, 90))
RED_LASER = pygame.transform.scale(pygame.image.load('assets/pixel_laser_red.png'), (81, 90))
YELLOW_LASER = pygame.transform.scale(pygame.image.load('assets/pixel_laser_yellow.png'), (81, 90))

win = pygame.display.set_mode(  (600, 600)  )
pygame.display.set_caption('First Game')

Lasers = [BLUE_LASER, GREEN_LASER, RED_LASER, YELLOW_LASER]
run = True
Laser = random.choice(Lasers)
    
while run:
#     Laser = random.choice(Lasers)
    pygame.time.delay(10)
    win.fill((0, 0, 0)) 
    
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            run = False
    
    keys = pygame.key.get_pressed()
    
    if keys[pygame.K_LEFT] or keys[pygame.K_a]:
        x_SHIP -= vel
        if x_SHIP <= bound_LEFT:
            x_SHIP = bound_LEFT
    
    if keys[pygame.K_RIGHT] or keys[pygame.K_d]:
        x_SHIP += vel
        if x_SHIP >= bound_RIGHT:
            x_SHIP = bound_RIGHT
              
    if keys[pygame.K_SPACE]:
        global laser_state
        if laser_state == "ready":
            x_LASER = x_SHIP
        laser_state = "fire"
                
    if y_LASER <= 0:
        y_LASER = 500
        laser_state = 'ready'
        Laser = random.choice(Lasers)

    if laser_state == 'fire':
        win.blit(Laser, (x_LASER, y_LASER))
        y_LASER -= LASER_CHANGE
    
    
    win.blit(YELLOW_SPACE_SHIP, (x_SHIP,y_SHIP))
    pygame.display.update()

    
pygame.quit()
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回答 1

Stack Overflow用户

回答已采纳

发布于 2020-08-05 03:03:14

为了做到这一点,您将需要跟踪多个激光位置。它不会像你现在使用的那样工作。我已经创建了一个类来表示激光。它包含激光的x,y坐标和an图像。当按下空间时,会创建一个新的激光对象并将其添加到列表中。然后我们循环遍历列表并处理每个激光。在激光到达屏幕顶部后,我们将其添加到一个单独的列表中,并使用该列表从原始列表中删除旧的激光。我还添加了一个计时器,用于每一次激光射击之间的延迟。如果你有任何问题,请告诉我。在游戏编程中使用对象是至关重要的。

代码语言:javascript
复制
import pygame
import random

class projectile:
    def __init__(self,x,y,image):
        self.x = x
        self.y = y
        self.image = image

pygame.init()
x_SHIP = 50
y_SHIP = 500
x_LASER = 0
y_LASER = 500
LASER_CHANGE = 5
laser_state = 'ready'
vel = 5
bound_LEFT = 0
bound_RIGHT = 520

YELLOW_SPACE_SHIP = pygame.transform.scale(pygame.image.load('assets/pixel_ship_yellow.png'), (80, 72))
BLUE_LASER = pygame.transform.scale(pygame.image.load('assets/pixel_laser_blue.png'), (81, 90))
GREEN_LASER = pygame.transform.scale(pygame.image.load('assets/pixel_laser_green.png'), (81, 90))
RED_LASER = pygame.transform.scale(pygame.image.load('assets/pixel_laser_red.png'), (81, 90))
YELLOW_LASER = pygame.transform.scale(pygame.image.load('assets/pixel_laser_yellow.png'), (81, 90))

win = pygame.display.set_mode(  (600, 600)  )
pygame.display.set_caption('First Game')

Lasers = [BLUE_LASER, GREEN_LASER, RED_LASER, YELLOW_LASER]
run = True
Laser = random.choice(Lasers)
    
laser_state

lasersBlast = []

lasersToRemove=[]

coolDown=0
coolDownTime=3

while run:
    
    if coolDown>0:
        coolDown-=1
    lasersToRemove=[]

#     Laser = random.choice(Lasers)
    pygame.time.delay(10)
    win.fill((0, 0, 0)) 
    
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            run = False
    
    keys = pygame.key.get_pressed()
    
    if keys[pygame.K_LEFT] or keys[pygame.K_a]:
        x_SHIP -= vel
        if x_SHIP <= bound_LEFT:
            x_SHIP = bound_LEFT
    
    if keys[pygame.K_RIGHT] or keys[pygame.K_d]:
        x_SHIP += vel
        if x_SHIP >= bound_RIGHT:
            x_SHIP = bound_RIGHT
              
    if keys[pygame.K_SPACE]:
       
        if coolDown<1:
            coolDown = coolDownTime
            tmpLaser = projectile(x_SHIP,500,random.choice(Lasers))
            lasersBlast.append(tmpLaser)
        # laser_state = "fire"
                
    if y_LASER <= 0:
        y_LASER = 500
        laser_state = 'ready'
        Laser = random.choice(Lasers)

    # if laser_state == 'fire':
    #     win.blit(Laser, (x_LASER, y_LASER))
    #     y_LASER -= LASER_CHANGE
    
    for l in lasersBlast:
        l.y-=LASER_CHANGE
        win.blit(l.image, (l.x, l.y))
        if l.y<0:
            lasersToRemove.append(l)
    for r in lasersToRemove:
        lasersBlast.remove(r)
    

    win.blit(YELLOW_SPACE_SHIP, (x_SHIP,y_SHIP))
    pygame.display.update()

    
pygame.quit()

有帮助的链接:

对象:https://www.w3schools.com/python/python_classes.asp

列表:https://www.w3schools.com/python/python_lists.asp

票数 0
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页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/63232925

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