我正在使用WinBGIm。
#include <iostream>
#include <cmath>
#include "graphics.h"
void Swap(double &a, double &b)
{
double x = a;
a = b;
b = x;
}
double Round(double number)
{
return (number >= 0) ? (int)(number + 0.5) : (int)(number - 0.5);
}
void PlotPixel(int x, int y, int color)
{
const int radius = 1;
setcolor(color);
circle(400+x,300-y,radius);
}
void DDALine(double x1, double y1, double x2, double y2, int color)
{
//Is it really required?
if(x1>x2 || y1>y2)
{
Swap(x1, x2);
Swap(y1, y2);
}
//////////////////////???
double xi = x1;
double yi = y1;
double deltaY = y2 - y1;
double deltaX = x2 - x1;
double m = deltaY / deltaX;
//Is it really required?
/*if(x1 == x2)
{
m = 2;
}*/
if(abs(m)<=1)
{
while (xi<=x2)
{
yi = yi + m;
yi = Round(yi);
PlotPixel(xi, yi, color);
xi = xi + 1;
}
}
if(abs(m)>1)
{
while (yi<=y2)
{
xi = xi + 1/m;
xi = Round(xi);
PlotPixel(xi, yi, color);
yi = yi + 1;
}
}
}
int main()
{
int gm=DETECT, gd=DETECT;
initwindow(1024, 800,"Er");
DDALine(-200, 0, 200, 0, BLUE);
DDALine(0, 200, 0, -200, BLUE);
///////////////////////////////
DDALine(-100, -100, -100, -100, WHITE);
DDALine(-100, -100, -100, 100, WHITE);
DDALine(-100, -100, 100, -100, WHITE);
DDALine(-100, -100, 100, 100, WHITE);
DDALine(-100, 100, -100, -100, WHITE);
DDALine(-100, 100, -100, 100, WHITE);
DDALine(-100, 100, 100, -100, WHITE);
DDALine(-100, 100, 100, 100, WHITE);
/////////////////////////////
DDALine(100, -100, -100, -100, WHITE);
DDALine(100, -100, -100, 100, WHITE);
DDALine(100, -100, 100, -100, WHITE);
DDALine(100, -100, 100, 100, WHITE);
DDALine(100, 100, -100, -100, WHITE);
DDALine(100, 100, -100, 100, WHITE);
DDALine(100, 100, 100, -100, WHITE);
DDALine(100, 100, 100, 100, WHITE);
getch();
closegraph();
}输出:

发布于 2015-08-20 17:14:14
这里的代码似乎是错误的:
while (xi<=x2) { yi = yi + m; yi = Round(yi); PlotPixel(xi, yi, color); xi = xi + 1; }
您在每一步都舍入yi,这意味着在每一步中,您都要向yi添加0或1。这意味着你只能画直线或45度的线。相反,您应该做的是保持yi不四舍五入,但在圆角位置绘制像素,如下所示:
while (xi<=x2)
{
yi = yi + m;
PlotPixel(xi, Round(yi), color);
xi = xi + 1;
}当然,另一个循环需要以同样的方式修复。我还建议将m反转一次,而不是每次循环一次。另外,您不需要其他的if语句,它可能只是一个else。全面变动:
if(abs(m)<=1)
{
while (xi<=x2)
{
yi = yi + m;
PlotPixel(xi, Round(yi), color);
xi = xi + 1;
}
}
else
{
m = 1/m;
while (yi<=y2)
{
xi = xi + m;
PlotPixel(Round(xi), yi, color);
yi = yi + 1;
}
}https://codereview.stackexchange.com/questions/101449
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