我编写了以下简短的测试代码来测试C++AMP和std::transform的顺序STL实现的PPL库的性能。令我惊讶的是,C++AMP和PPL实现都明显不如顺序实现(C++AMP: 128 my,PPL: 51 my,顺序:25 my)。这种模式适用于int、float和double数据类型。
对于较小的大小(可能少于几千),我预计顺序代码将是最快的,因为将数据从CPU复制到GPU有很大的时间延迟,而对于PPL来说,线程启动等方面会有轻微的延迟,但是我并不认为大尺寸(100000+)的顺序代码会获胜。
我在Visual 2013中使用以下代码来度量性能,并使用完全优化进行编译:
#include <amp.h>
#include <iostream>
#include <numeric>
#include <random>
#include <assert.h>
#include <functional>
#include <chrono>
const std::size_t size = 30737418;
using namespace concurrency;
//----------------------------------------------------------------------------
// Program entry point.
//----------------------------------------------------------------------------
int main( )
{
accelerator default_device;
std::wcout << "Using device : " << default_device.get_description( ) << std::endl;
if( default_device == accelerator( accelerator::direct3d_ref ) )
std::cout << "WARNING!! Running on very slow emulator! Only use this accelerator for debugging." << std::endl;
std::mt19937 engine;
std::uniform_int_distribution<int> dist( 0, 10000 );
std::vector<int> vecTest( size );
std::vector<int> vecTest2( size );
std::vector<int> vecResult( size );
for( int i = 0; i < size; ++i )
{
vecTest[i] = dist( engine );
vecTest2[i] = dist( engine );
}
std::vector<int> vecCorrectResult( size );
std::chrono::high_resolution_clock clock;
auto beginTime = clock.now();
std::transform( std::begin( vecTest ), std::end( vecTest ), std::begin( vecTest2 ), std::begin( vecCorrectResult ), std::plus<int>() );
auto endTime = clock.now();
auto timeTaken = endTime - beginTime;
std::cout << "The time taken for the sequential function to execute was: " << std::chrono::duration_cast<std::chrono::milliseconds>(timeTaken).count() << "ms" << std::endl;
beginTime = clock.now();
concurrency::array_view<const int, 1> av1( vecTest );
concurrency::array_view<const int, 1> av2( vecTest2 );
concurrency::array_view<int, 1> avResult( vecResult );
avResult.discard_data();
concurrency::parallel_for_each( avResult.extent, [=]( concurrency::index<1> index ) restrict(amp) {
avResult[index] = av1[index] + av2[index];
} );
avResult.synchronize();
endTime = clock.now();
timeTaken = endTime - beginTime;
std::cout << "The time taken for the AMP function to execute was: " << std::chrono::duration_cast<std::chrono::milliseconds>(timeTaken).count() << "ms" << std::endl;
std::cout << std::boolalpha << "The AMP function generated the correct answer: " << (vecResult == vecCorrectResult) << std::endl;
beginTime = clock.now();
concurrency::parallel_transform( std::begin( vecTest ), std::end( vecTest ), std::begin( vecTest2 ), std::begin( vecResult ), std::plus<int>() );
endTime = clock.now();
timeTaken = endTime - beginTime;
std::cout << "The time taken for the PPL function to execute was: " << std::chrono::duration_cast<std::chrono::milliseconds>(timeTaken).count() << "ms" << std::endl;
std::cout << "The PPL function generated the correct answer: " << (vecResult == vecCorrectResult) << std::endl;
return 0;
}我能做些什么来提高并行性能吗?还是简单地说,添加是一种如此快速的操作,以至于并行化的开销总是大于加速比?
发布于 2014-07-05 19:02:33
在这种情况下,我认为并行执行(至少在CPU之外)不太可能加快速度。问题相当简单:您正在执行的操作(加法)非常简单,内存带宽是整个速度的控制因素。
在CPU上连续执行操作后,您将尽可能快地从内存中读取数据。
对于AMP版本,数据从内存中读取,然后写入GPU的内存,然后GPU读取数据以产生结果,最后将数据写回CPU可以看到的地方。
要了解AMP在哪里可以提供优势,您几乎肯定需要对数据执行更多的操作,因此总体时间要远远大于从内存中获取原始数据的时间。
https://codereview.stackexchange.com/questions/56211
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