我试图编译一个项目,但是由于缺少一个库,编译失败了。
System.DllNotFoundException: Unable to load shared library 'libdl.so' or one of its dependencies. In order to help diagnose loading problems, consider setting the LD_DEBUG environment variable: liblibdl.so: cannot open shared object file: No such file or directory
at Assimp.Unmanaged.UnmanagedLibrary.UnmanagedLinuxLibraryImplementation.dlopen(String fileName, Int32 flags)
at Assimp.Unmanaged.UnmanagedLibrary.UnmanagedLinuxLibraryImplementation.NativeLoadLibrary(String path)
at Assimp.Unmanaged.UnmanagedLibrary.UnmanagedLibraryImplementation.LoadLibrary(String path)
at Assimp.Unmanaged.UnmanagedLibrary.LoadLibrary(String libPath)
at Assimp.Unmanaged.UnmanagedLibrary.LoadLibrary()
at Assimp.Unmanaged.UnmanagedLibrary.LoadIfNotLoaded()
at Assimp.Unmanaged.AssimpLibrary.CreatePropertyStore()
at Assimp.AssimpContext.CreateConfigs()
at Assimp.AssimpContext.PrepareImport()
at Assimp.AssimpContext.ImportFile(String file, PostProcessSteps postProcessFlags)
at Microsoft.Xna.Framework.Content.Pipeline.OpenAssetImporter.Import(String filename, ContentImporterContext context) in C:\BuildAgents\MonoGameWin1\work\f7381a85a626990\MonoGame.Framework.Content.Pipeline\OpenAssetImporter.cs:line 291
at Microsoft.Xna.Framework.Content.Pipeline.FbxImporter.Import(String filename, ContentImporterContext context) in C:\BuildAgents\MonoGameWin1\work\f7381a85a626990\MonoGame.Framework.Content.Pipeline\FbxImporter.cs:line 24
at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context) in C:\BuildAgents\MonoGameWin1\work\f7381a85a626990\MonoGame.Framework.Content.Pipeline\ContentImporter.cs:line 45
at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent) in C:\BuildAgents\MonoGameWin1\work\f7381a85a626990\MonoGame.Framework.Content.Pipeline\Builder\PipelineManager.cs:line 669我一直在github,Google,Stackoverflow,askubuntu和这里的MonoGame的问题跟踪器中寻找已知的解决方案。
在检查我的系统时,如果该文件实际上与sudo find / -iname libdl.so一起存在,则找不到该文件。但是,在/usr/lib/i386-linux-gnu和/usr/lib/x86_64-linux-gnu中,我可以找到一个libdl.so.2文件,这个文件听起来是相关的。
在https://packages.ubuntu.com/search?suite=trusty&arch=any&searchon=contents&keywords=libdl.so上,我可以看到libdl.so文件包含在D6包中,我已经安装了这个包,但是重新安装是一个不顾一切的举动,没有任何成功。
这是sudo apt-config dump | grep APT::Architecture的结果
APT::Architecture "amd64";
APT::Architectures "";
APT::Architectures:: "amd64";
APT::Architectures:: "i386";这是dpkg-query --list libc6的结果
Desired=Unknown/Install/Remove/Purge/Hold
| Status=Not/Inst/Conf-files/Unpacked/halF-conf/Half-inst/trig-aWait/Trig-pend
|/ Err?=(none)/Reinst-required (Status,Err: uppercase=bad)
||/ Name Version Architecture Description
+++-==============-===============-============-=================================
ii libc6:amd64 2.34-0ubuntu3.2 amd64 GNU C Library: Shared libraries
ii libc6:i386 2.34-0ubuntu3.2 i386 GNU C Library: Shared libraries我在运行爸爸!_OS 21.10 64位.
我能做些什么来获得libdl.so文件,即使是以一种健康和受支持的方式?
发布于 2022-05-04 07:02:59
第一步,您应该检查构建所需的库(包含确切版本)。
dl库现在是C标准库的一部分。发布说明告诉我们,从你的2.34版本开始,
以前在库libp线程、libdl、libutil、libanl中实现的...all功能已经集成到libc中。新的应用程序不再需要与-lpthread、-ldl、-lutil、-lanl链接。为了向后兼容,提供了空静态存档libp线程.a、libdl.a、libutil.a、libanl.a,以便链接器选项继续工作。链接到glibc 2.33或更早版本的应用程序继续加载相应的共享对象(这些对象现在是空的)。
这意味着您必须选择一个较旧版本的libc库(在2.34之前),通常是在较旧的OS版本上,或者如果您知道要做什么,则调整Makefile (以删除显式的libdl.so要求)。
发布于 2022-07-07 19:46:50
您可以简单地创建如下所示的符号链接:
$ whereis libdl.so.2
libdl.so.2: /usr/lib/libdl.so.2 /usr/lib32/libdl.so.2
$ sudo ln -s /usr/lib/libdl.so.2 /usr/lib/libdl.so
$ sudo ln -s /usr/lib32/libdl.so.2 /usr/lib32/libdl.so在我的例子中,这对MonoGame来说已经足够了。
https://unix.stackexchange.com/questions/700097
复制相似问题