我写了一个小型的类型丰富的MKS单元系统,用于在日常使用中一致和安全地计算物理单位。
我通过巴顿-纳克曼戏法实现了一些操作符的实现,同时通过一个固定在对象构造上的惟一模板参数来定义类型。这可以防止增加不一致的单位等。
#include <string>
#include <sstream>
template<typename Value>
struct OperatorFacade {
friend constexpr bool operator!=(Value const &lhs, Value const &rhs)
noexcept {
return !(lhs==rhs);
}
friend constexpr bool operator>(Value const &lhs, Value const &rhs) noexcept {
return rhs < lhs;
}
friend constexpr bool operator<=(Value const &lhs, Value const &rhs)
noexcept {
return !(rhs > lhs);
}
friend constexpr bool operator>=(Value const &lhs, Value const &rhs)
noexcept {
return !(rhs < lhs);
}
friend constexpr auto &operator<<(std::ostream &os, Value const other)
noexcept {
return os << static_cast<long double>(other);
}
friend constexpr auto operator-(Value const &lhs,
Value const &rhs) noexcept {
return Value{lhs} -= rhs;
}
friend constexpr auto operator+(Value const &lhs,
Value const &rhs) noexcept {
return Value{lhs} += rhs;
}
};
// Type-safety at compile-time
template<int M = 0, int K = 0, int S = 0>
struct MksUnit {
enum { metre = M, kilogram = K, second = S };
};
template<typename U = MksUnit<>> // default to dimensionless value
class Value final : public OperatorFacade<Value<U>> {
public:
constexpr explicit Value() noexcept = default;
constexpr explicit Value(long double magnitude) noexcept
: magnitude_{magnitude} {}
//constexpr auto &magnitude() noexcept { return magnitude_; }
constexpr explicit operator long double() const noexcept {
return
magnitude_;
}
friend bool operator==(Value const &lhs, Value const &rhs) {
return static_cast<long double>(lhs)==static_cast<long double>(rhs);
}
friend bool operator<(Value const &lhs, Value const &rhs) {
return static_cast<long double>(lhs) < static_cast<long double>(rhs);
}
auto &operator+=(Value const &other) {
magnitude_ += static_cast<long double>(other);
return *this;
}
auto &operator-=(Value const &other) {
magnitude_ -= static_cast<long double>(other);
return *this;
}
auto const &operator*(long double scalar) const {
magnitude_ *= scalar;
return *this;
}
friend auto &operator*(long double scalar, Value const &other) {
return other.operator*(scalar);
}
private:
long double mutable magnitude_{0.0};
};
// Some handy alias declarations
using DimensionlessQuantity = Value<>;
using Length = Value<MksUnit<1, 0, 0>>;
using Area = Value<MksUnit<2, 0, 0>>;
using Volume = Value<MksUnit<3, 0, 0>>;
using Mass = Value<MksUnit<0, 1, 0>>;
using Time = Value<MksUnit<0, 0, 1>>;
using Velocity = Value<MksUnit<1, 0, -1>>;
using Acceleration = Value<MksUnit<1, 0, -2>>;
using Frequency = Value<MksUnit<0, 0, -1>>;
using Force = Value<MksUnit<1, 1, -2>>;
using Pressure = Value<MksUnit<-1, 1, -2>>;
using Momentum = Value<MksUnit<1, 1, -1>>;
// A couple of convenient factory functions
constexpr auto operator "" _N(long double magnitude) {
return Force{magnitude};
}
constexpr auto operator "" _ms2(long double magnitude) {
return Acceleration{magnitude};
}
constexpr auto operator "" _s(long double magnitude) {
return Time{magnitude};
}
constexpr auto operator "" _Ns(long double magnitude) {
return Momentum{magnitude};
}
constexpr auto operator "" _m(long double magnitude) {
return Length{magnitude};
}
constexpr auto operator "" _ms(long double magnitude) {
return Velocity{magnitude};
}
constexpr auto operator "" _kg(long double magnitude) {
return Mass{magnitude};
}
constexpr auto operator "" _1s(long double magnitude) {
return Frequency{magnitude};
}
// Arithmetic operators for consistent type-rich conversions of SI-Units
template<int M1, int K1, int S1, int M2, int K2, int S2>
constexpr auto operator*(Value<MksUnit<M1, K1, S1>> const &lhs,
Value<MksUnit<M2, K2, S2>> const &rhs) noexcept {
return Value<MksUnit<M1 + M2, K1 + K2, S1 + S2>>{
static_cast<long double>(lhs)*static_cast<long double>(rhs)};
}
template<int M1, int K1, int S1, int M2, int K2, int S2>
constexpr auto operator/(Value<MksUnit<M1, K1, S1>> const &lhs,
Value<MksUnit<M2, K2, S2>> const &rhs) noexcept {
return Value<MksUnit<M1 - M2, K1 - K2, S1 - S2>>{
static_cast<long double>(lhs)/static_cast<long double>(rhs)};
}
// Scientific constants
auto constexpr speedOfLight = 299792458.0_ms;
auto constexpr gravitationalAccelerationOnEarth = 9.80665_ms2;
void applyMomentumToSpacecraftBody(Momentum const &impulseValue) {};
int main(){
std::cout << "Consistent? " << 10.0_ms - 5.0_m << std::endl;
}你介意看一看,告诉我你的想法和我能改进的地方吗?
发布于 2018-08-20 13:02:03
Value issuesfriend bool operator==(const Value& lhs, const Value& rhs)可以是noexcept。另外,为什么要使用那些static_casts而不是简单地比较lhs.magnitude == rhs.magnitude呢?这就是为什么它首先是一个friend:允许访问非public成员。operator<。operator+=和operator-=:两者都可以是noexcept,在这两个static_cast中都可以用访问other.magnitude代替。auto const &operator*(long double scalar) const那个签名让我头疼。乘法应该返回一个新值,而不是修改它的一个操作数!如果我做了c = b * a; (和a != 1),我就不会期待之后的b == c了。因此,让我们删除返回类型的const &部分,并将函数体更改为返回一个新的Value,其调整幅度为: auto操作符*(长双标量) const,{ _magnitude *标量};}friend auto& operator*(long double scalar, Value const& other):从返回类型中删除引用。long double mutable magnitude_{0.0};:为什么这需要是mutable (除了使“错误的”标量乘法工作)?<chrono>头看到与文字的冲突了!long double按值传递的原因。但Value不是吗?毕竟,它们应该是同样大小的。*=、/=、%和%=都丢失了。constexpr,从而允许更好的优化(或者在编译时对值进行预计算)。https://codereview.stackexchange.com/questions/202043
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