我一直在AVAudioPlayer工作,并掀起了波澜。我正在使用AudioArmada Github在AudioArmada Pods的帮助下绘制波浪。但在某些情况下,AVAudioFile会在读取缓冲时间时崩溃。
代码如下:
public func openFile(_ file: URL) {
let audioFile = try! AVAudioFile(forReading: file)
// specify the format we WANT for the buffer
let format = AVAudioFormat(commonFormat: .pcmFormatFloat32, sampleRate: audioFile.fileFormat.sampleRate, channels: audioFile.fileFormat.channelCount, interleaved: false)
// initialize and fill the buffer
let buffer = AVAudioPCMBuffer(pcmFormat: format!, frameCapacity: UInt32(audioFile.length))
try! audioFile.read(into: buffer!)
// copy buffer to readFile struct
readFile.floatValuesLeft = Array(UnsafeBufferPointer(start: buffer?.floatChannelData?[0], count:Int(buffer!.frameLength)))
readFile.populated = true
reload(zoomFactor: zoomFactor)
}
public func reload(zoomFactor: Float = 1.0) {
self.zoomFactor = zoomFactor
setNeedsDisplay()
}
func drawSoundcloudWaveform(_ rect: CGRect) {
let path = UIBezierPath()
path.move(to: CGPoint(x: 0.0, y: rect.height/2))
var index = 0
while index < readFile.leftPoints.count {
let point = readFile.leftPoints[index]
let drawFrom = CGPoint(x: point.x, y: path.currentPoint.y)
path.move(to: drawFrom)
let drawPointBottom = CGPoint(x: point.x, y: path.currentPoint.y + (point.y))
path.addLine(to: drawPointBottom)
path.addLine(to: CGPoint(x: drawPointBottom.x + pixelWidth, y: drawPointBottom.y))
path.addLine(to: CGPoint(x: drawFrom.x + pixelWidth, y: drawFrom.y))
path.close()
path.move(to: drawFrom)
let drawPointTop = CGPoint(x: point.x, y: path.currentPoint.y - (point.y))
path.addLine(to: drawPointTop)
path.addLine(to: CGPoint(x: drawPointTop.x + pixelWidth, y: drawPointTop.y))
path.addLine(to: CGPoint(x: drawFrom.x + pixelWidth, y: drawFrom.y))
path.close()
index = index + Int(pixelWidth) + Int(pixelSpacing)
}
UIColor(red:0.21, green:0.77, blue:0.78, alpha:1.0).set()
path.stroke()
path.fill()
}以下病例:
波屏截图:

错误:致命错误:“尝试!”表达式意外引发一个错误: Foundation._GenericObjCError.nilError: file Foundation._GenericObjCError.nilError第63行
问题:如何解决这个问题,为什么有时会崩溃?
任何帮助都将不胜感激。
提前谢谢。
发布于 2019-09-12 23:53:50
看到这个错误,它会在WaveformZoomable.swift of AudioArmada的第63行崩溃,在该行中,try!被用于零对象。
AVAudioFile抛出(第56行相同):
func read(into buffer: AVAudioPCMBuffer) throws您可以使用
try?暂时摆脱崩溃try catch找出它无法阅读的原因https://stackoverflow.com/questions/57799737
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