我试图在我的应用程序中使用mongodb,我创建了一个Player Class实例,如:
class Player(mongoengine.Document):
def __init__(self,name=None,hschool=None,gradclass=None,position=None,
height=None,weight=None,main_pos=None,side_pos=None,arm=None,
extVelo=None,infieldVelo=None,outfieldVelo=None,popTime=None,
catcherVelo=None,sixtyYard=None,fastBallVelo=None,maxfBallVelo=None,
curveball=None,changeup=None,slider=None,splitter=None,cutter=None,
knuckle=None,fork=None,profile_url=None):
self._name = mongoengine.StringField()
self.p_name = name
self._hschool = mongoengine.StringField()
self._gradclass = mongoengine.StringField()
self._position = mongoengine.StringField()
self._main_pos = mongoengine.StringField()
self._side_pos = mongoengine.StringField()
self._arm = mongoengine.StringField()
self._height = mongoengine.StringField()
self._weight = mongoengine.StringField()
self._extVelo= mongoengine.StringField()
self.heightFlag = False
self._infieldVelo = mongoengine.StringField()
self._outfieldVelo = mongoengine.StringField()
self._popTime = mongoengine.StringField()
self._catcherVelo = mongoengine.StringField()
self._sixtyYard=mongoengine.StringField()
self._fastBallVelo = mongoengine.StringField()
self._maxfBallVelo = mongoengine.StringField()
self._curveball = mongoengine.StringField()
self._changeup = mongoengine.StringField()
self._slider = mongoengine.StringField()
self._splitter = mongoengine.StringField()
self._cutter = mongoengine.StringField()
self._knuckle = mongoengine.StringField()
self._fork = mongoengine.StringField()
self._profile_url = mongoengine.StringField()
self.p_profile_url = profile_url在此之后,我为Player属性设置了setter和getter,我将所有这些属性设置为字符串。做完所有这些工作之后,我想把这个播放器实例保存到数据库中,这样我以后就可以到达它们了。在我的主要python文件中,我有以下代码块:
def LoadData_click(url):
p_arr=[]
# javascript func for clearing the list here
try:
table1_string,table2_string,soup,page_title = get_data(url)
except Exception as e:
print(e)
return
p_arr = get_roster(soup)
print('button worked')
for i,p in enumerate(p_arr):
print(i+1/len(p_arr)*100)
eel.progressBarUpdate(int((i+1)/len(p_arr)*100))
set_position(p,table2_string)
set_pitching(p,table1_string)
set_link_props(p)
p.save()
# add Item to list
return p_arr
if __name__ == "__main__":
mongoengine.register_connection(alias='core',name='database')当我运行主应用程序时,它会给出以下错误:
文件"c:\Users\tolga\Desktop\PlayerEditorJS\main.py",第33行,LoadData_click p.save() File "C:\Python\lib\site-packages\mongoengine\document.py",第369行,保存self.validate(clean=clean)文件"C:\Python\lib\site-packages\mongoengine\base\document.py",第384行,文件"C:\Python\lib\site-packages\mongoengine\base\document.py",第384行,以self._data.get(名称)表示名称(在self._fields_ordered中)] AttributeError:_dynamic_fields
发布于 2019-08-14 18:06:23
这不是使用MongoEngine的方式,您的类必须从Document基类继承,如果您不使用类,并且实例将丢失MongoEngine所需的大多数内部部件来正常工作。
编辑:您还必须将字段定义为类属性,而不是在构造函数中。这是因为场景后面的元类( Document)是如何工作的,当类被解释时,它会扫描类属性,这就是它希望在哪里找到您的字段。
确保检查来自自述文件和文档的示例
例如:
from mongoengine import Document, StringField, IntField
class Player(Document):
name = StringField()
height = IntField()https://stackoverflow.com/questions/57499358
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