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正确使用gluLookAt()?
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Stack Overflow用户
提问于 2019-05-20 12:59:56
回答 1查看 300关注 0票数 1

我试着用gluLookAt()来设置视角

在这里,我有我的代码,我试图设置相机没有结果

在这里,函数displaycone()

代码语言:javascript
复制
void displayCone(void)
{

    glMatrixMode(GL_MODELVIEW);
    // clear the drawing buffer.
    glClear(GL_COLOR_BUFFER_BIT);
    // clear the identity matrix.
    glLoadIdentity();
    // traslate the draw by z = -4.0
    // Note this when you decrease z like -8.0 the drawing will looks       far , or smaller.
    glTranslatef(0.0,0.0,-4.5);
    // Red color used to draw.
    glColor3f(0.8, 0.2, 0.1);
    // changing in transformation matrix.
    // rotation about X axis
    glRotatef(xRotated,1.0,0.0,0.0);
    // rotation about Y axis
    glRotatef(yRotated,0.0,1.0,0.0);
    // rotation about Z axis
    glRotatef(zRotated,0.0,0.0,1.0);

    // scaling transfomation
    glScalef(1.0,1.0,1.0);
    // built-in (glut library) function , draw you a Cone.

    // move the peak of the cone to the origin
    glTranslatef(0.0, 0.0, -height);

    glutSolidCone(base,height,slices,stacks);
    // Flush buffers to screen
    gluLookAt(3,3,3,0,0,-4.5,0,1,0);

    glFlush();
    // sawp buffers called because we are using double buffering
    // glutSwapBuffers();
}

用我的主语:

代码语言:javascript
复制
int main (int argc, char **argv)
{
    glutInit(&argc, argv);
    //double buffering used to avoid flickering problem in animation
    glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
    // window size
    glutInitWindowSize(400,350);

    // create the window
    glutCreateWindow("Cone Rotating Animation");
    glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);

    glClearColor(0.0,0.0,0.0,0.0);
    //Assign  the function used in events

    glutDisplayFunc(displayCone);
    glutReshapeFunc(reshapeCone);
    glutIdleFunc(idleCone);
    //Let start glut loop
    glutMainLoop();
    return 0;
}

函数idlecone改变了xRotatedyRotated的值.并显示圆锥体。有什么想法吗?

我很确定我不知道该在哪里使用gluLookAt().

EN

回答 1

Stack Overflow用户

回答已采纳

发布于 2019-05-20 13:39:26

gluLookAt更改当前矩阵,类似于glTranslatefglRotatef

该操作定义了一个变换矩阵,并将当前矩阵乘以新的变换矩阵。

gluLookAt必须在glutSolidCone之前被调用,例如:

代码语言:javascript
复制
void displayCone(void)
{
    // set matrix mode 
    glMatrixMode(GL_MODELVIEW);
    // clear model view matrix
    glLoadIdentity();
    // multiply view matrix to current matrix
    gluLookAt(3,3,3,0,0,-4.5,0,1,0); // <----------------------- add

    // clear the drawing buffer.
    glClear(GL_COLOR_BUFFER_BIT);

    // traslate the draw by z = -4.0
    // Note this when you decrease z like -8.0 the drawing will looks far , or smaller.
    glTranslatef(0.0,0.0,-4.5);
    // Red color used to draw.
    glColor3f(0.8, 0.2, 0.1);
    // changing in transformation matrix.
    // rotation about X axis
    glRotatef(xRotated,1.0,0.0,0.0);
    // rotation about Y axis
    glRotatef(yRotated,0.0,1.0,0.0);
    // rotation about Z axis
    glRotatef(zRotated,0.0,0.0,1.0);

    // scaling transfomation
    glScalef(1.0,1.0,1.0);
    // built-in (glut library) function , draw you a Cone.

    // move the peak of the cone to the origin
    glTranslatef(0.0, 0.0, -height);

    glutSolidCone(base,height,slices,stacks);
    // Flush buffers to screen
    // gluLookAt(3,3,3,0,0,-4.5,0,1,0); <----------------------- delete

    glFlush();
    // sawp buffers called because we are using double buffering
    // glutSwapBuffers();
}
票数 2
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页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/56221535

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